
The Empire · Immortal Empires
Reikland
wh_main_emp_empireReikland is a playable Empire faction in Total War: Warhammer III, led by Emperor Karl Franz. In Immortal Empires it starts in Altdorf with 2 regions. It comes with the base game. Faction key wh_main_emp_empire. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Altdorf (Reikland)
- 1.Empire Secessionists — Eilhart · near (3.2%) · minor faction
- 2.Wissenland & Nuln — Nuln · near (3.7%)
- 3.Clan Gnaw — Middenstag · medium (4.4%) · minor faction
- 4.The Black Pit Tribe — The Black Pit · medium (4.7%) · minor faction
- 5.Karak Ziflin — Karak Ziflin · medium (4.8%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 4 unpleasant · 4 uninhabitable
Victory at a glance
Short victory: 6 objectives · long victory: 6
- Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
- Use 4 unique Emperor’s Decrees.
- Appoint Elector Counts to 3 Different Seats.
Leader's quests
- Beast Slayer — opens at rank 7
- Ghal Maraz — opens at rank 12
- The Silver Seal — opens at rank 17
Key units and where they are recruited
COMPUTED — per role, the Empire unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).



Helblaster Volley GunsWar machines & artillery · Missile damage per 1,000 gold: 2,700
Recruited from Engineer's Workshop (Forges, level 3)
PistoliersMissile cavalry · Missile damage per 1,000 gold: 4,000
Recruited from Shooting Range (Marksman, level 1)
Demigryph KnightsMonstrous cavalry · Health per 1,000 gold: 5,326
Recruited from Menagerie (Stables, level 3)
Faction leader

Emperor Karl Franz
Reikland
Karl Franz retains his high seat in Altdorf at the heart of the Empire as threats new and old close in on all sides.
- Growth: +5 per allied faction
- Immune to diplomatic penalties from trespassing in Empire regions
- Has access to the Elector Counts, enabling access to powerful State Troop units and ancillaries
- Allegiance points gained: +25%
- Campaign movement range: +10% (all armies)
- Growth: +5 per allied faction
- Immune to diplomatic penalties from trespassing in Empire regions
- Has access to the Elector Counts, enabling access to powerful State Troop units and ancillaries
- Allegiance points gained: +25%
- Campaign movement range: +10% (all armies)
Read more ▾
The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, like Sigmar, the Warrior-God of old, smiting enemies of the Empire with every blow. There is little doubt that Karl Franz is one of the greatest generals of his age. He stands at the forefront of the battles against those that would see his beloved realm torn asunder, and it is a responsibility that weighs heavily upon his shoulders.
Faction effects
- Seductive influence: +150 required for complete seduction
- Seductive influence: -3 per turn from race
- Income from post-battle loot: -50%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
- Use 4 unique Emperor’s Decrees.
- Appoint Elector Counts to 3 Different Seats.
- Recruit 5 Elector Count State Troops and increase their rank to rank 6.
- Construct landmark: Castle Reikguard
- Win the following battle: Ghal Maraz
REWARDS
- Elector Count State Troop pool capacity: +2 (factionwide)
- Mercenary replenishment time: -50% for all Elector Count State Troop units (factionwide)
- Elector Count State Troop pool capacity: +2 (factionwide)
- Mercenary replenishment time: -50% for all Elector Count State Troop units (factionwide)
Follower or item: Biographer
Long Campaign Victory
- Achieve the Short Victory conditions.
- Maintain control of the following 13 province(s), either by direct ownership or through vassals and military allies: Reikland, Wissenland, Solland, Averland, Stirland, Southern Sylvania, Talabecland, Ostermark, Hochland, Ostland, The Wasteland, Middenland, Nordland
- Attain 100 Imperial Authority
- Use 9 unique Emperor’s Decrees.
- Construct landmarks: Imperial Palace and Altdorf Colleges of Magic
- Summon the Elector Counts!
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Prestige: +2,000
Plan a co-op campaign with Reikland — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Empire factions.
Climate
Suitable
Desert
Jungle
Savannah
Temperate
Unpleasant
Temperate Island
Magical Forest
Mountain
Ocean
Uninhabitable
Chaotic Wasteland
Frozen
Undead Wasteland
Wasteland
How settling Reikland fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.