
Health
4,048
Armour
120
Leadership
75
Speed
32
Melee attack
44
Melee defence
42
Weapon strength
230 base + 100 armour-piercing
330
Charge bonus
16
Ranged
Range
110 m
Ammunition
45
Missile damage
22 base + 64 AP, explosion 34 + 15 AP
135
Reload time
10 s
Damage per 10 s
135
Attributes

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Infernal EngineerAugment (Area) · +15 Accuracy, +20 Reload SkillpassiveInfernal EngineerAugment (Area)+15 Accuracy+20 Reload SkillPassive · Range 35 mThere are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Sorcerer-Prophet (Fire) skill tree
55 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Great TaurusGreat Taurus
Mount: Great Taurus
LammasuLammasu
Mount: Lammasu
Bale TaurusBale Taurus
Mount: Bale Taurus
Unyielding CommandUnyielding Command
Character's aura leadership effect: +5
Leadership aura size: +20%
Careful CastingCareful Casting2 levelsLevel 1
Cooldown: -10% to all spells
Cooldown: -10% to all spells
Winds of Magic cost: -10% for all spells
Sorcerer's CurseSorcerer's Curse2 levelsLevel 1
Miscast base chance: +10%
Physical resistance: 10%
Miscast base chance: +20%
Physical resistance: 20%
Hashut's ScalesHashut's Scales
Spell resistance: 10%
Headdress of ZharrHeaddress of Zharr
Missile resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Thirst for MagicThirst for Magic
Cooldown: -10% to all spells
Winds of Magic power reserve: +3 per turn
Magic item drop chance from battle: +10%
Flesh SacrificeFlesh Sacrifice
Attribute: Perfect Vigour
Attribute: Unbreakable
Voice of HashutVoice of Hashut
Recruit rank: +3 for centaurs and monsters (Lord's army)
Casualty replenishment rate: +5% (Lord's army)
Vigour loss reduction: -15% (Lord's army)
FireballFireball2 levelsLevel 1
Overcast spell: "Fireball Upgraded"
Cooldown: -30% to "Fireball"
Miscast base chance: -15% for "Fireball Upgraded"
Overcast spell: "Fireball Upgraded"
Winds of Magic cost: -1 for "Fireball"
Winds of Magic cost: -2 for "Fireball Upgraded"
Cooldown: -50% to "Fireball"
Cascading Fire-CloakCascading Fire-Cloak
Winds of Magic cost: -1 for "Cascading Fire Cloak"
Cooldown: -50% to "Cascading Fire Cloak"
Spell: "Cascading Fire Cloak"
KindleflameKindleflame
Passive ability: "Kindleflame"
Flaming Sword of RhuinFlaming Sword of Rhuin2 levelsLevel 1
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Cooldown: -30% to "Flaming Sword of Rhuin"
Spell: "Flaming Sword of Rhuin"
Miscast base chance: -15% for "Flaming Sword of Rhuin Upgraded"
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin Upgraded"
Cooldown: -50% to "Flaming Sword of Rhuin"
The Burning HeadThe Burning Head2 levelsLevel 1
Overcast spell: "The Burning Head Upgraded"
Cooldown: -30% to "The Burning Head"
Spell: "The Burning Head"
Miscast base chance: -15% for "The Burning Head Upgraded"
Overcast spell: "The Burning Head Upgraded"
Winds of Magic cost: -2 for "The Burning Head"
Winds of Magic cost: -3 for "The Burning Head Upgraded"
Cooldown: -50% to "The Burning Head"
EvasionEvasion
Passive ability: "Evasion"
Piercing Bolts of BurningPiercing Bolts of Burning2 levelsLevel 1
Overcast spell: "Piercing Bolts of Burning Upgraded"
Cooldown: -30% to "Piercing Bolts of Burning"
Spell: "Piercing Bolts of Burning"
Miscast base chance: -15% for "Piercing Bolts of Burning Upgraded"
Overcast spell: "Piercing Bolts of Burning Upgraded"
Winds of Magic cost: -2 for "Piercing Bolts of Burning"
Winds of Magic cost: -3 for "Piercing Bolts of Burning Upgraded"
Cooldown: -50% to "Piercing Bolts of Burning"
Flame StormFlame Storm2 levelsLevel 1
Overcast spell: "Flame Storm Upgraded"
Cooldown: -30% to "Flame Storm"
Spell: "Flame Storm"
Miscast base chance: -15% for "Flame Storm Upgraded"
Overcast spell: "Flame Storm Upgraded"
Winds of Magic cost: -3 for "Flame Storm"
Winds of Magic cost: -3 for "Flame Storm Upgraded"
Cooldown: -50% to "Flame Storm"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
SurvivalistSurvivalist
Hit points: +5%
Always ReadyAlways Ready2 levelsLevel 1
Reload time reduction: +7%
Reload time reduction: +15%
BandolierBandolier2 levelsLevel 1
Ammunition: +15%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
Piercing ShotsPiercing Shots2 levelsLevel 1
Explosive missile damage: +7%
Missile strength: +7%
Explosive missile damage: +15%
Missile strength: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Fervent FodderFervent Fodder3 levelsLevel 1
Leadership: +2 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
Leadership: +4 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
Melee defence: +3 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
Leadership: +6 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
Melee defence: +6 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
Blackshard BulwarkBlackshard Bulwark3 levelsLevel 1
Armour: +4 for Chaos Dwarf Melee Infantry units (Lord's army)
Armour: +8 for Chaos Dwarf Melee Infantry units (Lord's army)
Melee attack: +3 for Chaos Dwarf Melee Infantry units (Lord's army)
Armour: +12 for Chaos Dwarf Melee Infantry units (Lord's army)
