Health
86 per model
8,600
Armour
shield blocks 55% of frontal missiles
100
Leadership
80
Speed
26
Melee attack
30
Melee defence
48
Weapon strength
25 base + 7 armour-piercing
32
Charge bonus
10
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.