
Hobgoblin Archers
Missile infantry· Missile Infantry· Tier 2· 120 models at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Health
58 per model
6,960
top 25% of class
Armour
25
bottom 35% of class
Leadership
40
bottom 6% of class
Speed
35
bottom 43% of class
Melee attack
18
bottom 23% of class
Melee defence
24
bottom 44% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 49% of class
Charge bonus
10
top 45% of class
Ranged
Range
140 m
bottom 44% of class
Ammunition
24
top 22% of class
Missile damage
11 base + 2 AP
13
bottom 13% of class
Reload time
10 s
bottom 33% of class
Damage per 10 s
13
bottom 1% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
BackstabbersAugment · +30% Base Missile Damage, +30% Base Weapon DamagepassiveBackstabbersAugment+30% Base Missile Damage+30% Base Weapon DamagePassiveHobgoblins are just horrid: devious, ultra-tricksy, untrustworthy killers. They're also cowards, unsurprisingly – so don't turn your back on one for an instant. Gottit?
Malign AuthorityAugment · +8 LeadershippassiveMalign AuthorityAugment+8 LeadershipPassive"Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.