Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
K'daai Fireborn unit card

K'daai Fireborn

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra size

Health

492 per model

7,872

bottom 24% of class

Armour

80

top 31% of class

Leadership

60

bottom 31% of class

Speed

54

bottom 35% of class

Melee attack

32

bottom 32% of class

Melee defence

40

top 37% of class

Weapon strength

36 base + 84 armour-piercing, +20 vs infantry

120

top 24% of class

Charge bonus

40

top 29% of class

Attributes

  • Bound Fire Daemon

    Bound Fire Daemons cannot be routed, but they take damage when their Leadership is broken. Bound Fire Daemons also have: Physical Resistance Fire Resistance Fear and Terror Immunity Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hell-Forged

    This unit can be restored in battle by the Daemonsmith's Reforge ability.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Blazing BodyAugment · +25 Melee Damage Reflection, +10 Physical Resistance…passive
  • Burning BrightAugmentpassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • The Legion of Azgorh

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc23_chd_mon_kdaai_fireborn_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.