Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of the Daemon Prince

The spell set of Daemon Prince · 36 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Blissful Rapture

Lore attribute (passive)

  • +12 Melee Attack
  • +4 Leadership
  • Triggers when casting spell

Whipped into a frenzy of ecstatic euphoria, all before the spellcaster are made oblivious to pain and defeat, driving them to even greater slaughter in Slaanesh's precious name.

Children of Nurgle

Lore attribute (passive)

  • Triggers when casting spell
  • Replenishes hit points of combatants

Kindly Grandfather Nurgle watches over His beloved offspring, nurturing their diseases to ensure they flourish and prosper.

Fires of Change

Lore attribute (passive)

  • +10 Damage Resistance
  • Triggers when casting spell

"Come, bathe in the purifying flames – be… different, be reborn anew from ash and bone."

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Life Leeching

Lore attribute (passive)

  • Triggers when casting spell

Spellcasters who practise Death Magic can channel the life force of foes into their spells.

Metalshifting

Lore attribute (passive)

  • +12% Armour-Piercing Weapon Damage
  • +12% Base Weapon Damage
  • Triggers when casting spell

Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Curse of the Leper

Augment

Winds of Magic
7(10)
Cooldown
43 s
Cast range
200 m
Duration
30 s
Wind-up
3 s
Overcast miscast
50%
  • +30 Armour
  • +14 Melee Damage Reflection
  • Reflects melee damage dealt to unit back at the attacker

As the caster speaks, his followers are blessed with resilience, whilst his enemies watch in horror as their limbs wither and drop off.

Fleshy Abundance

Regeneration

Winds of Magic
16(28)
Cooldown
54 s
Cast range
200 m
Duration
18 s
Wind-up
5 s
Overcast miscast
50%
  • Greatly replenishes hit points of combatants

The most repulsive growth spurt imaginable occurs – the wobbling mounds of fat sealing wounds as soon as they are formed.

Miasma of Pestilence

Hex

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m
Duration
21 s
Wind-up
1 s
Overcast miscast
50%
  • -40% Charge Bonus
  • -24 Melee Attack

The most putrescent vapour fills the air, loosening lunches and bowels, and causing violent, crippling vomiting seizures in nearby foes.

Blight Boil

Explosion · magical

Winds of Magic
13(18)
Cooldown
49 s
Cast range
200 m
Duration
1 s
Wind-up
5 s
Overcast miscast
50%
  • 48 damage per second (16 armour-piercing) for 1 s, radius 20 mOvercast: 72 damage per second (24 armour-piercing) for 1 s, radius 20 m
  • Huge explosion area

This filthy, pulsating blister rapidly grows before suddenly bursting, showering the enemy with its disgusting fluid and all the maladies contained within.

Rancid Visitations

Direct Damage

Winds of Magic
15(22)
Cooldown
43 s
Cast range
100 m
Duration
10 s(20 s)
Wind-up
3 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants

The enemy is gifted the Plague Lord's nightmarish necrosis, causing their skin to blacken and their internal organs to mulch.

Stream of Corruption

Breath · magical

Winds of Magic
5(8)
Cooldown
29 s
Cast range
100 m
Duration
3 s
Wind-up
1 s
Overcast miscast
50%
  • 24 damage per second (24 armour-piercing) for 3 s, radius 6 mOvercast: 36 damage per second (36 armour-piercing) for 3 s, radius 6 m
  • Long, thin, expanding, tear-shaped attack

A poisonous spurt of diseased gas and bile spews forth from the spellcaster's diseased lungs, drenching the enemy in vile, choking pus.

Acquiescence

Hex

Winds of Magic
6(8)
Cooldown
29 s
Cast range
200 m
Duration
25 s
Wind-up
1 s
Overcast miscast
50%
  • -25% Speed
  • -24 Melee Defence

The spellcaster's corrupting touch puts their victims into a blissful, euphoric state for a short time, rendering them little able to move, let alone defend themselves.

