
Firebelly
Hero· Wizard· 1 model at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Firebelly is Ogre Kingdoms hero: 5,508 HP, armour 30, melee attack 48, melee defence 32, weapon strength 430. It costs 1,000 in the campaign and 750 in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_cha_firebelly_0. Patch 9.0.4, from the game's data tables.
Health
5,508
Armour
30
Leadership
65
Speed
54
Melee attack
48
Melee defence
32
Weapon strength
130 base + 300 armour-piercing
430
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- EruptionExplosionactiveEruptionExplosionCooldown 120 s · Duration 4 s · 1 use · Wind-up 1 s"That's torn it – now 'e's all angry like. I'd run if I were yoo… BOOM!"
- Fire BreathMagic Missiles · Requires line of sight to the targetactiveFire BreathMagic MissilesRequires line of sight to the targetCooldown 60 s · 3 uses · Wind-up 1.9 sWhen you've had just the right cocktail of incendiary ingredients for lunch, nothing with an ounce of sense will stand in your way…
- Flame IncarnateWard Save · +14 Melee Damage ReflectionactiveFlame IncarnateWard Save+14 Melee Damage ReflectionCooldown 90 s · Duration 24 s · Wind-up 1 sBy which a vortex of fire surrounds the user; surprisingly, this improves their skills considerably.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 300 of 430 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman · Ogre Kingdoms: Yhetees
- Light infantry-sized units — large, mass 2,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Firebelly skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Fire BreathFire BreathUnlocks at rank 12
- Ability: "Fire Breath"
- Blessing of the Volcano GodBlessing of the Volcano God
- Fire resistance: 20%
- Ward save: +5%
- Fire WithinFire Within
- Melee attack: +5
- Weapon strength: +10%
- Flame IncarnateFlame Incarnate
- Ability: "Flame Incarnate"
- EruptionEruption
- Ability: "Eruption"
- IncendiaryIncendiary
- Cooldown: -10% to spells
- Ability number of uses: +1 for "Eruption"
- Ability number of uses: +1 for "Fire Breath"
- WandererWandererUnlocks at rank 10
- Scouting action: Magic item drop chance is increased by an additional 10%
- Block Army action: Movement range is modified by an additional -8%
- Attribute: Vanguard Deployment
- Speed: +20%
- FirebrandFirebrandUnlocks at rank 10
- Spread Control action: Control is modified by an additional 2
- Enables "Burnt" contact effect (reduced leadership)
- Attribute: Causes Terror
- DestroyerDestroyerUnlocks at rank 10
- Enables sundering attacks
- Wound action: Additional 10% chance of wounding target
- Damage Walls action: 2 additional wall breaches
- Weapon strength: +10%
- FireballFireball2 levelsLevel 1
- Overcast spell: "Fireball Upgraded"
- Cooldown: -30% to "Fireball"
- Miscast base chance: -15% for "Fireball Upgraded"
- Overcast spell: "Fireball Upgraded"
- Winds of Magic cost: -1 for "Fireball"
- Winds of Magic cost: -2 for "Fireball Upgraded"
- Cooldown: -50% to "Fireball"
- KindleflameKindleflame
- Passive ability: "Kindleflame"
- Cascading Fire-CloakCascading Fire-Cloak2 levelsLevel 1
- Spell: "Cascading Fire Cloak"
- Winds of Magic cost: -1 for "Cascading Fire Cloak"
- Cooldown: -50% to "Cascading Fire Cloak"
- Spell: "Cascading Fire Cloak"
- Flaming Sword of RhuinFlaming Sword of Rhuin3 levelsLevel 1
- Spell: "Flaming Sword of Rhuin"
- Overcast spell: "Flaming Sword of Rhuin Upgraded"
- Cooldown: -30% to "Flaming Sword of Rhuin"
- Miscast base chance: -15% for "Flaming Sword of Rhuin Upgraded"
- Overcast spell: "Flaming Sword of Rhuin Upgraded"
- Winds of Magic cost: -2 for "Flaming Sword of Rhuin"
- Winds of Magic cost: -2 for "Flaming Sword of Rhuin Upgraded"
- Cooldown: -50% to "Flaming Sword of Rhuin"
- The Burning HeadThe Burning Head3 levelsLevel 1
- Spell: "The Burning Head"
- Overcast spell: "The Burning Head Upgraded"
- Cooldown: -30% to "The Burning Head"
- Miscast base chance: -15% for "The Burning Head Upgraded"
- Overcast spell: "The Burning Head Upgraded"
- Winds of Magic cost: -2 for "The Burning Head"
- Winds of Magic cost: -3 for "The Burning Head Upgraded"
- Cooldown: -50% to "The Burning Head"
- EvasionEvasion
- Passive ability: "Evasion"
- Piercing Bolts of BurningPiercing Bolts of Burning3 levelsLevel 1
- Spell: "Piercing Bolts of Burning"
- Overcast spell: "Piercing Bolts of Burning Upgraded"
- Cooldown: -30% to "Piercing Bolts of Burning"
- Miscast base chance: -15% for "Piercing Bolts of Burning Upgraded"
- Overcast spell: "Piercing Bolts of Burning Upgraded"
- Winds of Magic cost: -2 for "Piercing Bolts of Burning"
- Winds of Magic cost: -3 for "Piercing Bolts of Burning Upgraded"
- Cooldown: -50% to "Piercing Bolts of Burning"
- Flame StormFlame Storm3 levelsLevel 1
- Spell: "Flame Storm"
- Overcast spell: "Flame Storm Upgraded"
- Cooldown: -30% to "Flame Storm"
- Miscast base chance: -15% for "Flame Storm Upgraded"
- Overcast spell: "Flame Storm Upgraded"
- Winds of Magic cost: -3 for "Flame Storm"
- Winds of Magic cost: -3 for "Flame Storm Upgraded"
- Cooldown: -50% to "Flame Storm"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.