
The Soul of Damnation (Hellcannon)
War machine· Siege Artillery· Tier 4· 1 model (crew of 12) at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Soul of Damnation (Hellcannon) is Warriors of Chaos and Chaos Dwarfs war machine: 3,957 HP, armour 30, melee attack 24, melee defence 19, weapon strength 28, range 420 m, missile damage 378 per 10 s for the whole unit. It costs 1,550 in the campaign (Warriors of Chaos factions pay 2,300) and 1,550 in multiplayer. Unit key wh_pro04_chs_art_hellcannon_ror_0. Patch 9.0.4, from the game's data tables.
Health
3,957
Armour
30
Leadership
80
Speed
20
Melee attack
24
Melee defence
19
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
5
Ranged
Range
420 m
Ammunition
40
Missile damage
72 base + 262 AP, explosion 30 + 90 AP
454
Reload time
12 s
Damage per 10 s
378
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Blooood!Augment · +18% Acceleration, +25% SpeedactiveBlooood!Augment+18% Acceleration+25% SpeedCooldown 60 s · Duration 18 sThe Hellcannon breaks its chains and rushes forwards. Increased movement speed.
- Boom!Augment · +20% Armour-Piercing Explosive Damage, +25% Base Explosive DamageactiveBoom!Augment+20% Armour-Piercing Explosive Damage+25% Base Explosive DamageCooldown 90 s · Duration 15 sThe Hellcannon's blasts are devastating!
- Soul DevourerAugment · +40 Reload SkillpassiveSoul DevourerAugment+40 Reload SkillPassive · Duration 44 s · 1 useSometimes less really is more; the souls of the fallen feed the engines of war.
Counters
Good against
- Heavily armoured units — 262 of 334 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 378 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Warriors of Chaos: Marauders of Nurgle (Great Weapons), Marauders of Khorne (Dual Weapons)
- Light infantry-sized units — large, mass 2,120e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.