
Fimir Balefiend (Fire) skill planner
NorscaHeroUnit stats
28 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Ritualistic FuryUnlocks at rank 10
Melee attack: +5
Melee defence: +5Although lacking the finesse of Elven magics, the sorceries of the north are no less potent, for they channel furious, Daemonic power. - Aura of ChaosUnlocks at rank 9
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Might of the SwampUnlocks at rank 12
Melee attack: +3
Weapon strength: +10%The swamp will rise again, its inhabitants enjoying the blessings of the Dark Gods once more. - Miasma of Despair
Armour: +20
Melee defence: +5Requires: Might of the SwampThe same enchanted mist that obscures Fimir Balefiend dwellings can also be conjured to confound and horrify would-be attackers on the battlefield. - Swamp Totems
Spell resistance: -10% (enemy armies in local province)
Missile resistance: -10% (enemy armies in local province)Requires: Might of the SwampStrange talismans and mouldy bone charms of the fens can often carry unique and unforeseen boons and side effects. - Eye of the Balefiend2 levelsLevel 1
Winds of Magic power reserve capacity: +4
Spell resistance: 15%Level 2
Winds of Magic power reserve capacity: +8
Spell resistance: 25%Requires all: Swamp Totems, Miasma of DespairThey can see the Winds of Magic's ebb and flow, enabling them to make the best use of the magical power available.
- Fireball2 levelsLevel 1
Overcast spell: "Fireball Upgraded"
Cooldown: -30% to "Fireball"Level 2
Miscast base chance: -15% for "Fireball Upgraded"
Overcast spell: "Fireball Upgraded"
Winds of Magic cost: -1 for "Fireball"
Winds of Magic cost: -2 for "Fireball Upgraded"
Cooldown: -50% to "Fireball" - Kindleflame
Passive ability: "Kindleflame"Requires: Fireball - Cascading Fire-Cloak2 levelsLevel 1
Spell: "Cascading Fire Cloak"Level 2
Winds of Magic cost: -1 for "Cascading Fire Cloak"
Cooldown: -50% to "Cascading Fire Cloak"
Spell: "Cascading Fire Cloak"Requires: Fireball - Flaming Sword of Rhuin3 levelsLevel 1
Spell: "Flaming Sword of Rhuin"Level 2
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Cooldown: -30% to "Flaming Sword of Rhuin"Level 3
Miscast base chance: -15% for "Flaming Sword of Rhuin Upgraded"
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin Upgraded"
Cooldown: -50% to "Flaming Sword of Rhuin"Requires: Fireball - The Burning Head3 levelsLevel 1
Spell: "The Burning Head"Level 2
Overcast spell: "The Burning Head Upgraded"
Cooldown: -30% to "The Burning Head"Level 3
Miscast base chance: -15% for "The Burning Head Upgraded"
Overcast spell: "The Burning Head Upgraded"
Winds of Magic cost: -2 for "The Burning Head"
Winds of Magic cost: -3 for "The Burning Head Upgraded"
Cooldown: -50% to "The Burning Head"Requires: Fireball - Evasion
Passive ability: "Evasion"Requires all: Kindleflame, Cascading Fire-Cloak, Flaming Sword of Rhuin, The Burning Head - Piercing Bolts of Burning3 levelsLevel 1
Spell: "Piercing Bolts of Burning"Level 2
Overcast spell: "Piercing Bolts of Burning Upgraded"
Cooldown: -30% to "Piercing Bolts of Burning"Level 3
Miscast base chance: -15% for "Piercing Bolts of Burning Upgraded"
Overcast spell: "Piercing Bolts of Burning Upgraded"
Winds of Magic cost: -2 for "Piercing Bolts of Burning"
Winds of Magic cost: -3 for "Piercing Bolts of Burning Upgraded"
Cooldown: -50% to "Piercing Bolts of Burning"Requires: Evasion - Flame Storm3 levelsLevel 1
Spell: "Flame Storm"Level 2
Overcast spell: "Flame Storm Upgraded"
Cooldown: -30% to "Flame Storm"Level 3
Miscast base chance: -15% for "Flame Storm Upgraded"
Overcast spell: "Flame Storm Upgraded"
Winds of Magic cost: -3 for "Flame Storm"
Winds of Magic cost: -3 for "Flame Storm Upgraded"
Cooldown: -50% to "Flame Storm"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Piercing Bolts of Burning, Flame Storm, Earthing, Magical Reserves
- wh3_dlc27_skill_nor_shaman_balefiend_shared_dangerous_practiceUnlocks at rank 10
Passive ability: "Dangerous Practice"
Spell intensity: +30%Not with: Ritual of Growth, Warrior-Shaman - Warrior-ShamanUnlocks at rank 10
Melee attack: +10
Hit points: +10%
Wound recovery time: -1 turnsNot with: Ritual of Growth, wh3_dlc27_skill_nor_shaman_balefiend_shared_dangerous_practiceDo not underestimate the strength of a battle-hardened warrior-sorcerer, for a Champion can fall to one gifted in sorcery in many ways. - Ritual of GrowthUnlocks at rank 10
Replenish Troops action: Replenishment rate is increased by an additional 5%
Stimulate Growth action: Growth is modified by an additional 15
Campaign line of sight: +50%Not with: wh3_dlc27_skill_nor_shaman_balefiend_shared_dangerous_practice, Warrior-ShamanIntrinsically connected to the Chaos-infused lands of their dwelling, the very earth responds to their will.
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.