Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Fimir Balefiend (Fire) unit card

Fimir Balefiend (Fire)

Hero· Wizard· 1 model at Ultra size

Health

5,040

top 28% of class

Armour

65

top 45% of class

Leadership

70

top 36% of class

Speed

54

bottom 43% of class

Melee attack

35

bottom 28% of class

Melee defence

35

top 50% of class

Weapon strength

80 base + 320 armour-piercing

400

top 33% of class

Charge bonus

25

bottom 24% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • From the MistWard Save · +5 Melee Defence, +25 Missile Resistancepassive
  • Arcane ConduitAugment of the Windspassive
  • EvasionAugment · +10% Speed, +5 Melee Defencepassive

Fimir Balefiend (Fire) skill tree

28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Ritualistic Fury
  2. Aura of Chaos
  3. Immortality
  4. Mentor
  1. Might of the Swamp
  2. Miasma of Despair
  3. Swamp Totems
  4. Eye of the Balefiend
  1. Fireball
  2. Kindleflame
  3. Cascading Fire-Cloak
  4. Flaming Sword of Rhuin
  5. The Burning Head
  6. Evasion
  7. Piercing Bolts of Burning
  8. Flame Storm
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. wh3_dlc27_skill_nor_shaman_balefiend_shared_dangerous_practice
  2. Warrior-Shaman
  3. Ritual of Growth
  1. Replenish Troops
  2. Stimulate Growth
  3. Damage Building
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Who can field it

  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.