
Bale Taurus
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bale Taurus is Chaos Dwarfs monster: 8,258 HP, armour 60, melee attack 56, melee defence 40, weapon strength 540. It costs 1,700 in the campaign and in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_mon_bale_taurus. Patch 9.0.4, from the game's data tables.
Health
8,258
Armour
60
Leadership
60
Speed
90
Melee attack
56
Melee defence
40
Weapon strength
140 base + 400 armour-piercing
540
Charge bonus
80
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- Flaming BreathMagic Missile · Causes fire damage, Good against armour…activeFlaming BreathMagic MissileCauses fire damageGood against armourStrong vs multiple unitsCooldown 90 s · 3 uses · Wind-up 1 sUse wisely, because just one careless puff will turn the Chaos Dwarfs' own ranks to cinders!
- Blazing BodyAugment · +25 Melee Damage Reflection, +10% Physical Resistance…passiveBlazing BodyAugment+25 Melee Damage Reflection+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveBirthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 400 of 540 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 3,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (8.05× faster), Exalted Flamer of Tzeentch (6.51× faster), Bastiladon (Solar Engine) (3.86× faster)
Loses to, at a similar price: Curs'd Ettin (3.40× slower), Sea Elemental (2.68× slower), Chaos Giant (2.63× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Chaos Dwarf units ranked.
Match-ups people search for: Bale Taurus vs Great Taurus · Bale Taurus vs Lammasu
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.