
Dreadquake Mortar
War machine· Siege Artillery· Tier 4· 1 model (crew of 2) at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dreadquake Mortar is Chaos Dwarfs and Nurgle war machine: 5,540 HP, armour 70, melee attack 20, melee defence 10, weapon strength 170, range 450 m, missile damage 177 per 10 s for the whole unit. It costs 2,000 in the campaign and 1,800 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_veh_dreadquake_mortar. Patch 9.0.4, from the game's data tables.
Health
5,540
Armour
70
Leadership
55
Speed
20
Melee attack
20
Melee defence
10
Weapon strength
130 base + 40 armour-piercing
170
Charge bonus
5
Ranged
Range
450 m
Ammunition
15
Missile damage
72 base + 262 AP, explosion 10 + 80 AP
424
Reload time
24 s
Damage per 10 s
177
Attributes
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
Abilities
- HellboundAugment · +20% Physical ResistancepassiveHellboundAugment+20% Physical ResistancePassiveSome war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 262 of 334 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Lightly armoured units without shields — 177 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
- Light infantry-sized units — large, mass 10,001e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Dreadquake Mortar vs Hellcannon · Dreadquake Mortar vs Skullcracker
Every version of Dreadquake Mortar
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsSiege Artillery | 5,540 | 1 | 70 | 55 | 20 | 20 | 10 | 170 | 5 | 2,000 | 500 | wh3_dlc23_chd_veh_dreadquake_mortar |
| NurgleSiege Artillery | 5,540 | 1 | 70 | 55 | 20 | 20 | 10 | 170 | 5 | — | 550 | wh3_dlc25_nur_chieftain_veh_dreadquake_mortar |
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.