Melee attack: +6 for Chaos Dwarf Melee Infantry units (Lord's army)
Firing DrillsFiring Drills3 levelsLevel 1
Missile strength: +4% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
Ammunition: +10% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
Missile strength: +8% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
Ammunition: +20% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
Missile strength: +12% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
Hellforged OrdnanceHellforged Ordnance3 levelsLevel 1
Ammunition: +6% for Iron Daemon and Artillery units (Lord's army)
Ammunition: +12% for Iron Daemon and Artillery units (Lord's army)
Range: +5% for Iron Daemon and Artillery units (Lord's army)
Ammunition: +20% for Iron Daemon and Artillery units (Lord's army)
Range: +10% for Iron Daemon and Artillery units (Lord's army)
Crushing ChargeCrushing Charge3 levelsLevel 1
Weapon strength: +4% for Bull Centaur Renders units (Lord's army)
Charge bonus: +4 for Bull Centaur Renders units (Lord's army)
Weapon strength: +8% for Bull Centaur Renders units (Lord's army)
Charge bonus: +9 for Bull Centaur Renders units (Lord's army)
Weapon strength: +12% for Bull Centaur Renders units (Lord's army)
Hellish BlowsHellish Blows3 levelsLevel 1
Weapon strength: +4% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
Melee attack: +3 for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
Weapon strength: +8% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
Melee attack: +6 for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
Weapon strength: +12% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Lucky LackeysLucky Lackeys
Melee attack: +5 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
Speed: +10% for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
Ward save: +10% for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
Marshalled MilitaryMarshalled Military
Melee attack: +5 for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
Bloodied BombardmentBloodied Bombardment
Explosive missile damage: +12% for Iron Daemon and Artillery units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Iron Daemon and Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Iron Daemon, Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Iron Daemon and Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
Wretched WarhostWretched Warhost
Charge bonus: +12 for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
Stand or Die!Stand or Die!
Replaces: "Rally!"
Ability: "Stand or Die!"
Route MarcherRoute Marcher
Campaign movement range: +5%
CunningCunning3 levelsLevel 1
Ambush success chance: +10% (Lord's army)
Ambush success chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush success chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
LogisticianLogistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Ruthless DisciplinarianRuthless Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Chaos Undivided corruption: +1 (local province)
Control: +2 (local province)
Chaos Undivided corruption: +2 (local province)
Control: +3 (local province)
TyrantTyrant3 levelsLevel 1
Labour gained post-battle: +5%
Income from post-battle loot: +5%
Labour gained post-battle: +10%
Income from post-battle loot: +10%
Labour gained post-battle: +15%
Income from post-battle loot: +15%
Iron-WilledIron-Willed
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
AlertAlert3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Ambush defence chance: +20% (Lord's army)
Evasion chance when using Tunnelling: +10%
Ambush defence chance: +30% (Lord's army)
Evasion chance when using Tunnelling: +20%
DespoilersDespoilers3 levelsLevel 1
Income from razing settlements: +5% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from razing settlements: +10% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from razing settlements: +15% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruit rank: +1 for all units (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruit rank: +2 for all units (Lord's army)
Recruitment cost: -15% (Lord's army)
Unbridled CrueltyUnbridled Cruelty
Chaos Undivided corruption: +1 (local province)
Campaign movement range: +5%
Casualty replenishment rate: +4% (Lord's army)
Upkeep: -10% (Lord's army)
Every version of Sorcerer-Prophet (Fire)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsWizard Lord | 4,048 | 1 | 120 | 75 | 32 | 44 | 42 | 330 | 16 | 1,000 | 250 | wh3_dlc23_chd_cha_sorcerer_prophet_fire |
| Chaos DwarfsWizard Lord | 6,056 | 1 | 60 | 75 | 85 | 40 | 48 | 450 | 40 | 1,000 | 250 | wh3_dlc23_chd_cha_sorcerer_prophet_fire_lammasu |
| Chaos DwarfsWizard Lord | 8,266 | 1 | 70 | 75 | 90 | 56 | 40 | 540 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_sorcerer_prophet_fire_bale_taurus |
| Chaos DwarfsWizard Lord | 6,676 | 1 | 60 | 75 | 80 | 46 | 28 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_sorcerer_prophet_fire_great_taurus |
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.