Ungrim Ironfist skill tree & build planner
DwarfsLegendary lordUnit stats
57 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- DeathblowStarting skillPassive ability: "Deathblow"
- Determined DeathblowUnlocks at rank 5Replaces: "Deathblow"Passive ability: "Determined Deathblow"Requires: DeathblowThe weight of every single insult, grievance, umbrage and ill-feeling, channelled into a single, crushing swing of the axe.
- Extremely Daring DeathblowUnlocks at rank 10Replaces: "Determined Deathblow"Passive ability: "Extremely Daring Deathblow"Requires: Determined DeathblowIt's a crazy piece of acrobatics, for sure, but it might just work; if it does, the opponent has no chance.
- Great Green NemesisWeapon strength: +15% when fighting against Greenskins (Lord's army)"Come back here, you cowardly piece of green filth and take what's coming to you!"
- Unliving AntagonistWeapon strength: +15% when fighting against Vampire Counts (Lord's army)"I thought I killed you already! Back for some more? Take that!"
- Ruinous RivalWeapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)"I'm not afraid of you - my beloved Ancestors are older and wiser than your dark, uncaring deities!"
- Brass-LungedUnlocks at rank 4Leadership aura size: +25%This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war.
- Oath of ForgingUnlocks at rank 6Oathgold from buildings: +10% (local province)To fire the forges and bring true craft and artifice back into the world.
- Lord of the DeepsUnlocks at rank 8Leadership: +6 when fighting against Skaven (Lord's army)Leadership: +6 during subterranean siege battles (Lord's army)Leadership: +6 during subterranean intercept battles (Lord's army)A true Lord knows the Underway, his Dwarfhold and how to fight under the ground better than anyone.
- ObstinacyUnlocks at rank 10Vigour loss reduction: -15% (Lord's army)This stubborn Dwarf refuses to yield or tire, and ensures his followers are of the same ilk.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- SlayerUnlocks at rank 12Melee attack: +10Weapon strength: +10%Having taken the Slayer Oath, Ungrim will stop at nothing to meet his death in battle.
- Army of One, Slayer of ManyPassive ability: "Worthy Foe"Attribute: Causes FearAttribute: Causes TerrorRequires: SlayerSome people don't need friends; in fact, friends might get in the way and be accidentally killed in a particularly nasty way.
- Dragon SlayerBonus vs Large: +10 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)Bonus vs Large: +15Requires: SlayerSlayers are constantly looking for the most glorious death in battle against the largest creatures, including dragons.
- Daemon SlayerWard save: +5% when fighting against Warriors of Chaos, Norsca and Daemons (Lord's army)Melee attack: +10 when fighting against Warriors of Chaos, Norsca and DaemonsMelee attack: +5 when fighting against Warriors of Chaos, Norsca and Daemons (Lord's army)Requires: SlayerDaemon Slayers seek out the most horrifying foes, those in servitude to the Ruinous Powers.
- DoomseekersCasualty replenishment rate: +10% for Ungrim, Slayers, Giant Slayers and Doomseekers units (Lord's army)Hit points: +10%Wound recovery time: -1 turnsRequires: SlayerThose who take up the mantle of Slayer are steeled for the fight and enjoy Valaya's blessings and protection.
- Slayer KingPassive ability: "Journey's End Upgraded" for Slayer units (Lord's army)Ward save: +10%Requires: 2 skill points across Army of One, Slayer of Many, Doomseekers, Dragon Slayer, Daemon SlayerThe King of Slayers is an awe inspiring sight to every Dwarf but especially those that have taken the Slayer Oath.
- Tapestry of OathsUnlocks at rank 6Missile strength: +10% for Slayer Pirates and Goblin Hewer units (Lord's army)Weapon strength: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Many a tale, many a promise, and many a grave threat is scored into these fleshy drapes, detailing a life spent in the dogged pursuit of death… and chiefly, their own!
- Ritualistic ScarringUnlocks at rank 10Missile resistance: 15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Requires: Tapestry of OathsThe deeds of this one's life are told through the many scars that adorn his timeworn and battle-aged skin.
- Slayers... to Me!Unlocks at rank 14Casualty replenishment rate: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Requires: Ritualistic ScarringWhen led by a Dwarf of sufficient calibre, a band of Slayers is many times more lethal – speeding to the heart of the action to cut it from the foe's still-screaming body!
