Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
K'daai Fireborn unit card

K'daai Fireborn

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra size

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

K'daai Fireborn are Chaos Dwarfs monstrous infantry: 7,872 HP across 16 models, armour 80, melee attack 32, melee defence 40, weapon strength 120. It costs 1,400 in the campaign and 1,325 in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_mon_kdaai_fireborn. Patch 9.0.4, from the game's data tables.

Health

492 per model

7,872

bottom 24% of class

Armour

80

top 31% of class

Leadership

60

bottom 31% of class

Speed

54

bottom 35% of class

Melee attack

32

bottom 32% of class

Melee defence

40

top 37% of class

Weapon strength

36 base + 84 armour-piercing, +20 vs infantry

120

top 24% of class

Charge bonus

40

top 29% of class

Attributes

  • Bound Fire Daemon

    Bound Fire Daemons cannot be routed, but they take damage when their Leadership is broken. Bound Fire Daemons also have: Physical Resistance Fire Resistance Fear and Terror Immunity Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hell-Forged

    This unit can be restored in battle by the Daemonsmith's Reforge ability.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Blazing BodyAugment · +25 Melee Damage Reflection, +10% Physical Resistance…passive
  • Burning BrightAugmentpassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 36.2% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 140.8 damage per second against Chaos Warriors; it lasts 41.8 s against one unit of them.

Beats, at a similar price: Changebringers (40.26× faster), Leadbelchers (4.24× faster), Ushabti (Great Bows) (3.93× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (3.05× slower), Maneaters (Great Weapons) (2.49× slower), Maneaters (Ironfists) (2.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,325 multiplayer gold. Chaos Dwarf units ranked.

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc23_chd_mon_kdaai_fireborn_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.