
K'daai Destroyer
Monster· Colossal Monster· Tier 5· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
K'daai Destroyer is Chaos Dwarfs monster: 10,240 HP, armour 120, melee attack 56, melee defence 38, weapon strength 680. It costs 2,200 in the campaign and 2,000 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_mon_kdaai_destroyer. Patch 9.0.4, from the game's data tables.
Health
10,240
Armour
120
Leadership
70
Speed
60
Melee attack
56
Melee defence
38
Weapon strength
180 base + 500 armour-piercing
680
Charge bonus
45
Attributes
- Bound Fire Daemon
Bound Fire Daemons cannot be routed, but they take damage when their Leadership is broken. Bound Fire Daemons also have: Physical Resistance Fire Resistance Fear and Terror Immunity Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
Abilities
- Blazing BodyAugment · +25 Melee Damage Reflection, +10% Physical Resistance…passiveBlazing BodyAugment+25 Melee Damage Reflection+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveBirthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
- Burning BrightAugmentpassiveBurning BrightAugmentPassiveOnce unleashed, the power of the K’daai’s sorcerous fire is so great that it consumes everything – even itself – eventually destroying the bindings holding it in shape.
- Hellish FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveHellish FrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveBy which this trapped Daemon spirit channels all their pent-up fury into a delirium of the worst violence possible.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 500 of 680 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 9,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, Bale Taurus
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.54× faster), Ancient Stegadon (3.36× faster), Thundertusk (2.80× faster)
Loses to, at a similar price: Curs'd Ettin (2.35× slower), Chaos Giant (2.03× slower), Terracotta Sentinel (1.80× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.