Hysterical Frenzy

Augment

Winds of Magic
8(12)
Cooldown
43 s
Cast range
200 m
Duration
28 s(56 s)
Wind-up
3 s
Overcast miscast
50%
  • +40 Melee Attack
  • +25% Armour-Piercing Weapon Damage
  • +25% Base Weapon Damage

The caster's victims are engulfed by a torrent of unreasoning emotion, excruciating pain and blissful rapture, causing them to embark on a riotous, clawing rampage.

Lash of Slaanesh

Breath · magical

Winds of Magic
6(9)
Cooldown
30 s
Cast range
100 m
Duration
6 s
Wind-up
1 s
Overcast miscast
50%
  • 12 damage per second (12 armour-piercing) for 0.5 s, radius 12 mOvercast: 24 damage per second (24 armour-piercing) for 0.5 s, radius 12 m
  • Expanding tear-shaped attack

The exquisite kiss of the Dark Prince's three-tailed whip strikes the enemy with a delicious fury.

Pavane of Slaanesh

Direct Damage

Winds of Magic
14(23)
Cooldown
38 s
Cast range
100 m
Duration
24 s(38 s)
Wind-up
3 s
Overcast miscast
50%
  • Strong vs units with 25 or more entities
  • Causes damage to combatants

Whistling one of Slaanesh’s perverse darkling dances causes the foe's bones to jerk spasmodically until they break.

Phantasmagoria

Hex (Area)

Winds of Magic
15(22)
Cooldown
54 s
Cast range
100 m
Duration
11 s(22 s)
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • -16 Leadership

A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths.

Slicing Shards

Bombardment · magical

Winds of Magic
12(18)
Cooldown
48 s
Cast range
200 m
Duration
9 s
Wind-up
5 s
Overcast miscast
50%
  • 60 projectiles × 80 (80 armour-piercing), explosion 60Overcast: 60 projectiles × 120 (120 armour-piercing), explosion 90
  • Large strike area

A mirror forms in the sky only to be shattered into a myriad of deadly shards that lacerate the enemy below.

Blue Fire of Tzeentch

Magic Missiles · magical, flaming

Winds of Magic
6(10)
Cooldown
28 s
Cast range
175 m
Wind-up
1 s
Overcast miscast
50%
  • 9 × 70 damage (20 armour-piercing), explosion 40Overcast: 9 × 90 damage (40 armour-piercing), explosion 50
  • Requires line of sight to the target
  • Good against large combatants
  • Poor penetration

With a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.

Glean Magic

Hex of the Winds

Winds of Magic
9(13)
Cooldown
44 s
Cast range
200 m
Duration
23 s(46 s)
Wind-up
3 s
Overcast miscast
50%
  • +15% Spell Mastery

Reaching into his enemy's mind, the spellcaster steals their sorcery for his own diabolical use.

Infernal Gateway

Vortex · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
200 m
Duration
17 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 15 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 15 s, radius 15 m
  • Huge, stationary area of effect

A portal to the Realm of Chaos opens; a magical tear in the mortal plane that sucks those nearby inside to face certain madness, if not their doom.

Pink Fire of Tzeentch

Breath · magical, flaming

Winds of Magic
6(10)
Cooldown
30 s
Cast range
100 m
Duration
2 s
Wind-up
1 s
Overcast miscast
50%
  • 16 damage per second for 2 s, radius 12 mOvercast: 32 damage per second for 2 s, radius 12 m
  • Expanding tear-shaped attack

A roiling tide of iridescent energy flows from the spellcaster, enveloping their enemies in a cone of searing magical flame.

Treason of Tzeentch

Hex (Area)

Winds of Magic
8(12)
Cooldown
45 s
Cast range
200 m
Duration
20 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -16 Leadership

The spellcaster whispers into the enemies' minds, subtly stoking the fires of mistrust and treachery.

Tzeentch's Firestorm

Vortex · magical, flaming

Winds of Magic
15(20)
Cooldown
51 s
Cast range
150 m
Duration
20 s
Wind-up
5 s
Overcast miscast
50%
  • 3 vortexes, 13 damage per second (4 armour-piercing) for 17 s, radius 7 mOvercast: 3 vortexes, 17 damage per second (8 armour-piercing) for 17 s, radius 7 m
  • Three damaging rifts spreading outwards
  • Small, randomly-moving area of effect

Blistering balls of scarlet flame emanate from the spellcaster to engulf the foe in deadly balefire.

