Lore Pool of the Daemon Prince
The spell set of Daemon Prince · 36 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Blissful Rapture
Lore attribute (passive)
- +12 Melee Attack
- +4 Leadership
- Triggers when casting spell
Whipped into a frenzy of ecstatic euphoria, all before the spellcaster are made oblivious to pain and defeat, driving them to even greater slaughter in Slaanesh's precious name.
Children of Nurgle
Lore attribute (passive)
- Triggers when casting spell
- Replenishes hit points of combatants
Kindly Grandfather Nurgle watches over His beloved offspring, nurturing their diseases to ensure they flourish and prosper.
Fires of Change
Lore attribute (passive)
- +10 Damage Resistance
- Triggers when casting spell
"Come, bathe in the purifying flames – be… different, be reborn anew from ash and bone."
Smoke & Mirrors
Lore attribute (passive)
- +10% Charge Speed
- +10% Turn Speed
- +10% Speed
- Triggers when casting spell
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
Life Leeching
Lore attribute (passive)
- Triggers when casting spell
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
Metalshifting
Lore attribute (passive)
- +12% Armour-Piercing Weapon Damage
- +12% Base Weapon Damage
- Triggers when casting spell
Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Curse of the Leper
Augment
- Winds of Magic
- 7(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 30 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +30 Armour
- +14 Melee Damage Reflection
- Reflects melee damage dealt to unit back at the attacker
As the caster speaks, his followers are blessed with resilience, whilst his enemies watch in horror as their limbs wither and drop off.
Fleshy Abundance
Regeneration
- Winds of Magic
- 16(28)
- Cooldown
- 54 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Greatly replenishes hit points of combatants
The most repulsive growth spurt imaginable occurs – the wobbling mounds of fat sealing wounds as soon as they are formed.
Miasma of Pestilence
Hex
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 21 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -40% Charge Bonus
- -24 Melee Attack
The most putrescent vapour fills the air, loosening lunches and bowels, and causing violent, crippling vomiting seizures in nearby foes.
Blight Boil
Explosion · magical
- Winds of Magic
- 13(18)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 1 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 48 damage per second (16 armour-piercing) for 1 s, radius 20 mOvercast: 72 damage per second (24 armour-piercing) for 1 s, radius 20 m
- Huge explosion area
This filthy, pulsating blister rapidly grows before suddenly bursting, showering the enemy with its disgusting fluid and all the maladies contained within.
Rancid Visitations
Direct Damage
- Winds of Magic
- 15(22)
- Cooldown
- 43 s
- Cast range
- 100 m
- Duration
- 10 s(20 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
The enemy is gifted the Plague Lord's nightmarish necrosis, causing their skin to blacken and their internal organs to mulch.
Stream of Corruption
Breath · magical
- Winds of Magic
- 5(8)
- Cooldown
- 29 s
- Cast range
- 100 m
- Duration
- 3 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 24 damage per second (24 armour-piercing) for 3 s, radius 6 mOvercast: 36 damage per second (36 armour-piercing) for 3 s, radius 6 m
- Long, thin, expanding, tear-shaped attack
A poisonous spurt of diseased gas and bile spews forth from the spellcaster's diseased lungs, drenching the enemy in vile, choking pus.
Acquiescence
Hex
- Winds of Magic
- 6(8)
- Cooldown
- 29 s
- Cast range
- 200 m
- Duration
- 25 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Speed
- -24 Melee Defence
The spellcaster's corrupting touch puts their victims into a blissful, euphoric state for a short time, rendering them little able to move, let alone defend themselves.
Hysterical Frenzy
Augment
- Winds of Magic
- 8(12)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 28 s(56 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +40 Melee Attack
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
The caster's victims are engulfed by a torrent of unreasoning emotion, excruciating pain and blissful rapture, causing them to embark on a riotous, clawing rampage.
Lash of Slaanesh
Breath · magical
- Winds of Magic
- 6(9)
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 6 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 12 damage per second (12 armour-piercing) for 0.5 s, radius 12 mOvercast: 24 damage per second (24 armour-piercing) for 0.5 s, radius 12 m
- Expanding tear-shaped attack
The exquisite kiss of the Dark Prince's three-tailed whip strikes the enemy with a delicious fury.
Pavane of Slaanesh
Direct Damage
- Winds of Magic
- 14(23)
- Cooldown
- 38 s
- Cast range
- 100 m
- Duration
- 24 s(38 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Strong vs units with 25 or more entities
- Causes damage to combatants
Whistling one of Slaanesh’s perverse darkling dances causes the foe's bones to jerk spasmodically until they break.
Phantasmagoria
Hex (Area)
- Winds of Magic
- 15(22)
- Cooldown
- 54 s
- Cast range
- 100 m
- Duration
- 11 s(22 s)
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -16 Leadership
A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths.
Slicing Shards
Bombardment · magical
- Winds of Magic
- 12(18)
- Cooldown
- 48 s
- Cast range
- 200 m
- Duration
- 9 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 60 projectiles × 80 (80 armour-piercing), explosion 60Overcast: 60 projectiles × 120 (120 armour-piercing), explosion 90
- Large strike area
A mirror forms in the sky only to be shattered into a myriad of deadly shards that lacerate the enemy below.
