Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

The Empire · Immortal Empires

Reikland

wh_main_emp_empire

Reikland is a playable Empire faction in Total War: Warhammer III, led by Emperor Karl Franz. In Immortal Empires it starts in Altdorf with 2 regions. It comes with the base game. Faction key wh_main_emp_empire. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Altdorf (Reikland)

  1. 1.Empire Secessionists — Eilhart · near (3.2%) · minor faction
  2. 2.Wissenland & Nuln — Nuln · near (3.7%)
  3. 3.Clan Gnaw — Middenstag · medium (4.4%) · minor faction
  4. 4.The Black Pit Tribe — The Black Pit · medium (4.7%) · minor faction
  5. 5.Karak Ziflin — Karak Ziflin · medium (4.8%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 4 unpleasant · 4 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 6 objectives · long victory: 6

  • Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
  • Use 4 unique Emperor’s Decrees.
  • Appoint Elector Counts to 3 Different Seats.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Empire unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Emperor Karl Franz

Emperor Karl Franz

Reikland

Karl Franz retains his high seat in Altdorf at the heart of the Empire as threats new and old close in on all sides.

Heir of Sigmar
  • Growth: +5 per allied faction
  • Immune to diplomatic penalties from trespassing in Empire regions
  • Has access to the Elector Counts, enabling access to powerful State Troop units and ancillaries
  • Allegiance points gained: +25%
  • Campaign movement range: +10% (all armies)
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The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, like Sigmar, the Warrior-God of old, smiting enemies of the Empire with every blow. There is little doubt that Karl Franz is one of the greatest generals of his age. He stands at the forefront of the battles against those that would see his beloved realm torn asunder, and it is a responsibility that weighs heavily upon his shoulders.

Faction effects

  • Seductive influence: +150 required for complete seduction
  • Seductive influence: -3 per turn from race
  • Income from post-battle loot: -50%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
  2. Use 4 unique Emperor’s Decrees.
  3. Appoint Elector Counts to 3 Different Seats.
  4. Recruit 5 Elector Count State Troops and increase their rank to rank 6.
  5. Construct landmark: Castle Reikguard
  6. Win the following battle: Ghal Maraz

REWARDS

Statewide Raising
  • Elector Count State Troop pool capacity: +2 (factionwide)
  • Mercenary replenishment time: -50% for all Elector Count State Troop units (factionwide)

Follower or item: Biographer

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Maintain control of the following 13 province(s), either by direct ownership or through vassals and military allies: Reikland, Wissenland, Solland, Averland, Stirland, Southern Sylvania, Talabecland, Ostermark, Hochland, Ostland, The Wasteland, Middenland, Nordland
  3. Attain 100 Imperial Authority
  4. Use 9 unique Emperor’s Decrees.
  5. Construct landmarks: Imperial Palace and Altdorf Colleges of Magic
  6. Summon the Elector Counts!

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Prestige: +2,000

Plan a co-op campaign with Reikland — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Empire factions.

Climate

Suitable

  • Desert
  • Jungle
  • Savannah
  • Temperate

Unpleasant

  • Temperate Island
  • Magical Forest
  • Mountain
  • Ocean

Uninhabitable

  • Chaotic Wasteland
  • Frozen
  • Undead Wasteland
  • Wasteland

How settling Reikland fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.