
The Daemon's Tongue (Iron Daemon)
War machine· War Machine· Tier 4· 1 model (crew of 5) at Ultra sizeRegiment of Renown
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Daemon's Tongue (Iron Daemon) is Chaos Dwarfs war machine: 7,570 HP, armour 120, melee attack 38, melee defence 32, weapon strength 250, range 80 m, missile damage 2,267 per 10 s for the whole unit. It costs 1,700 in the campaign and 1,750 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_veh_iron_daemon_ror. Patch 9.0.4, from the game's data tables.
Health
7,570
Armour
120
Leadership
100
Speed
60
Melee attack
38
Melee defence
32
Weapon strength
70 base + 180 armour-piercing, +20 vs infantry
250
Charge bonus
50
Ranged
Range
80 m
Ammunition
23
Missile damage
30 base + 15 AP, explosion 30 + 10 AP, 24 projectiles per shot
85
Reload time
9 s
Damage per 10 s
2,267
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
- Fire Whilst Moving
This unit can fire while on the move.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- More Power!Augment · +25% Charge Speed, +150% Acceleration…activeMore Power!Augment+25% Charge Speed+150% Acceleration+25% Speed+50% MassCooldown 120 s · Duration 28 s · Wind-up 1 s""Wait and see," he said. "We'll have a roaring fire, just when we want it!" He was right…"
- HellboundAugment · +20% Physical ResistancepassiveHellboundAugment+20% Physical ResistancePassiveSome war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Can become

The Daemon's Tongue – Dreadquake Mortar
2,200 gold
COMPUTED recruiting it costs 3,700; this unit + the upgrade 3,900 (+200) · upkeep +500 a turn · lasts against Chaos Warriors 51.1 → 51.3 s
Building: Manufactory Complex
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Chaos Dwarfs: Orc Labourers, Infernal Ironsworn
- Heavily armoured units — 180 of 250 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,267 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
- Light infantry-sized units — large, mass 10,001e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.