Iron Daemon vs Steam Tank
For the same gold, the melee goes to Iron Daemon: 207.3 s to cut down the other side's gold worth, against 708.1 s the other way. One unit against one, the edge goes to Steam Tank (Iron Daemon cost 1,150 gold, Steam Tank 2,400). Base stats, patch 9.0.4; no charge or abilities.
| Iron Daemon | Steam Tank | |
|---|---|---|
| 1,150 | 2,400 | |
| 7,570 | 9,102 | |
| 1 | 1 | |
| 120 | 160 | |
| 30 / 25 | 36 / 20 | |
| 250 (180) | 250 (180) | |
| 4 s | 4 s | |
| 21 | 22.3 | |
| 432.7 s | 339.3 s | |
| 207.3 s | 708.1 s | |
| 295 | 389 | |
| 29 — more than its ammunition | 20 | |
| 148.1 s | 406.1 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Iron Daemon and Steam Tank. Blow by blow, with charge and shields: combat calculator. Chaos Dwarf units ranked. Empire units ranked.

