Health
10,240
Armour
120
Leadership
70
Speed
60
Melee attack
56
Melee defence
38
Weapon strength
180 base + 500 armour-piercing
680
Charge bonus
45
Attributes

Bound Fire Daemon
Bound Fire Daemons cannot be routed, but they take damage when their Leadership is broken. Bound Fire Daemons also have: Physical Resistance Fire Resistance Fear and Terror Immunity Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
Abilities
Blazing BodyAugment · +25 Melee Damage Reflection, +10 Physical Resistance…passiveBlazing BodyAugment+25 Melee Damage Reflection+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveBirthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
Burning BrightAugmentpassiveBurning BrightAugmentPassiveOnce unleashed, the power of the K’daai’s sorcerous fire is so great that it consumes everything – even itself – eventually destroying the bindings holding it in shape.
Hellish FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveHellish FrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveBy which this trapped Daemon spirit channels all their pent-up fury into a delirium of the worst violence possible.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.