Dreadquake Mortar vs Hellcannon
For the same gold, the shooting goes to Hellcannon: 110.7 s to shoot down the other side's gold worth, against 351.3 s the other way (every projectile hitting). Missile damage per 10 s on each other: Dreadquake Mortar 169, Hellcannon 334; cost 1,800 and 1,200 gold. In melee at equal gold, Dreadquake Mortar come out ahead. Base stats, patch 9.0.4.
| Dreadquake Mortar | Hellcannon | |
|---|---|---|
| 1,800 | 1,200 | |
| 5,540 | 3,957 | |
| 1 | 1 | |
| 70 | 30 | |
| 20 / 10 | 18 / 14 | |
| 170 (40) | 28 (7) | |
| 4 s | 4.3 s | |
| 14.4 | 1.7 | |
| 274.3 s | 3,263.6 s | |
| 411.4 s | 2,175.7 s | |
| 169 | 334 | |
| 10 | 14 | |
| 351.3 s | 110.7 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Dreadquake Mortar and Hellcannon. Blow by blow, with charge and shields: combat calculator. Chaos Dwarf units ranked. Warriors of Chaos units ranked.

