
Zhatan the Black
Lord· Lord· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Zhatan the Black is a legendary lord of Chaos Dwarfs, leading The Warhost of Zharr at the start of a campaign: 5,820 HP, armour 125, melee attack 62, melee defence 55, weapon strength 460. It costs 1,000 in the campaign and 850 in multiplayer. It comes with Forge of the Chaos Dwarfs. Beating this lord in battle can earn the defeat trait Laboured. Unit key wh3_dlc23_chd_cha_zhatan_the_black. Patch 9.0.4, from the game's data tables.
Health
5,820
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
125
Leadership
85
Speed
32
Melee attack
62
Melee defence
55
Weapon strength
280 base + 180 armour-piercing
460
Charge bonus
30
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Sadistic SnareHex · -24 Melee DefenceactiveSadistic SnareHex-24 Melee DefenceCooldown 120 s · Duration 33 s · 2 usesThe beauty in totally immobilising an enemy is that you can decide precisely how they will die.
- Boundless CrueltyHex (Area) · -8 Leadership, Effect intensity increases with each enemy entity in rangepassiveBoundless CrueltyHex (Area)-8 LeadershipEffect intensity increases with each enemy entity in rangePassive · Range 35 mThe Black's crimes are without number and his villainy without end, for Zhatan is savagery personified.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Zhatan the Black in battle and your lord can earn the trait
Laboured
- Magic item drop chance from battle: +40%
- Range: +15% for Artillery units (own army)
It's ironic that Zhatan the Cruel, surely one of the cruellest who's ever lived, has been cruelly killed. Oh well, if you will insist on living by the sword…
Zhatan the Black skill tree
48 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Zhatan the Black's skills
- Great TaurusGreat TaurusUnlocks at rank 7
- Mount: Great Taurus
- LammasuLammasuUnlocks at rank 11
- Mount: Lammasu
- Unyielding CommandUnyielding CommandUnlocks at rank 8
- Character's aura leadership effect: +5
- Leadership aura size: +20%
- Hashut's ScalesHashut's ScalesUnlocks at rank 8
- Spell resistance: 10%
- Headdress of ZharrHeaddress of ZharrUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Brutality of ZharrBrutality of ZharrUnlocks at rank 12
- Armour-piercing weapon damage: +50
- Bonus vs Large: +15
- SubjugatorSubjugator
- Labour gained post-battle: +15%
- Casualties captured post-battle: +10%
- Income from post-battle loot: +15%
- The BlackThe Black
- Passive ability: "Regeneration"
- Ward save: +5%
- General of ZharrGeneral of Zharr
- Recruit rank: +1 for all units (Lord's army)
- Casualty replenishment rate: +10% (Lord's army)
- Upkeep: -10% (Lord's army)
- Haughty ResilienceHaughty Resilience
- Armour: +15 (Lord's army)
- Leadership: +5 (all units in army)
- Melee defence: +5 (Lord's army)
- Laughing KillerLaughing Killer
- Attribute: Perfect Vigour
- Armour-piercing weapon damage: +50
- Enemy leadership: -10 (local region)
- SurvivalistSurvivalist
- Hit points: +5%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Boundless CrueltyBoundless Cruelty
- Passive ability: "Boundless Cruelty"
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Violent DelightsViolent Delights
- Weapon strength: +10%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Fervent FodderFervent Fodder3 levelsLevel 1
- Leadership: +2 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Leadership: +4 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Melee defence: +3 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Leadership: +6 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Melee defence: +6 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Blackshard BulwarkBlackshard Bulwark3 levelsLevel 1
- Armour: +4 for Chaos Dwarf Melee Infantry units (Lord's army)
- Armour: +8 for Chaos Dwarf Melee Infantry units (Lord's army)
- Melee attack: +3 for Chaos Dwarf Melee Infantry units (Lord's army)
- Armour: +12 for Chaos Dwarf Melee Infantry units (Lord's army)
- Melee attack: +6 for Chaos Dwarf Melee Infantry units (Lord's army)
- Firing DrillsFiring Drills3 levelsLevel 1
- Missile strength: +4% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Ammunition: +10% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Missile strength: +8% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Ammunition: +20% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Missile strength: +12% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Hellforged OrdnanceHellforged Ordnance3 levelsLevel 1
