
Greenskins · Immortal Empires
Bonerattlaz
wh2_dlc15_grn_bonerattlazBonerattlaz is a playable Greenskins faction in Total War: Warhammer III, led by Azhag the Slaughterer. In Immortal Empires it starts in Khazid Irkulaz with 1 region. It comes with the base game. Faction key wh2_dlc15_grn_bonerattlaz. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Khazid Irkulaz (Northern World's Edge Mountains)
- 1.The Lahmian Sisterhood — Silver Pinnacle · near (2.1%)
- 2.Rock Skulls — Karak Ungor · near (2.4%) · minor faction
- 3.Karak Kadrin — Karak Kadrin · medium (4.4%)
- 4.Baersonling — Fort Jakova · medium (4.7%) · minor faction
- 5.Disciples of Hashut — Uzkulak · medium (5.3%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 3 unpleasant · 5 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Destroy the following faction(s): The Ice Court, The Great Orthodoxy
- Spend 500 Scrap upgrading unit equipment
- Win Waaagh! trophy against Kislev or Dwarfs
Leader's quests
- The Crown of Sorcery — opens at rank 7
- Azhag's 'Ard Armour — opens at rank 12
- Slagga's Slashas — opens at rank 17
Key units and where they are recruited
COMPUTED — per role, the Greenskins unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
GoblinsMelee infantry · Health per 1,000 gold: 29,867
Recruited from Greenskin Hideout (Major Settlement, level 1)
Goblin ArchersMissile infantry · Missile damage per 1,000 gold: 4,400
Recruited from Goblin Camp (Goblin Recruitment, level 1)
Goblin Wolf RidersMelee cavalry · Health per 1,000 gold: 15,733
Recruited from Wolf Den (Cavalry, level 1)
TrollsMonstrous infantry · Health per 1,000 gold: 10,539
Recruited from Troll Cave (Monsters, level 1)

Goblin Bolt ThrowaWar machines & artillery · Missile damage per 1,000 gold: 1,111
Recruited from Goblin Toolbox (Tinkerer, level 1)
Faction leader

Azhag the Slaughterer
Bonerattlaz
Azhag has marauded into the northern World’s Edge Mountains after some stunties, to discover they have been usurped by Ogres and rival Warbosses – who he is happy to dispatch anyway!
- Immune to Vampiric attrition (all armies)
- Hero capacity: +2 for Giant River Troll Hags
- Winds of Magic cost: -10% for Lore of Death spells (all characters)
- Diplomatic relations: +40 with Vampire Counts and Arkhan the Black
- Immune to Vampiric attrition (all armies)
- Hero capacity: +2 for Giant River Troll Hags
- Winds of Magic cost: -10% for Lore of Death spells (all characters)
- Diplomatic relations: +40 with Vampire Counts and Arkhan the Black
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On the face of it, Azhag is an unremarkable Warboss, though this is in the context where ‘unremarkable’ describes a class of hulking individuals who have pummelled their way to the top in a culture where only the strongest survive. All Orcs must fight to survive, but the tribes that dwell in Troll Country must endure particularly rigorous challenges. Monsters and packs of trolls stalk that deadly land, while Chaos warbands raid from the North. There is no safety amongst Orc kind, as the different tribes of Troll Country are bitter rivals, eager to destroy each other whenever they meet. Such are the lands in which Azhag rose to prominence. Having established dominance over all competitors, he took control of his own mob and his exploits brought Greenskins flocking to his banner. Amongst these new followers were Shamans, both Goblin and Orc, and many of these have spoken of the strange and portentous aura that surrounds Azhag. Several have been visited with green-tinged visions in which Azhag sits astride a mighty Wyvern, an ominous iron crown on his brow from which an insistent voice whispers and mighty spells of Death emanate. If the Shamans are to be believed, Azhag has a mighty and terrible future ahead of him.
Faction effects
- Income from looting settlements: +100%
- Income from raiding: +100%
- Income from sacking settlements: +100%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Ice Court, The Great Orthodoxy
- Spend 500 Scrap upgrading unit equipment
- Win Waaagh! trophy against Kislev or Dwarfs
- Win the following battle: The Crown of Sorcery
REWARDS
- Waaagh! reputation gained post battle: +100%
- Waaagh! reputation gained post battle: +100%
- Gain a unique War Boss Lord
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): Reikland, Wissenland & Nuln, Middenland
- Win 4 Waaagh! trophies of any kind.
- Win Da Biggest Waaagh! trophy
- Confederate 3 Greenskins factions.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Scrap: +1,000
Plan a co-op campaign with Bonerattlaz — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Greenskin factions.
Climate
Suitable
Mountain
Savannah
Temperate(race: Unpleasant)
Wasteland
Unpleasant
Desert
Frozen
Jungle
Uninhabitable
Chaotic Wasteland
Temperate Island
Magical Forest
Ocean
Undead Wasteland
How settling Bonerattlaz fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.