
Maneaters (Ogre Pistols)
Monstrous infantry· Monstrous Missile Infantry· Tier 4· 16 models at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Maneaters (Ogre Pistols) are Ogre Kingdoms monstrous infantry: 9,280 HP across 16 models, armour 40, melee attack 40, melee defence 42, weapon strength 110, range 140 m, missile damage 1,542 per 10 s for the whole unit. It costs 1,500 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_inf_maneaters_3. Patch 9.0.4, from the game's data tables.
Health
580 per model
9,280
Armour
40
Leadership
80
Speed
54
Melee attack
40
Melee defence
42
Weapon strength
33 base + 77 armour-piercing
110
Charge bonus
50
Ranged
Range
140 m
Ammunition
20
Missile damage
38 base + 68 AP
106
Reload time
11 s
Damage per 10 s
96
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Fire Whilst Moving
This unit can fire while on the move.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Counters
Good against
- Heavily armoured units — 77 of 110 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Lightly armoured units without shields — 1,542 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Light infantry-sized units — large, mass 1,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Leadbelchers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (21.33× faster), Ushabti (Great Bows) (4.02× faster), Leadbelchers (3.38× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (2.99× slower), Maneaters (Great Weapons) (2.54× slower), Minotaurs (Great Weapons) (1.88× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Ogre units ranked.
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.