Infernal Ironsworn
Melee infantry· Magical Axe Infantry· Tier 3· 100 models at Ultra size
Health
106 per model
10,600
Armour
shield blocks 55% of frontal missiles
125
Leadership
85
Speed
26
Melee attack
42
Melee defence
64
Weapon strength
32 base + 10 armour-piercing
42
Charge bonus
12
Ranged
Range
70 m
Ammunition
2
Missile damage
1 base + 0 AP, explosion 27 + 11 AP
39
Reload time
9 s
Damage per 10 s
43
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.