
Dwarfs · Immortal Empires
Karak Kadrin
wh_main_dwf_karak_kadrinKarak Kadrin is a playable Dwarfs faction in Total War: Warhammer III, led by Ungrim Ironfist. In Immortal Empires it starts in Karak Kadrin with 1 region. It comes with the base game. Faction key wh_main_dwf_karak_kadrin. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Karak Kadrin (Peak Pass)
- 1.Sylvania — Castle Drakenhof · near (3.4%)
- 2.Zhufbar — Zhufbar · near (4.0%) · minor faction
- 3.Rock Skulls — Karak Ungor · medium (4.3%) · minor faction
- 4.Bonerattlaz — Khazid Irkulaz · medium (4.4%)
- 5.Templehof — Castle Templehof · medium (4.5%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 4 unpleasant · 5 uninhabitable · 3 climates differ from the race
Victory at a glance
Short victory: 6 objectives · long victory: 5
- Destroy the following faction(s): Bonerattlaz, Red Eye
- Complete a Legendary Grudge
- Recruit 10 Slayer Units (Slayers, Giant Slayers, Slayer Pirates) and increase their rank to rank 6.
Leader's quests
- The Slayer Crown — opens at rank 7
- Dragon Cloak of Fyrskar — opens at rank 12
- Axe of Dargo — opens at rank 17
Key units and where they are recruited
COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MinersMelee infantry · Health per 1,000 gold: 23,385
Recruited from Dwarf Mining Colony (Major Settlement, level 1)
IrondrakesMissile infantry · Missile damage per 1,000 gold: 5,867
Recruited from Arms Forge (Infantry Workshops, level 1)
Flame CannonsWar machines & artillery · Missile damage per 1,000 gold: 1,898
Recruited from Automated Foundry (Artillery Workshop, level 3)
Faction leader

Ungrim Ironfist
Karak Kadrin
Ungrim Ironfist returns to Slayer Keep to put to death all who threaten the sanctity of Karak Kadrin and the surrounding Dwarfholds.
- Construction cost: -75% for Slayer buildings
- Speed: +10% for Infantry units
- Recruitment cost: -50% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- Construction cost: -75% for Slayer buildings
- Speed: +10% for Infantry units
- Recruitment cost: -50% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
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The tale of Ungrim’s family is full of woe, as those in the Clan of Royal blood bear a history of calamities. Many years ago, King Barador, Ungrim’s five-time great-grandsire, suffered a terrible loss which drove him to take the Oath of the Slayers to forevermore seek death in battle at the hands of the most deadly enemy they can find. He was torn between conflicting vows: the Slayer Oath to seek out death and the oath of a King to protect his people. His son inherited his vows and continued the line of Slayer Kings, of which King Ungrim Ironfist is but the latest. Although Ungrim cannot seek his death in the Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge the death of his lone son who was slain, Ungrim will march to war with the least provocation.
Faction effects
- Magic item drop chance from battle: -12%
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Bonerattlaz, Red Eye
- Complete a Legendary Grudge
- Recruit 10 Slayer Units (Slayers, Giant Slayers, Slayer Pirates) and increase their rank to rank 6.
- Finish an Age of Reckoning in Gorm tier 2 times.
- Construct landmark: Great Slayer Shrine of Karak Kadrin
- Win the following battle: The Slayer Crown
REWARDS
- Oathgold from buildings: +15%
- Oathgold from buildings: +15%
- Gain a unique Lord
Long Campaign Victory
- Achieve the Short Victory conditions.
- Complete 3 Legendary Grudges.
- Recruit 20 Slayer Units (Slayers, Giant Slayers, Slayer Pirates) and increase their rank to rank 6.
- Spend 2,000 Oathgold in the Forge
- Construct Ornate Great Gate
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Oathgold: +3,000
Plan a co-op campaign with Karak Kadrin — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.
Climate
Suitable
Frozen(race: Unpleasant)
Mountain
Wasteland
Unpleasant
Chaotic Wasteland(race: Uninhabitable)
Desert
Savannah(race: Suitable)
Temperate
Uninhabitable
Temperate Island
Jungle
Magical Forest
Ocean
Undead Wasteland
How settling Karak Kadrin fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.