Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Total War: Warhammer III · Chaos Dwarfs

Chaos Dwarfs units

Chaos Dwarfs field 57 units in Total War: Warhammer III, with 3 legendary lords and 3 playable factions. Patch 9.0.4, from the game's data tables.

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Lords (8)

Heroes (7)

Melee infantry (9)

Missile infantry (3)

Monstrous infantry (1)

Melee cavalry (5)

Monsters (5)

War machines & artillery (10)

Regiments of Renown (9)

Lords (8)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
16,82413085606050480——1,000250
15,52012585324565430——1,000250
14,95812080325555430——1,000250
14,048120753244423301101351,000250
14,048120753244423301101351,000250
14,048120753244423301101351,000250
14,048120753244423301101351,000250
15,82012585326255460——1,000250

Heroes (7)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Bull Centaur Taur'rukvsMelee Specialist
16,2807080704842460——1,000250
13,748120703238363101101351,000250
13,748120703238363101101351,000250
13,748120703238363101101351,000250
13,748120703238363101101351,000250
Gorduz BackstabbervsMelee Specialist
13,8644565405058440——1,000—
Infernal CastellanvsMissile Specialist
13,908120753245423401803751,000250

Melee infantry (9)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Goblin LabourersvsSpear Infantry
11809,00003233121620——15037
Orc LabourersvsGreat Axe Infantry
114010,64003631221224——30075
11408,120254535322828——400100
21206,9602545353220287021575144
21008,200857028304434——600150
21008,200857028303438——650162
Infernal GuardvsAxe Infantry
31009,0001008026325642——950237
31009,0001008026324646——1,000250
Infernal IronswornvsMagical Axe Infantry
310010,600125852642644270431,400350

Missile infantry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Hobgoblin ArchersvsMissile Infantry
21206,96025403518242814013500125
Chaos Dwarf BlunderbussesvsClose-Quarters Missile Infantry
2806,1608565282832349049900225
Infernal Guard (Fireglaives)vsHybrid Missile Infantry
3806,8001007526304234145331,200300

Monstrous infantry (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
K'daai FirebornvsMonstrous Infantry
4167,87280605432401201,400350

Melee cavalry (5)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
2604,260454592262628——500125
2604,14045409218182414017575143
Bull Centaur RendersvsMonstrous Beasts
3169,8565075623248114——1,500375
3169,8565075623642114——1,550387
3169,8565075623436114——1,550387

Monsters (5)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Great TaurusvsFlying Monster
316,66850608046284501,100275
LammasuvsFlying Monster
316,04845708536444501,200300
Bale TaurusvsFlying Monster
418,25860609056405401,700425
5112,6201101003570347002,000500
K'daai DestroyervsColossal Monster
5110,240120706056386802,200550

War machines & artillery (10)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
285,4562550221062832083650162
215,01070552020101703805001,050262
Iron DaemonvsWar Machine
317,5701201006030252501203931,100275
HellcannonvsSiege Artillery
313,9573070201814284203781,200300
SkullcrackervsWar Machine
317,530120100604025350——1,200300
315,01070552020101704201851,300325
Dreadquake MortarvsSiege Artillery
415,54070552020101704501772,000500
Supply TrainvsWar Machine · extended roster
518,580120100553025250——1,000—
517,6001201005530252504501773,100775
517,5601201005540253504501773,200800

Regiments of Renown (9)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
4169,8565085624652114801201,850462
Oglah Khan's WolfboyzvsHybrid Missile Cavalry · Renown
2604,26060659234342814017875218
21008,2008580283854347043950238
517,6001201005538322504501773,700925
417,570120100603832250802,2671,700425
The Granite Guard (Chaos Dwarf Blunderbusses)vsHybrid Missile Infantry · Renown
3806,800100752638464690601,200300
The Ice-Forged Legion (Hellcannons)vsSiege Artillery · Renown · extended roster
5415,8283070201814284203783,200800
The Immortals (Infernal Ironsworn)vsMagical Axe Infantry · Renown
410010,6001259526526054——1,650412
The Soul of Damnation (Hellcannon)vsSiege Artillery · Renown
413,9573080202419284203781,550388

Extended roster: 2 of these units the race fields only through campaign_exclusive rows (units_custom_battle_permissions) — Custom Battle with Unit caps off, never in ranked battles. The race's rankings and best-unit lists leave them out.

Best Chaos Dwarfs units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold

Legendary lords (3)

Astragoth Ironhand

Astragoth Ironhand

Disciples of Hashut

Astragoth Ironhand strikes out from Zorn Uzkul to subjugate the Dark Lands’ remaining rabble who shall toil for his industries of war and conquest.

High Priest of Hashut
  • Conclave Influence gained from all sources: +10%
  • Control: +2 (all provinces)
  • Research rate: +10
Drazhoath the Ashen

Drazhoath the Ashen

The Legion of Azgorh

Sentinel of Ashes
  • Armaments cost: -10% for all unit capacity upgrades in the Hell-Forge
  • Armaments output: +10%
Zhatan the Black

Zhatan the Black

The Warhost of Zharr

Blackened Heart, Blacker Soul
  • Recruitment cost: -50% for Artillery and War Machine units
  • Maximum number of active Convoys: +1

Factions (3)

Chaos Dwarfs starting positions on the map

Where each Chaos Dwarfs lord starts the Immortal Empires campaign, on one picture of the map with the Chaos Dwarfs land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Chaos Dwarfs starting positions in Immortal Empires, Total War: Warhammer III patch 9.0.4: Astragoth Ironhand, Drazhoath the Ashen, Zhatan the Black on the campaign map
Chaos Dwarfs starting positions

Where each of the 3 Chaos Dwarfs lords starts the Immortal Empires campaign, with their factions' names, the Chaos Dwarfs land on turn one in colour (10 settlements named) and the other factions' leaders around them. 1,760×1,584 pixels.

Chaos Dwarfs mechanics

In-game description ▾

Malign, dark-souled and merciless, Chaos Dwarfs are known in legend as a warrior race of Daemonsmiths, craftsmen and brutal killers who have dominated the northern reaches of the Dark Lands for thousands of years.

Long separated from their fading kin of the west, the Dawi-Zharr have given themselves over to their dark master Hashut and allowed Chaos to work its twisted terrors on their minds and souls, transforming them into a calculatingly cruel reflection of what they once were. They are deeply learned in the sorcerous arts and obsessed with the control of hellish forces and fires of the deep earth, combining dark lore with artisanship and skill for metalwork and industry. Thus, the Chaos Dwarfs have produced a bewildering variety of strange and infernal war engines, Daemon-bound weapons and deadly tools of war, and their power grows still.

Campaign

Build Outposts, Factories and Towers to create an interconnected Industrial economy, whilst claiming Seats of power within Zharr-Naggrund's political battlegrounds to gain powerful bonuses for your faction.

Battle

Chaos Dwarf armies are highly flexible and wear many hats. A heavily-armoured, fire-resistant frontline is bolstered by a cheap caste of Labourers and Hobgoblin lackeys that serve as a bulwark for powerful gunpowder weaponry and long-range artillery trains. This flexibility is further augmented by powerful bound fire Daemons, flying monsters and even cavalry.

The game's own playstyle notes for this race.

Climate

Suitable

  • Chaotic Wasteland
  • Desert
  • Frozen
  • Temperate Island
  • Jungle
  • Magical Forest
  • Mountain
  • Ocean
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

None

Uninhabitable

  • Undead Wasteland

How settling Chaos Dwarfs fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.