Health
8,258
bottom 46% of class
Armour
60
bottom 31% of class
Leadership
60
bottom 10% of class
Speed
90
top 25% of class
Melee attack
56
top 34% of class
Melee defence
40
top 39% of class
Weapon strength
140 base + 400 armour-piercing
540
top 22% of class
Charge bonus
80
top 2% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.
Abilities
Flaming BreathMagic Missile · Causes fire damage, Good against armour…activeFlaming BreathMagic MissileCauses fire damageGood against armourStrong vs multiple unitsCooldown 90 s · 3 uses · Wind-up 1 sUse wisely, because just one careless puff will turn the Chaos Dwarfs' own ranks to cinders!
Blazing BodyAugment · +25 Melee Damage Reflection, +10 Physical Resistance…passiveBlazing BodyAugment+25 Melee Damage Reflection+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveBirthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.