
Dwarfs · Immortal Empires
Karak Kadrin
wh_main_dwf_karak_kadrinFaction leader

Ungrim Ironfist
Karak Kadrin
Ungrim Ironfist returns to Slayer Keep to put to death all who threaten the sanctity of Karak Kadrin and the surrounding Dwarfholds.
Construction cost: -75% for Slayer buildings
Speed: +10% for Infantry units
Recruitment cost: -50% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
Construction cost: -75% for Slayer buildings
Speed: +10% for Infantry units
Recruitment cost: -50% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
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The tale of Ungrim’s family is full of woe, as those in the Clan of Royal blood bear a history of calamities. Many years ago, King Barador, Ungrim’s five-time great-grandsire, suffered a terrible loss which drove him to take the Oath of the Slayers to forevermore seek death in battle at the hands of the most deadly enemy they can find. He was torn between conflicting vows: the Slayer Oath to seek out death and the oath of a King to protect his people. His son inherited his vows and continued the line of Slayer Kings, of which King Ungrim Ironfist is but the latest. Although Ungrim cannot seek his death in the Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge the death of his lone son who was slain, Ungrim will march to war with the least provocation.
Faction effects
Stance
Magic item drop chance from battle: -12%
Income from post-battle loot: -60%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.