Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Ungrim Ironfist unit card

Ungrim Ironfist

Lord· Lord· 1 model at Ultra size

Health

5,536

top 37% of class

Armour

120

top 7% of class

Leadership

100

top 1% of class

Speed

32

bottom 4% of class

Melee attack

65

top 15% of class

Melee defence

50

top 31% of class

Weapon strength

130 base + 310 armour-piercing, +30 vs large

440

top 44% of class

Charge bonus

50

top 50% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Slayer

    This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Red RuinAugment · +75% Armour-Piercing Weapon Damage, +75% Base Weapon Damage…active
  • Glorious DeathAugment (Area)active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damageactive
  • DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damagepassive

Defeat trait

Beat Ungrim Ironfist in battle and your lord can earn the trait

Slayer King Slayer

  • Spell resistance: 5%
  • Melee attack: +5
  • Missile resistance: 5%

Although the Slayer King has been toppled, no doubt he'll be back, bearing the Axe of Dargo and a serious grudge!

All legendary lord defeat traits

Ungrim Ironfist skill tree

57 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Deathblow
  2. Determined Deathblow
  3. Extremely Daring Deathblow
  4. Great Green Nemesis
  5. Unliving Antagonist
  6. Ruinous Rival
  7. Brass-Lunged
  8. Oath of Forging
  9. Lord of the Deeps
  10. Obstinacy
  11. Rune of Grimnir
  12. Army of Renown
  13. Mentor
  1. Slayer
  2. Army of One, Slayer of Many
  3. Dragon Slayer
  4. Daemon Slayer
  5. Doomseekers
  6. Slayer King
  1. Tapestry of Oaths
  2. Ritualistic Scarring
  3. Slayers... to Me!
  1. Full Plate Armour
  2. Resolute
  3. Hard to Hit
  4. Scarred Veteran
  5. Ancestral Grudge
  6. Foe-Seeker
  7. Wound-Maker
  8. Blade Master
  9. Blade Shield
  10. Relentless
  11. Heroic Killing Blow
  1. Inspiring Presence
  2. Axe Lord
  3. Thunderer
  4. Tradition & Innovation
  5. Fire & Fury
  6. Grimnir's Heirs
  7. Tactician
  8. Rally!
  9. Blessed by Grungni
  10. Dawi Firepower
  11. Honoured by Grimnir
  12. Morgrim’s Favoured
  13. Stand Your Ground!
  1. Route Marcher
  2. Miner's Instinct
  3. Wall Breaker
  4. Pure-Beard
  5. Mason
  6. Iron-Willed
  7. Lightning Strike
  8. Reassuring Presence
  9. Inspirational Leader
  10. Alert
  11. Enquiring Mind

Who can field it

  • Karaz-a-Karak

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.