The Soul of Damnation (Hellcannon)
War machine· Siege Artillery· Tier 4· 1 model (crew of 12) at Ultra sizeRegiment of Renown
Health
3,957
Armour
30
Leadership
80
Speed
20
Melee attack
24
Melee defence
19
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
5
Ranged
Range
420 m
Ammunition
40
Missile damage
72 base + 262 AP, explosion 30 + 90 AP
454
Reload time
12 s
Damage per 10 s
378
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Blooood!Augment · +18% Acceleration, +25% SpeedactiveBlooood!Augment+18% Acceleration+25% SpeedCooldown 60 s · Duration 18 sThe Hellcannon breaks its chains and rushes forwards. Increased movement speed.
Boom!Augment · +20% Armour-Piercing Explosive Damage, +25% Base Explosive DamageactiveBoom!Augment+20% Armour-Piercing Explosive Damage+25% Base Explosive DamageCooldown 90 s · Duration 15 sThe Hellcannon's blasts are devastating!
Soul DevourerAugment · +40 Reload SkillpassiveSoul DevourerAugment+40 Reload SkillPassive · Duration 44 s · 1 useSometimes less really is more; the souls of the fallen feed the engines of war.
Who can field it
- The Legion of Azgorh
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.