Blue Fire of Tzeentch
Magic Missiles · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 28 s
- Cast range
- 175 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 9 × 70 damage (20 armour-piercing), explosion 40Overcast: 9 × 90 damage (40 armour-piercing), explosion 50
- Requires line of sight to the target
- Good against large combatants
- Poor penetration
With a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.
Glean Magic
Hex of the Winds
- Winds of Magic
- 9(13)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 23 s(46 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +15% Spell Mastery
Reaching into his enemy's mind, the spellcaster steals their sorcery for his own diabolical use.
Infernal Gateway
Vortex · magical
- Winds of Magic
- 18(24)
- Cooldown
- 54 s
- Cast range
- 200 m
- Duration
- 17 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 15 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 15 s, radius 15 m
- Huge, stationary area of effect
A portal to the Realm of Chaos opens; a magical tear in the mortal plane that sucks those nearby inside to face certain madness, if not their doom.
Pink Fire of Tzeentch
Breath · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 2 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 16 damage per second for 2 s, radius 12 mOvercast: 32 damage per second for 2 s, radius 12 m
- Expanding tear-shaped attack
A roiling tide of iridescent energy flows from the spellcaster, enveloping their enemies in a cone of searing magical flame.
Treason of Tzeentch
Hex (Area)
- Winds of Magic
- 8(12)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 20 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -16 Leadership
The spellcaster whispers into the enemies' minds, subtly stoking the fires of mistrust and treachery.
Tzeentch's Firestorm
Vortex · magical, flaming
- Winds of Magic
- 15(20)
- Cooldown
- 51 s
- Cast range
- 150 m
- Duration
- 20 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 3 vortexes, 13 damage per second (4 armour-piercing) for 17 s, radius 7 mOvercast: 3 vortexes, 17 damage per second (8 armour-piercing) for 17 s, radius 7 m
- Three damaging rifts spreading outwards
- Small, randomly-moving area of effect
Blistering balls of scarlet flame emanate from the spellcaster to engulf the foe in deadly balefire.
Melkoth's Mystifying Miasma
Direct Damage
- Winds of Magic
- 6(9)
- Cooldown
- 29 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Speed
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
Okkam's Mindrazor
Augment
- Winds of Magic
- 8(14)
- Cooldown
- 46 s
- Cast range
- 200 m
- Duration
- 32 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- +50% Armour-Piercing Weapon Damage
- +50% Base Weapon Damage
The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.
Pit of Shades
Vortex · magical
- Winds of Magic
- 15(22)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 13 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
- Good against armour
- Huge, stationary area of effect
- Strong vs multiple units
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
The Enfeebling Foe
Hex
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 17 s(34 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -24 Melee Defence
When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
The Penumbral Pendulum
Wind · magical
- Winds of Magic
- 12(16)
- Cooldown
- 40 s
- Cast range
- 200 m
- Duration
- 2 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
- Small, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
The Withering
Hex
- Winds of Magic
- 5(11)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 40 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -8 Leadership
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
Aspect of the Dread Knight
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 29 s
- Cast range
- 200 m
- Duration
- 16 s(32 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +8 Leadership
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
Doom & Darkness
Hex
- Winds of Magic
- 5(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 36 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -16 Leadership
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Soulblight
Hex (Area)
- Winds of Magic
- 7(13)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 20 s(40 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -25% Armour-Piercing Weapon Damage
- -25% Base Weapon Damage
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
Spirit Leech
Direct Damage
- Winds of Magic
- 8(11)
- Cooldown
- 32 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
The Fate of Bjuna
Direct Damage
- Winds of Magic
- 22
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 18 s
- Wind-up
- 5 s
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
The Purple Sun of Xereus
Vortex · magical
- Winds of Magic
- 18(24)
- Cooldown
- 54 s
- Cast range
- 150 m
- Duration
- 11 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 15 damage per second (11 armour-piercing) for 11 s, radius 12 mOvercast: 15 damage per second (11 armour-piercing) for 22 s, radius 12 m
- Good against armour
- Huge, randomly-moving area of effect
- Strong vs multiple units
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
Final Transmutation
Direct Damage (Area)
- Winds of Magic
- 17(26)
- Cooldown
- 54 s
- Cast range
- 100 m
- Duration
- 8 s(16 s)
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs a single unit
The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.
Gehenna's Golden Hounds
Vortex · magical
- Winds of Magic
- 8(12)
- Cooldown
- 45 s
- Cast range
- 150 m
- Duration
- 13 s(26 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 15 damage per second (8 armour-piercing) for 13 s, radius 7 mOvercast: 15 damage per second (8 armour-piercing) for 26 s, radius 10 m
- Medium, randomly-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
Glittering Robe
Augment
- Winds of Magic
- 5(10)
- Cooldown
- 42 s
- Cast range
- 200 m
- Duration
- 44 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +60 Armour
The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.
Plague of Rust
Hex
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 44 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -30 Armour
The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.
Searing Doom
Bombardment · magical
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 8 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 40 projectiles × 36 (12 armour-piercing), explosion 30Overcast: 80 projectiles × 36 (12 armour-piercing), explosion 30
- Causes moderate magical damage
- Medium strike area
- Strong vs a single unit
- Weak vs a single combatant
A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.
Transmutation of Lead
Hex (Area)
- Winds of Magic
- 11(16)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 50 s
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -30% Base Weapon Damage
The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.
Who casts Lore Pool of the Daemon Prince
Source: special_ability_groups (wh3_main_lore_daemon_prince), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.