Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Greenskins · Immortal Empires

Bonerattlaz

wh2_dlc15_grn_bonerattlaz

Bonerattlaz is a playable Greenskins faction in Total War: Warhammer III, led by Azhag the Slaughterer. In Immortal Empires it starts in Khazid Irkulaz with 1 region. It comes with the base game. Faction key wh2_dlc15_grn_bonerattlaz. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Khazid Irkulaz (Northern World's Edge Mountains)

  1. 1.The Lahmian Sisterhood — Silver Pinnacle · near (2.1%)
  2. 2.Rock Skulls — Karak Ungor · near (2.4%) · minor faction
  3. 3.Karak Kadrin — Karak Kadrin · medium (4.4%)
  4. 4.Baersonling — Fort Jakova · medium (4.7%) · minor faction
  5. 5.Disciples of Hashut — Uzkulak · medium (5.3%)

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 3 unpleasant · 5 uninhabitable · 1 climate differs from the race

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Destroy the following faction(s): The Ice Court, The Great Orthodoxy
  • Spend 500 Scrap upgrading unit equipment
  • Win Waaagh! trophy against Kislev or Dwarfs

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Greenskins unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Azhag the Slaughterer

Azhag the Slaughterer

Bonerattlaz

Azhag has marauded into the northern World’s Edge Mountains after some stunties, to discover they have been usurped by Ogres and rival Warbosses – who he is happy to dispatch anyway!

Enthralled by Evil
  • Immune to Vampiric attrition (all armies)
  • Hero capacity: +2 for Giant River Troll Hags
  • Winds of Magic cost: -10% for Lore of Death spells (all characters)
  • Diplomatic relations: +40 with Vampire Counts and Arkhan the Black
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On the face of it, Azhag is an unremarkable Warboss, though this is in the context where ‘unremarkable’ describes a class of hulking individuals who have pummelled their way to the top in a culture where only the strongest survive. All Orcs must fight to survive, but the tribes that dwell in Troll Country must endure particularly rigorous challenges. Monsters and packs of trolls stalk that deadly land, while Chaos warbands raid from the North. There is no safety amongst Orc kind, as the different tribes of Troll Country are bitter rivals, eager to destroy each other whenever they meet. Such are the lands in which Azhag rose to prominence. Having established dominance over all competitors, he took control of his own mob and his exploits brought Greenskins flocking to his banner. Amongst these new followers were Shamans, both Goblin and Orc, and many of these have spoken of the strange and portentous aura that surrounds Azhag. Several have been visited with green-tinged visions in which Azhag sits astride a mighty Wyvern, an ominous iron crown on his brow from which an insistent voice whispers and mighty spells of Death emanate. If the Shamans are to be believed, Azhag has a mighty and terrible future ahead of him.

Faction effects

  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): The Ice Court, The Great Orthodoxy
  2. Spend 500 Scrap upgrading unit equipment
  3. Win Waaagh! trophy against Kislev or Dwarfs
  4. Win the following battle: The Crown of Sorcery

REWARDS

Bitz Box
  • Waaagh! reputation gained post battle: +100%
  • Gain a unique War Boss Lord

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Destroy the following faction(s): Reikland, Wissenland & Nuln, Middenland
  3. Win 4 Waaagh! trophies of any kind.
  4. Win Da Biggest Waaagh! trophy
  5. Confederate 3 Greenskins factions.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Scrap: +1,000

Plan a co-op campaign with Bonerattlaz — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Greenskin factions.

Climate

Suitable

  • Mountain
  • Savannah
  • Temperate(race: Unpleasant)
  • Wasteland

Unpleasant

  • Desert
  • Frozen
  • Jungle

Uninhabitable

  • Chaotic Wasteland
  • Temperate Island
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Bonerattlaz fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.