
The Empire · Immortal Empires · Realm of Chaos
Wissenland & Nuln
wh_main_emp_wissenlandComes with Thrones of Decay – Empire(Warhammer III)
Wissenland & Nuln is a playable Empire faction in Total War: Warhammer III, led by Elspeth von Draken. In Immortal Empires it starts in Nuln with 1 region. It is also playable in Realm of Chaos. It comes with Thrones of Decay – Empire. Faction key wh_main_emp_wissenland. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Nuln (Wissenland)
- 1.Karak Norn — Karak Norn · near (3.2%) · minor faction
- 2.Reikland — Altdorf · near (3.7%)
- 3.The Court of Night — Pfeildorf · near (3.8%) · minor faction
- 4.Argwylon — Waterfall Palace · medium (4.2%)
- 5.Stirland — Wurtbad · medium (4.3%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 4 unpleasant · 4 uninhabitable
Victory at a glance
Short victory: 6 objectives · long victory: 7
- Destroy the following faction(s): Sylvania, The Fecundites
- Upgrade to Tier III – Laboratorium Magi in Imperial Gunnery School
- Upgrade units in the Imperial Armoury 10 times.
Key units and where they are recruited
COMPUTED — per role, the Empire unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).



Helblaster Volley GunsWar machines & artillery · Missile damage per 1,000 gold: 2,700
Recruited from Engineer's Workshop (Forges, level 3)
PistoliersMissile cavalry · Missile damage per 1,000 gold: 4,000
Recruited from Shooting Range (Marksman, level 1)
Demigryph KnightsMonstrous cavalry · Health per 1,000 gold: 5,326
Recruited from Menagerie (Stables, level 3)
Faction leader

Elspeth von Draken
Wissenland & Nuln
- Double experience gain for Artillery and Gunnery units (all armies)
- Upkeep: -15% for Gunnery units (all armies)
- Has access to the Imperial Gunnery School, enabling access to unique unit upgrades and special units
- Research rate: +10
- Double experience gain for Artillery and Gunnery units (all armies)
- Upkeep: -15% for Gunnery units (all armies)
- Has access to the Imperial Gunnery School, enabling access to unique unit upgrades and special units
- Research rate: +10
Faction effects
- Seductive influence: +150 required for complete seduction
- Seductive influence: -3 per turn from race
- Income from post-battle loot: -50%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Sylvania, The Fecundites
- Upgrade to Tier III – Laboratorium Magi in Imperial Gunnery School
- Upgrade units in the Imperial Armoury 10 times.
- Purchase 2 Amethyst Outriders units in the Amethyst Armoury.
- Construct landmark: Nuln Cannon Foundry
- Construct 2 Gardens of Morr.
REWARDS
Follower or item: Gunnery Master
- Gain +2 Amethyst Ironsides units
Long Campaign Victory
- Achieve the Short Victory conditions.
- Attain 100 Imperial Authority
- Recruit 3 Amethyst Helstorm Rocket Battery units and increase their rank to rank 9.
- Construct landmark: Nuln Gunnery School
- Upgrade Amethyst Units in the Amethyst Armoury 6 times.
- Upgrade to Tier IV – Academy of Excellence in Imperial Gunnery School
- Construct 5 Gardens of Morr.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Schematics: +2,000
Plan a co-op campaign with Wissenland & Nuln — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Empire factions.
Climate
Suitable
Desert
Jungle
Savannah
Temperate
Unpleasant
Temperate Island
Magical Forest
Mountain
Ocean
Uninhabitable
Chaotic Wasteland
Frozen
Undead Wasteland
Wasteland
How settling Wissenland & Nuln fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.