
Infernal Ironsworn
Melee infantry· Magical Axe Infantry· Tier 3· 100 models at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Infernal Ironsworn are Chaos Dwarfs melee infantry: 10,600 HP across 100 models, armour 125, melee attack 42, melee defence 64, weapon strength 42, range 70 m, missile damage 4,333 per 10 s for the whole unit. It costs 1,400 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_infernal_ironsworn. Patch 9.0.4, from the game's data tables.
Health
106 per model
10,600
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
125
Leadership
85
Speed
26
Melee attack
42
Melee defence
64
Weapon strength
32 base + 10 armour-piercing
42
Charge bonus
12
Ranged
Range
70 m
Ammunition
2
Missile damage
1 base + 0 AP, explosion 27 + 11 AP
39
Reload time
9 s
Damage per 10 s
43
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 4,333 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (19.20× faster), Aspiring Champions (4.52× faster), Lahmian Handmaidens (Death) (3.85× faster)
Loses to, at a similar price: Har Ganeth Executioners (2.12× slower), Putrid Blightkings (1.78× slower), Swordmasters of Hoeth (1.58× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Chaos Dwarf units ranked.
Match-ups people search for: Infernal Ironsworn vs Infernal Guard
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.