Dreadquake Mortar vs Skullcracker
For the same gold, the melee goes to Skullcracker: 74.5 s to cut down the other side's gold worth, against 2381 s the other way. One unit against one, the edge goes to Skullcracker as well (Dreadquake Mortar cost 1,800 gold, Skullcracker 1,150). Base stats, patch 9.0.4; no charge or abilities.
| Dreadquake Mortar | Skullcracker | |
|---|---|---|
| 1,800 | 1,150 | |
| 5,540 | 7,530 | |
| 1 | 1 | |
| 70 | 120 | |
| 20 / 10 | 40 / 25 | |
| 170 (40) | 350 (240) | |
| 4 s | 4 s | |
| 5 | 47.5 | |
| 1,521.2 s | 116.7 s | |
| 2,381 s | 74.5 s | |
| 149 | — | |
| 22 — more than its ammunition | — | |
| 789.2 s | — |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Dreadquake Mortar and Skullcracker. Blow by blow, with charge and shields: combat calculator. Chaos Dwarf units ranked.

