
Chaos Siege Giant
Monster· Monster· Tier 5· 1 model at Ultra size
Comes with Lords of the End Times - Warriors of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Siege Giant is Chaos Dwarfs and Warriors of Chaos monster: 12,620 HP, armour 110, melee attack 70, melee defence 34, weapon strength 700. It costs 2,000 in the campaign and in multiplayer. It comes with Lords of the End Times - Warriors of Chaos. Unit key wh3_dlc29_chd_mon_chaos_siege_giant. Patch 9.0.4, from the game's data tables.
Health
12,620
Armour
shield blocks 60% of small-arms missiles from the front (not artillery)
110
Leadership
100
Speed
35
Melee attack
70
Melee defence
34
Weapon strength
200 base + 500 armour-piercing
700
Charge bonus
45
Attributes
- Directional Shield
This unit has variable Missile Block Chance depending on which side of the unit is hit by a projectile. The missile block chance multiplier of each direction is: 1.0x at the front 0.5x at the sides 0.1x at the rear
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Disembowelling SweepBreathactiveDisembowelling SweepBreathCooldown 90 s · Duration 9 s · Wind-up 1 sNo formation can withstand the swing of these Giant-wielded hooked blades, either instantly disembowelling victims or leaving them reeling and gravely vulnerable to the next blow.
- Yell and BrawlHex (Area) · -4 LeadershippassiveYell and BrawlHex (Area)-4 LeadershipPassive · Range 35 mThe wailing barks of these Siege Giants channel the hatred, pain and incoherent rage they feel for all other creatures.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Upgraded from: Chaos Giant
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 500 of 700 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Light infantry-sized units — large, mass 7,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: K'daai Destroyer, Bale Taurus
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (4.35× faster), Ancient Stegadon (4.13× faster), Thundertusk (4.07× faster)
Loses to, at a similar price: Curs'd Ettin (1.67× slower), Chaos Giant (1.49× slower), Treeman (1.34× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Chaos Dwarf units ranked.
Patch changes
Every version of Chaos Siege Giant
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsMonster | 12,620 | 1 | 110 | 100 | 35 | 70 | 34 | 700 | 45 | 2,000 | 500 | wh3_dlc29_chd_mon_chaos_siege_giant |
| Warriors of ChaosMonster | 12,620 | 1 | 110 | 100 | 35 | 70 | 34 | 700 | 45 | 2,000 | 500 | wh3_dlc29_chs_mon_chaos_siege_giant |
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.