- Full Plate ArmourArmour: +6Full-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Resolute2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Full Plate ArmourDwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Full Plate ArmourHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Full Plate ArmourThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Ancestral Grudge2 levelsLevel 1Weapon strength: +5%Weapon strength: +7% when fighting against GreenskinsLevel 2Weapon strength: +8%Weapon strength: +15% when fighting against GreenskinsRequires: Full Plate ArmourAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Resolute, Hard to Hit, Scarred Veteran, Ancestral GrudgeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Blade Master2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Foe-SeekerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Relentless2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Foe-SeekerDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Wound-Maker, Blade Master, Blade Shield, Relentless
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Axe Lord3 levelsLevel 1Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 2Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 3Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Requires: Inspiring PresenceA Lord and his az are never separated, for it is as much part of him as his beard.
- Thunderer3 levelsLevel 1Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 2Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 3Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)Requires: Inspiring PresenceThis Lord knows his throng thrives in ranged combat and expects his Clansdwarfs to excel in that discipline.
- Tradition & Innovation3 levelsLevel 1Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 2Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 3Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Requires: Inspiring PresenceThe Dawi continually push the boundaries of engineering, be it by soaring ever higher in their flying contraptions or firing projectiles farther than ever before.
- Fire & Fury3 levelsLevel 1Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 2Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 3Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)Requires: Inspiring PresenceOnly Dwarfen forges burn hotter than those unfortunates caught in the blaze of Dawi ingenuity.
- Grimnir's Heirs3 levelsLevel 1Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 2Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 3Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Requires: Inspiring PresenceFull of grim determination, when Dwarfs join battle there is no retreat, only victory or death.
- Tactician3 levelsLevel 1Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 2Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 3Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Requires: Inspiring PresenceDwarfs are long-lived with many years of battlefield experience, making them excellent tacticians.
- Rally!Ability: "Rally!"Requires: 6 skill points across Axe Lord, Thunderer, Tradition & Innovation, Fire & Fury, Grimnir's Heirs, Tactician
- Blessed by GrungniArmour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Requires: Rally!Those who pass the trials of the Ancestor God have proven their honour without question.
- Dawi FirepowerMissile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Requires: Rally!None know the strength of the Dawi better than those who've suffered their firepower firsthand.
- Honoured by GrimnirMelee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Requires: Rally!All Dwarfs worship Grimnir, but only a select few warriors receive his personal recognition.
- Morgrim’s FavouredAmmunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Requires: Rally!Morgrim's favour is not handed out on a whim; this god blesses only the truest disciples of Dawi engineering.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Blessed by Grungni, Dawi Firepower, Honoured by Grimnir, Morgrim’s Favoured
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Miner's Instinct3 levelsLevel 1Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%Level 2Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%Level 3Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherThis Dwarf spent time in the pits, gaining a Miner's intuition of the dangers and prey to be found in the dark.
- Wall Breaker3 levelsLevel 1Attrition: +5% when under siege (enemy armies in local region)Level 2Attrition suffered by defender: +8% when laying siege or encircling (local region)Attrition: +5% when under siege (enemy armies in local region)Level 3Attrition suffered by defender: +15% when laying siege or encircling (local region)Attrition: +5% when under siege (enemy armies in local region)Requires: Route Marcher"I have seen better lavatory walls than this - I'll have it down by the morrow, that's a pledge!"
- Pure-Beard3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherA Dwarf with a fine beard is as Dawi as they come.
- Mason3 levelsLevel 1Construction cost: -2% for Province Capital/Settlement buildings (local region)Level 2Construction cost: -5% for Province Capital/Settlement buildings (local region)Level 3Construction cost: -9% for Province Capital/Settlement buildings (local region)Requires: Route MarcherLords close to the powerful Masons' Guild will get discounts for labour and materials.
- Iron-WilledCasualty replenishment rate: +30% for this Lord (Lord's army)Wound recovery time: -1 turnsRequires: 4 skill points across Miner's Instinct, Wall Breaker, Pure-Beard, MasonSuch a Dawi does not care for being wounded - by his will alone he continues to fight.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Iron-Willed"The time to strike is now!"
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Iron-WilledThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Inspirational Leader3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: Iron-Willed"All Dwarfs to me! We have grudges to settle - Grimnir demands it!"
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: Iron-WilledCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- Enquiring MindEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsRecruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Research rate: +10Requires: 4 skill points across Lightning Strike, Reassuring Presence, Inspirational Leader, AlertA wise Lord will gather Engineers to his service, ensuring the Dwarfs maintain their technological edge.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Ungrim Ironfist · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,536 | 5,536 |
| Armour | 120 | 120 |
| Leadership | 100 | 100 |
| Speed | 32 | 32 |
| Melee attack | 65 | 65 |
| Melee defence | 50 | 50 |
| Weapon strength | 440 | 440 |
| … armour-piercing | 310 | 310 |
| Charge bonus | 50 | 50 |
| Bonus vs large | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Passive ability: "Deathblow"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
