Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Infernal Ironsworn unit card

Infernal Ironsworn

Melee infantry· Magical Axe Infantry· Tier 3· 100 models at Ultra size

Health

106 per model

10,600

top 10% of class

Armour

shield blocks 55% of frontal missiles

125

top 2% of class

Leadership

85

top 20% of class

Speed

26

bottom 2% of class

Melee attack

42

top 21% of class

Melee defence

64

top 2% of class

Weapon strength

32 base + 10 armour-piercing

42

top 35% of class

Charge bonus

12

bottom 29% of class

Ranged

Range

70 m

bottom 44% of class

Ammunition

2

bottom 11% of class

Missile damage

1 base + 0 AP, explosion 27 + 11 AP

39

top 33% of class

Reload time

9 s

bottom 33% of class

Damage per 10 s

43

top 33% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Who can field it

  • The Legion of Azgorh

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.