
Chaos Dwarfs · Immortal Empires · Realm of Chaos
Disciples of Hashut
wh3_dlc23_chd_astragothComes with Forge of the Chaos Dwarfs(Warhammer III)
Disciples of Hashut is a playable Chaos Dwarfs faction in Total War: Warhammer III, led by Astragoth Ironhand. In Immortal Empires it starts in Uzkulak with 1 region. It is also playable in Realm of Chaos. It comes with Forge of the Chaos Dwarfs. Faction key wh3_dlc23_chd_astragoth. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Uzkulak (Zorn Uzkul)
- 1.Slaves of Zharr — Fort Dorznye-vort · near (3.3%) · minor faction
- 2.Goromadny Tribe — Karak Vlag · near (3.7%) · minor faction
- 3.Lazarghs — Karak Dum · medium (4.0%) · minor faction
- 4.Bonerattlaz — Khazid Irkulaz · medium (5.3%)
- 5.The Lahmian Sisterhood — Silver Pinnacle · medium (5.5%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
11 suitable · 0 unpleasant · 1 uninhabitable
Victory at a glance
Short victory: 3 objectives · long victory: 6
- Destroy the following faction(s): Grimgor's 'Ardboyz
- Construct landmark: Gromril-Tipped Drill Assembly Line
- Own 10 Seats in the Tower of Zharr.
Key units and where they are recruited
COMPUTED — per role, the Chaos Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Goblin LabourersMelee infantry · Health per 1,000 gold: 60,000
Recruited from Workshop (Factory, level 1)
Chaos Dwarf BlunderbussesMissile infantry · Missile damage per 1,000 gold: 4,364
Recruited from Ash Level (Chaos Dwarf Infantry, level 1)
Hobgoblin Wolf Raiders (Spears)Melee cavalry · Health per 1,000 gold: 8,520
Recruited from Hobgoblin Bivouacs (Hobgoblins, level 2)
K'daai FirebornMonstrous infantry · Health per 1,000 gold: 5,941
Recruited from Altar of Fire (K'daai, level 2)
Chaos Siege GiantMonsters · Health per 1,000 gold: 6,310
Recruited from Experimental Atelier (Beasts, level 4)
Hobgoblin Bolt ThrowerWar machines & artillery · Missile damage per 1,000 gold: 1,026
Recruited from Hobgoblin Bivouacs (Hobgoblins, level 2)
Faction leader

Astragoth Ironhand
Disciples of Hashut
Astragoth Ironhand strikes out from Zorn Uzkul to subjugate the Dark Lands’ remaining rabble who shall toil for his industries of war and conquest.
- Conclave Influence gained from all sources: +10%
- Control: +2 (all provinces)
- Research rate: +10
- Conclave Influence gained from all sources: +10%
- Control: +2 (all provinces)
- Research rate: +10
Faction effects
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Grimgor's 'Ardboyz
- Construct landmark: Gromril-Tipped Drill Assembly Line
- Own 10 Seats in the Tower of Zharr.
REWARDS
- Major Relic missions become available
- Workload requirement for Raw Materials: -15% (all provinces)
- Raw Materials consumed per turn by buildings: -15% (all provinces)
- Major Relic missions become available
- Workload requirement for Raw Materials: -15% (all provinces)
- Raw Materials consumed per turn by buildings: -15% (all provinces)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Hold the following settlement: Zharr-Naggrund
- Destroy the following faction(s): Karaz-a-Karak, Karak Kadrin
- Construct landmark: The Great Temple of Hashut
- Progress to The Conclave seats within the Tower of Zharr
- Increase Bull Centaurs unit capacity by 9
REWARDS
Follower or item: The Runic Braces of Skavor
Follower or item: The Focal Lense of Morgrim
Follower or item: The Hammer of Smednir
Plan a co-op campaign with Disciples of Hashut — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Chaos Dwarf factions.
Climate
Suitable
Chaotic Wasteland
Desert
Frozen
Temperate Island
Jungle
Magical Forest
Mountain
Ocean
Savannah
Temperate
Wasteland
Unpleasant
None
Uninhabitable
Undead Wasteland
How settling Disciples of Hashut fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.