
Ungrim Ironfist
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ungrim Ironfist is a legendary lord of Dwarfs, leading Karak Kadrin at the start of a campaign: 5,536 HP, armour 120, melee attack 65, melee defence 50, weapon strength 440. It costs 1,200 in the campaign and 1,150 in multiplayer. Beating this lord in battle can earn the defeat trait Slayer King Slayer. Unit key wh_main_dwf_cha_ungrim_ironfist. Patch 9.0.4, from the game's data tables.
Health
5,536
Armour
120
Leadership
100
Speed
32
Melee attack
65
Melee defence
50
Weapon strength
130 base + 310 armour-piercing, +30 vs large
440
Charge bonus
50
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Red RuinAugment · +75% Armour-Piercing Weapon Damage, +75% Base Weapon Damage…activeRed RuinAugment+75% Armour-Piercing Weapon Damage+75% Base Weapon Damage-24 Melee DefenceCooldown 90 s · Duration 35 sSeeking a mighty death - despite his kingly obligations - Ungrim recklessly carves a path of red ruin through foolish enemies.
- Glorious DeathAugment (Area)activeGlorious DeathAugment (Area)Cooldown 120 s · Duration 40 s · Range 55 mWhen a Daemon Slayer is at work, those around him get a taste of the glory as he courts renown, legend and, well, death on the battlefield.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
- DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dwarfs: Thunderbarge, Yoked Carnosaur
- Heavily armoured units — 310 of 440 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Ungrim Ironfist in battle and your lord can earn the trait
Slayer King Slayer
- Spell resistance: 5%
- Melee attack: +5
- Missile resistance: 5%
Although the Slayer King has been toppled, no doubt he'll be back, bearing the Axe of Dargo and a serious grudge!
Ungrim Ironfist skill tree
57 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- DeathblowDeathblow
- Passive ability: "Deathblow"
- Determined DeathblowDetermined DeathblowUnlocks at rank 5
- Replaces: "Deathblow"
- Passive ability: "Determined Deathblow"
- Extremely Daring DeathblowExtremely Daring DeathblowUnlocks at rank 10
- Replaces: "Determined Deathblow"
- Passive ability: "Extremely Daring Deathblow"
- Great Green NemesisGreat Green Nemesis
- Weapon strength: +15% when fighting against Greenskins (Lord's army)
- Unliving AntagonistUnliving Antagonist
- Weapon strength: +15% when fighting against Vampire Counts (Lord's army)
- Ruinous RivalRuinous Rival
- Weapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- Oath of ForgingOath of ForgingUnlocks at rank 6
- Oathgold from buildings: +10% (local province)
- Lord of the DeepsLord of the DeepsUnlocks at rank 8
- Leadership: +6 when fighting against Skaven (Lord's army)
- Leadership: +6 during subterranean siege battles (Lord's army)
- Leadership: +6 during subterranean intercept battles (Lord's army)
- ObstinacyObstinacyUnlocks at rank 10
- Vigour loss reduction: -15% (Lord's army)
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- SlayerSlayerUnlocks at rank 12
- Melee attack: +10
- Weapon strength: +10%
- Army of One, Slayer of ManyArmy of One, Slayer of Many
- Passive ability: "Worthy Foe"
- Attribute: Causes Fear
- Attribute: Causes Terror
- Dragon SlayerDragon Slayer
- Bonus vs Large: +10 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)
- Bonus vs Large: +15
- Daemon SlayerDaemon Slayer
- Ward save: +5% when fighting against Warriors of Chaos, Norsca and Daemons (Lord's army)
- Melee attack: +10 when fighting against Warriors of Chaos, Norsca and Daemons
- Melee attack: +5 when fighting against Warriors of Chaos, Norsca and Daemons (Lord's army)
- DoomseekersDoomseekers
- Casualty replenishment rate: +10% for Ungrim, Slayers, Giant Slayers and Doomseekers units (Lord's army)
- Hit points: +10%
- Wound recovery time: -1 turns
- Slayer KingSlayer King
- Passive ability: "Journey's End Upgraded" for Slayer units (Lord's army)
- Ward save: +10%
- Tapestry of OathsTapestry of OathsUnlocks at rank 6
- Missile strength: +10% for Slayer Pirates and Goblin Hewer units (Lord's army)
- Weapon strength: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- Ritualistic ScarringRitualistic ScarringUnlocks at rank 10
- Missile resistance: 15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- Slayers... to Me!Slayers... to Me!Unlocks at rank 14
- Casualty replenishment rate: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- Full Plate ArmourFull Plate Armour
- Armour: +6
- ResoluteResolute2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Ancestral GrudgeAncestral Grudge2 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +7% when fighting against Greenskins
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- RelentlessRelentless2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Axe LordAxe Lord3 levelsLevel 1
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- ThundererThunderer3 levelsLevel 1
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Tradition & InnovationTradition & Innovation3 levelsLevel 1
- Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Fire & FuryFire & Fury3 levelsLevel 1
- Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Grimnir's HeirsGrimnir's Heirs3 levelsLevel 1
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- TacticianTactician3 levelsLevel 1
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Blessed by GrungniBlessed by Grungni
- Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Dawi FirepowerDawi Firepower
- Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Honoured by GrimnirHonoured by Grimnir
- Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Morgrim’s FavouredMorgrim’s Favoured
- Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Miner's InstinctMiner's Instinct3 levelsLevel 1
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Wall BreakerWall Breaker3 levelsLevel 1
- Attrition: +5% when under siege (enemy armies in local region)
- Attrition suffered by defender: +8% when laying siege or encircling (local region)
- Attrition: +5% when under siege (enemy armies in local region)
- Attrition suffered by defender: +15% when laying siege or encircling (local region)
- Attrition: +5% when under siege (enemy armies in local region)
- Pure-BeardPure-Beard3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- MasonMason3 levelsLevel 1
- Construction cost: -2% for Province Capital/Settlement buildings (local region)
- Construction cost: -5% for Province Capital/Settlement buildings (local region)
- Construction cost: -9% for Province Capital/Settlement buildings (local region)
- Iron-WilledIron-Willed
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Inspirational LeaderInspirational Leader3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Enquiring MindEnquiring Mind
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
- Research rate: +10
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.