Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Daemon's Tongue (Iron Daemon) unit card

The Daemon's Tongue (Iron Daemon)

War machine· War Machine· Tier 4· 1 model (crew of 5) at Ultra sizeRegiment of Renown

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

The Daemon's Tongue (Iron Daemon) is Chaos Dwarfs war machine: 7,570 HP, armour 120, melee attack 38, melee defence 32, weapon strength 250, range 80 m, missile damage 2,267 per 10 s for the whole unit. It costs 1,700 in the campaign and 1,750 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_veh_iron_daemon_ror. Patch 9.0.4, from the game's data tables.

Health

7,570

top 12% of class

Armour

120

top 12% of class

Leadership

100

top 14% of class

Speed

60

top 18% of class

Melee attack

38

top 9% of class

Melee defence

32

top 8% of class

Weapon strength

70 base + 180 armour-piercing, +20 vs infantry

250

top 17% of class

Charge bonus

50

top 14% of class

Ranged

Range

80 m

bottom 5% of class

Ammunition

23

top 38% of class

Missile damage

30 base + 15 AP, explosion 30 + 10 AP, 24 projectiles per shot

85

bottom 13% of class

Reload time

9 s

top 8% of class

Damage per 10 s

2,267

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hell-Forged

    This unit can be restored in battle by the Daemonsmith's Reforge ability.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • More Power!Augment · +25% Charge Speed, +150% Acceleration…active
  • HellboundAugment · +20% Physical Resistancepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Upgrades

Can become

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.