Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Queek Headtaker unit card

Queek Headtaker

Lord· Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Queek Headtaker is a legendary lord of Skaven, leading Clan Mors at the start of a campaign: 4,672 HP, armour 110, melee attack 66, melee defence 46, weapon strength 420. It costs 1,100 in the campaign and 850 in multiplayer. Beating this lord in battle can earn the defeat trait Verminflail. Unit key wh2_main_skv_cha_queek_headtaker. Patch 9.0.4, from the game's data tables.

Health

4,672

bottom 34% of class

Armour

110

top 16% of class

Leadership

70

bottom 10% of class

Speed

40

bottom 26% of class

Melee attack

66

top 8% of class

Melee defence

46

top 38% of class

Weapon strength

80 base + 340 armour-piercing, +35 vs infantry

420

bottom 48% of class

Charge bonus

50

top 50% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Verminous ValourAugment · +25% Speed, +8 Leadership…active
  • Trophy HeadsHex · -24 Melee Attack, -40 Melee Defenceactive
  • Scurry Away!Augment · +10% Speedpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Queek Headtaker in battle and your lord can earn the trait

Verminflail

  • Bonus vs Infantry: +10

See how he runs - all the way to the sewer from which he first skulked!

All legendary lord defeat traits

Queek Headtaker skill tree

47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Queek Headtaker's skills

  1. Sneaky
  2. Tricksy
  3. Warpstone Weapon
  4. Army of Renown
  5. Mentor
  1. Extremely Distrustful
  2. Rend & Slaughter
  3. Make Examples!
  4. Life is Very Cheap
  5. Crimson Guard
  6. Violent Rise to Power
  1. Tail Weapon
  2. Ruin & Decay
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Verminous Valour
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Trophy Heads
  1. Inspiring Presence
  2. Pack Leader
  3. Infiltrator
  4. Blastmaster
  5. Respected & Feared
  6. Moulder Knowledge
  7. Engineering Skill
  8. Rally!
  9. Whip-Smart
  10. Gutter-Wise
  11. Warp-Smart
  12. Mutagenic Elixirs
  13. Stand or Die!
  1. Route Marcher
  2. Looter
  3. Ancient Cunning
  4. Bonded Service
  5. Dictatorial
  6. Corruptive
  7. Draftmaster
  8. Lightning Strike
  9. Quartermaster
  10. Wary
  11. "Miiine All Miiine!"
  12. Renowned & Feared

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.