
Daemon Prince
Lord· Wizard Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Daemon Prince is a legendary lord of Warriors of Chaos and Daemons of Chaos, leading Legion of Chaos at the start of a campaign: 7,600 HP, armour 30, melee attack 55, melee defence 55, weapon strength 500. It costs 1,800 in the campaign and in multiplayer. Beating this lord in battle can earn the defeat trait Slayer of the God-Slayer. Unit key wh3_dlc20_chs_cha_daemon_prince. Patch 9.0.4, from the game's data tables.
Health
7,600
Armour
30
Leadership
80
Speed
80
Melee attack
55
Melee defence
55
Weapon strength
200 base + 300 armour-piercing
500
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Can Fly
This unit can fly.
Abilities
- Paragon of RuinAugment (Area) · +5% Charge BonuspassiveParagon of RuinAugment (Area)+5% Charge BonusPassive · Range 35 mThe Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
- Daemonic OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDaemonic OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 34 sNo mortal host shall hold them back.
- Purge the Weak!Augment · +30% Speed, +6 LeadershipactivePurge the Weak!Augment+30% Speed+6 LeadershipCooldown 90 s · Duration 22 sThose who fail to make the grade are consigned to writhing, agonising forms for eternity and replaced with more promising candidates.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 300 of 500 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 4,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Warriors of Chaos: Marauder Horsemen of Slaanesh, Hellcannon
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Daemon Prince in battle and your lord can earn the trait
Slayer of the God-Slayer
- Diplomatic relations: +20 with all Kislev factions
- Attrition: -50% casualties suffered from all attrition (Lord's army)
All that faith and slavish devotion didn’t stop the Daemon Prince from losing badly, on the day at least, to a general of vastly higher quality.
Daemon Prince skill tree
3 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Rule of ChaosRule of Chaos3 levelsLevel 1
- Undivided Authority: +2 (Lord's army)
- Undivided Authority: +3 (Lord's army)
- Undivided Authority: +4 (Lord's army)
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
Every version of Daemon Prince
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, Daemons of ChaosWizard Lord | 7,600 | 1 | 30 | 80 | 80 | 55 | 55 | 500 | 50 | 1,800 | 450 | wh3_dlc20_chs_cha_daemon_prince |
| Daemons of ChaosLord | 8,588 | 1 | 20 | 70 | 80 | 55 | 45 | 450 | 40 | 2,200 | 525 | wh3_main_dae_cha_daemon_prince_0 |
Who can field it
- Daemons of Chaos · Legion of Chaos
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.