Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Iron Daemon unit card

Iron Daemon

War machine· War Machine· Tier 3· 1 model (crew of 5) at Ultra size

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

Iron Daemon is Chaos Dwarfs war machine: 7,570 HP, armour 120, melee attack 30, melee defence 25, weapon strength 250, range 120 m, missile damage 393 per 10 s for the whole unit. It costs 1,100 in the campaign and 1,150 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_veh_iron_daemon. Patch 9.0.4, from the game's data tables.

Health

7,570

top 12% of class

Armour

120

top 12% of class

Leadership

100

top 14% of class

Speed

60

top 18% of class

Melee attack

30

top 23% of class

Melee defence

25

top 20% of class

Weapon strength

70 base + 180 armour-piercing, +20 vs infantry

250

top 17% of class

Charge bonus

50

top 14% of class

Ranged

Range

120 m

bottom 11% of class

Ammunition

20

bottom 16% of class

Missile damage

20 base + 52 AP, 6 projectiles per shot

72

bottom 10% of class

Reload time

11 s

top 25% of class

Damage per 10 s

393

top 20% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hell-Forged

    This unit can be restored in battle by the Daemonsmith's Reforge ability.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • More Power!Augment · +25% Charge Speed, +150% Acceleration…active
  • HellboundAugment · +20% Physical Resistancepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Upgrades

Can become

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Iron Daemon vs Magma Cannon · Iron Daemon vs Skullcracker · Iron Daemon vs Steam Tank

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.