Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Chaos Dwarfs · Immortal Empires · Realm of Chaos

Disciples of Hashut

wh3_dlc23_chd_astragoth

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Disciples of Hashut is a playable Chaos Dwarfs faction in Total War: Warhammer III, led by Astragoth Ironhand. In Immortal Empires it starts in Uzkulak with 1 region. It is also playable in Realm of Chaos. It comes with Forge of the Chaos Dwarfs. Faction key wh3_dlc23_chd_astragoth. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Uzkulak (Zorn Uzkul)

  1. 1.Slaves of Zharr — Fort Dorznye-vort · near (3.3%) · minor faction
  2. 2.Goromadny Tribe — Karak Vlag · near (3.7%) · minor faction
  3. 3.Lazarghs — Karak Dum · medium (4.0%) · minor faction
  4. 4.Bonerattlaz — Khazid Irkulaz · medium (5.3%)
  5. 5.The Lahmian Sisterhood — Silver Pinnacle · medium (5.5%)

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

11 suitable · 0 unpleasant · 1 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 3 objectives · long victory: 6

  • Destroy the following faction(s): Grimgor's 'Ardboyz
  • Construct landmark: Gromril-Tipped Drill Assembly Line
  • Own 10 Seats in the Tower of Zharr.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Chaos Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Astragoth Ironhand

Astragoth Ironhand

Disciples of Hashut

Astragoth Ironhand strikes out from Zorn Uzkul to subjugate the Dark Lands’ remaining rabble who shall toil for his industries of war and conquest.

High Priest of Hashut
  • Conclave Influence gained from all sources: +10%
  • Control: +2 (all provinces)
  • Research rate: +10

Faction effects

  • Income from post-battle loot: -60%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Grimgor's 'Ardboyz
  2. Construct landmark: Gromril-Tipped Drill Assembly Line
  3. Own 10 Seats in the Tower of Zharr.

REWARDS

Toil for Hashut
  • Major Relic missions become available
  • Workload requirement for Raw Materials: -15% (all provinces)
  • Raw Materials consumed per turn by buildings: -15% (all provinces)

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Hold the following settlement: Zharr-Naggrund
  3. Destroy the following faction(s): Karaz-a-Karak, Karak Kadrin
  4. Construct landmark: The Great Temple of Hashut
  5. Progress to The Conclave seats within the Tower of Zharr
  6. Increase Bull Centaurs unit capacity by 9

REWARDS

Follower or item: The Runic Braces of Skavor

Follower or item: The Focal Lense of Morgrim

Follower or item: The Hammer of Smednir

Plan a co-op campaign with Disciples of Hashut — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Chaos Dwarf factions.

Climate

Suitable

  • Chaotic Wasteland
  • Desert
  • Frozen
  • Temperate Island
  • Jungle
  • Magical Forest
  • Mountain
  • Ocean
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

None

Uninhabitable

  • Undead Wasteland

How settling Disciples of Hashut fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.