Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Infernal Ironsworn unit card

Infernal Ironsworn

Melee infantry· Magical Axe Infantry· Tier 3· 100 models at Ultra size

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

Infernal Ironsworn are Chaos Dwarfs melee infantry: 10,600 HP across 100 models, armour 125, melee attack 42, melee defence 64, weapon strength 42, range 70 m, missile damage 4,333 per 10 s for the whole unit. It costs 1,400 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_infernal_ironsworn. Patch 9.0.4, from the game's data tables.

Health

106 per model

10,600

top 10% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

125

top 2% of class

Leadership

85

top 20% of class

Speed

26

bottom 2% of class

Melee attack

42

top 21% of class

Melee defence

64

top 2% of class

Weapon strength

32 base + 10 armour-piercing

42

top 35% of class

Charge bonus

12

bottom 29% of class

Ranged

Range

70 m

bottom 44% of class

Ammunition

2

bottom 11% of class

Missile damage

1 base + 0 AP, explosion 27 + 11 AP

39

top 33% of class

Reload time

9 s

bottom 11% of class

Damage per 10 s

43

top 33% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 80.6% of the game's 194 infantry units in melee. Per 1,000 gold: 98.7 damage per second against Chaos Warriors; it lasts 254.5 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (19.20× faster), Aspiring Champions (4.52× faster), Lahmian Handmaidens (Death) (3.85× faster)

Loses to, at a similar price: Har Ganeth Executioners (2.12× slower), Putrid Blightkings (1.78× slower), Swordmasters of Hoeth (1.58× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Chaos Dwarf units ranked.

Match-ups people search for: Infernal Ironsworn vs Infernal Guard

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.