Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
K'daai Destroyer unit card

K'daai Destroyer

Monster· Colossal Monster· Tier 5· 1 model at Ultra size

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

K'daai Destroyer is Chaos Dwarfs monster: 10,240 HP, armour 120, melee attack 56, melee defence 38, weapon strength 680. It costs 2,200 in the campaign and 2,000 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_mon_kdaai_destroyer. Patch 9.0.4, from the game's data tables.

Health

10,240

top 31% of class

Armour

120

top 11% of class

Leadership

70

bottom 46% of class

Speed

60

bottom 38% of class

Melee attack

56

top 34% of class

Melee defence

38

top 49% of class

Weapon strength

180 base + 500 armour-piercing

680

top 8% of class

Charge bonus

45

bottom 45% of class

Attributes

  • Bound Fire Daemon

    Bound Fire Daemons cannot be routed, but they take damage when their Leadership is broken. Bound Fire Daemons also have: Physical Resistance Fire Resistance Fear and Terror Immunity Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hell-Forged

    This unit can be restored in battle by the Daemonsmith's Reforge ability.

Abilities

  • Blazing BodyAugment · +25 Melee Damage Reflection, +10% Physical Resistance…passive
  • Burning BrightAugmentpassive
  • Hellish FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 73% of the game's 99 monsters units in melee. Per 1,000 gold: 32 damage per second against Chaos Warriors; it lasts 45.4 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.54× faster), Ancient Stegadon (3.36× faster), Thundertusk (2.80× faster)

Loses to, at a similar price: Curs'd Ettin (2.35× slower), Chaos Giant (2.03× slower), Terracotta Sentinel (1.80× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Chaos Dwarf units ranked.

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.