
K'daai Fireborn
Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
K'daai Fireborn are Chaos Dwarfs monstrous infantry: 7,872 HP across 16 models, armour 80, melee attack 32, melee defence 40, weapon strength 120. It costs 1,400 in the campaign and 1,325 in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_mon_kdaai_fireborn. Patch 9.0.4, from the game's data tables.
Health
492 per model
7,872
Armour
80
Leadership
60
Speed
54
Melee attack
32
Melee defence
40
Weapon strength
36 base + 84 armour-piercing, +20 vs infantry
120
Charge bonus
40
Attributes
- Bound Fire Daemon
Bound Fire Daemons cannot be routed, but they take damage when their Leadership is broken. Bound Fire Daemons also have: Physical Resistance Fire Resistance Fear and Terror Immunity Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Blazing BodyAugment · +25 Melee Damage Reflection, +10% Physical Resistance…passiveBlazing BodyAugment+25 Melee Damage Reflection+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveBirthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
- Burning BrightAugmentpassiveBurning BrightAugmentPassiveOnce unleashed, the power of the K’daai’s sorcerous fire is so great that it consumes everything – even itself – eventually destroying the bindings holding it in shape.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Chaos Dwarfs: Orc Labourers, Infernal Ironsworn
- Heavily armoured units — 84 of 120 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (40.26× faster), Leadbelchers (4.24× faster), Ushabti (Great Bows) (3.93× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (3.05× slower), Maneaters (Great Weapons) (2.49× slower), Maneaters (Ironfists) (2.02× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,325 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc23_chd_mon_kdaai_fireborn_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.