- Ammunition: +6% for Iron Daemon and Artillery units (Lord's army)
- Ammunition: +12% for Iron Daemon and Artillery units (Lord's army)
- Range: +5% for Iron Daemon and Artillery units (Lord's army)
- Ammunition: +20% for Iron Daemon and Artillery units (Lord's army)
- Range: +10% for Iron Daemon and Artillery units (Lord's army)
- Crushing ChargeCrushing Charge3 levelsLevel 1
- Weapon strength: +4% for Bull Centaur Renders units (Lord's army)
- Charge bonus: +4 for Bull Centaur Renders units (Lord's army)
- Weapon strength: +8% for Bull Centaur Renders units (Lord's army)
- Charge bonus: +9 for Bull Centaur Renders units (Lord's army)
- Weapon strength: +12% for Bull Centaur Renders units (Lord's army)
- Hellish BlowsHellish Blows3 levelsLevel 1
- Weapon strength: +4% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Melee attack: +3 for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Weapon strength: +8% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Melee attack: +6 for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Weapon strength: +12% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Lucky LackeysLucky Lackeys
- Melee attack: +5 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Speed: +10% for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Ward save: +10% for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Marshalled MilitaryMarshalled Military
- Melee attack: +5 for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
- Bloodied BombardmentBloodied Bombardment
- Explosive missile damage: +12% for Iron Daemon and Artillery units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Iron Daemon and Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Iron Daemon, Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Iron Daemon and Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
- Wretched WarhostWretched Warhost
- Charge bonus: +12 for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
- Stand or Die!Stand or Die!
- Replaces: "Rally!"
- Ability: "Stand or Die!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- CunningCunning3 levelsLevel 1
- Ambush success chance: +10% (Lord's army)
- Ambush success chance: +20% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush success chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Ruthless DisciplinarianRuthless Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Chaos Undivided corruption: +1 (local province)
- Control: +2 (local province)
- Chaos Undivided corruption: +2 (local province)
- Control: +3 (local province)
- TyrantTyrant3 levelsLevel 1
- Labour gained post-battle: +5%
- Income from post-battle loot: +5%
- Labour gained post-battle: +10%
- Income from post-battle loot: +10%
- Labour gained post-battle: +15%
- Income from post-battle loot: +15%
- Iron-WilledIron-Willed
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +10% (Lord's army)
- Ambush defence chance: +20% (Lord's army)
- Evasion chance when using Tunnelling: +10%
- Ambush defence chance: +30% (Lord's army)
- Evasion chance when using Tunnelling: +20%
- DespoilersDespoilers3 levelsLevel 1
- Income from razing settlements: +5% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from razing settlements: +10% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from razing settlements: +15% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruit rank: +1 for all units (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruit rank: +2 for all units (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Unbridled CrueltyUnbridled Cruelty
- Chaos Undivided corruption: +1 (local province)
- Campaign movement range: +5%
- Casualty replenishment rate: +4% (Lord's army)
- Upkeep: -10% (Lord's army)
Every version of Zhatan the Black
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsLord | 5,820 | 1 | 125 | 85 | 32 | 62 | 55 | 460 | 30 | 1,000 | 250 | wh3_dlc23_chd_cha_zhatan_the_black |
| Chaos DwarfsLord | 6,856 | 1 | 60 | 85 | 85 | 44 | 52 | 450 | 40 | 1,000 | 250 | wh3_dlc23_chd_cha_zhatan_the_black_lammasu |
| Chaos DwarfsLord | 6,676 | 1 | 60 | 85 | 80 | 46 | 28 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_zhatan_the_black_great_taurus |
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.