Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Fire

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Kindleflame

Lore attribute (passive)

  • -20 Weakness to Fire Damage
  • Triggers when casting spell

Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Cascading Fire Cloak

Augment

Winds of Magic
4
Cooldown
28 s
Cast range
200 m
Duration
19 s
Wind-up
1 s
  • +25% Armour-Piercing Weapon Damage
  • +24 Melee Defence

A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.

Fireball

Magic Missile · magical, flaming

Winds of Magic
5(9)
Cooldown
29 s
Cast range
300 m
Wind-up
1 s
Overcast miscast
50%
  • 500 damage (150 armour-piercing), explosion 144Overcast: 650 damage (300 armour-piercing), explosion 216
  • Causes moderate magical & fire damage
  • Requires line of sight to the target
  • Strong vs multiple combatants
  • Effective at long range
  • Powerful explosion

The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.

Flame Storm

Vortex · magical, flaming

Winds of Magic
13(20)
Cooldown
50 s
Cast range
150 m
Duration
27 s(54 s)
Wind-up
5 s
Overcast miscast
50%
  • 17 damage per second (6 armour-piercing) for 27 s, radius 10 mOvercast: 22 damage per second (6 armour-piercing) for 54 s, radius 10 m
  • Causes major magical & fire damage
  • Medium, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!

Flaming Sword of Rhuin

Augment (Area)

Winds of Magic
7(11)
Cooldown
44 s
Cast range
200 m
Duration
28 s(56 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • +25% Base Missile Damage
  • +30% Base Weapon Damage

The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.

Piercing Bolts of Burning

Bombardment · magical, flaming

Winds of Magic
10(16)
Cooldown
47 s
Cast range
200 m
Duration
8 s
Wind-up
5 s
Overcast miscast
50%
  • 30 projectiles × 48 (48 armour-piercing), explosion 90Overcast: 60 projectiles × 48 (48 armour-piercing), explosion 90
  • Good against armour
  • Causes major magical & fire damage
  • Medium strike area
  • Strong vs a single unit

Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles.

The Burning Head

Wind · magical, flaming

Winds of Magic
10(16)
Cooldown
37 s
Cast range
150 m
Duration
20 s
Wind-up
3 s
Overcast miscast
50%
  • 20 damage per second for 20 s, radius 7 mOvercast: 30 damage per second for 20 s, radius 7 m
  • Causes major magical & fire damage
  • Medium, forward-moving area of effect
  • Small, forward-moving area of effect
  • Strong vs multiple units

A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.

Who casts Lore of Fire

Source: special_ability_groups (wh_main_lore_fire), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.