Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Iron Daemon vs Skullcracker

For the same gold, the melee goes to Skullcracker: 231.1 s to cut down the other side's gold worth, against 388.1 s the other way. One unit against one, the edge goes to Skullcracker as well (Iron Daemon cost 1,150 gold, Skullcracker 1,150). Base stats, patch 9.0.4; no charge or abilities.

Iron DaemonIron DaemonChaos Dwarfs · War machine · 1,150 gold
SkullcrackerSkullcrackerChaos Dwarfs · War machine · 1,150 goldWINS FOR THE GOLD
Iron DaemonSkullcracker
Multiplayer cost1,1501,150
Health (whole unit)7,5707,530
Models11
Armour120120
Melee attack / defence30 / 2540 / 25
Weapon strength (armour-piercing)250 (180)350 (240)
Attack interval4 s4 s
Melee damage per second against the other19.432.8
Time to beat the other, one unit each388.1 s231.1 s
Time to beat the other's gold worth, same gold388.1 s231.1 s
Missile damage per 10 s against the other305—
Volleys to destroy the other (all hitting)23 — more than its ammunition—
Time to shoot down the other's gold worth, same gold246.5 s—
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Iron Daemon and Skullcracker. Blow by blow, with charge and shields: combat calculator. Chaos Dwarf units ranked.