Melkoth's Mystifying Miasma

Direct Damage

Winds of Magic
6(9)
Cooldown
29 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • -25% Speed
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

Okkam's Mindrazor

Augment

Winds of Magic
8(14)
Cooldown
46 s
Cast range
200 m
Duration
32 s
Wind-up
5 s
Overcast miscast
50%
  • +50% Armour-Piercing Weapon Damage
  • +50% Base Weapon Damage

The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.

Pit of Shades

Vortex · magical

Winds of Magic
15(22)
Cooldown
49 s
Cast range
200 m
Duration
13 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
  • Good against armour
  • Huge, stationary area of effect
  • Strong vs multiple units

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

The Enfeebling Foe

Hex

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
17 s(34 s)
Wind-up
1 s
Overcast miscast
50%
  • -24 Melee Attack
  • -24 Melee Defence

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

The Penumbral Pendulum

Wind · magical

Winds of Magic
12(16)
Cooldown
40 s
Cast range
200 m
Duration
2 s
Wind-up
3 s
Overcast miscast
50%
  • 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
  • Small, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

The Withering

Hex

Winds of Magic
5(11)
Cooldown
43 s
Cast range
200 m
Duration
40 s
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -8 Leadership

The Wizard destroys the foe from within, corroding their minds with doubt and crisis.

Aspect of the Dread Knight

Augment

Winds of Magic
4(8)
Cooldown
29 s
Cast range
200 m
Duration
16 s(32 s)
Wind-up
1 s
Overcast miscast
50%
  • +8 Leadership

An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.

Doom & Darkness

Hex

Winds of Magic
5(10)
Cooldown
43 s
Cast range
200 m
Duration
36 s
Wind-up
3 s
Overcast miscast
50%
  • -16 Leadership

Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.

Soulblight

Hex (Area)

Winds of Magic
7(13)
Cooldown
45 s
Cast range
200 m
Duration
20 s(40 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -25% Armour-Piercing Weapon Damage
  • -25% Base Weapon Damage

Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.

Spirit Leech

Direct Damage

Winds of Magic
8(11)
Cooldown
32 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

The Fate of Bjuna

Direct Damage

Winds of Magic
22
Cooldown
52 s
Cast range
100 m
Duration
18 s
Wind-up
5 s
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.

The Purple Sun of Xereus

Vortex · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
150 m
Duration
11 s
Wind-up
5 s
Overcast miscast
50%
  • 15 damage per second (11 armour-piercing) for 11 s, radius 12 mOvercast: 15 damage per second (11 armour-piercing) for 22 s, radius 12 m
  • Good against armour
  • Huge, randomly-moving area of effect
  • Strong vs multiple units

A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!

Final Transmutation

Direct Damage (Area)

Winds of Magic
17(26)
Cooldown
54 s
Cast range
100 m
Duration
8 s(16 s)
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs a single unit

The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.

Gehenna's Golden Hounds

Vortex · magical

Winds of Magic
8(12)
Cooldown
45 s
Cast range
150 m
Duration
13 s(26 s)
Wind-up
3 s
Overcast miscast
50%
  • 15 damage per second (8 armour-piercing) for 13 s, radius 7 mOvercast: 15 damage per second (8 armour-piercing) for 26 s, radius 10 m
  • Medium, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.

Glittering Robe

Augment

Winds of Magic
5(10)
Cooldown
42 s
Cast range
200 m
Duration
44 s
Wind-up
3 s
Overcast miscast
50%
  • +60 Armour

The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.

Plague of Rust

Hex

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
44 s
Wind-up
1 s
Overcast miscast
50%
  • -30 Armour

The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

Searing Doom

Bombardment · magical

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
8 s
Wind-up
1 s
Overcast miscast
50%
  • 40 projectiles × 36 (12 armour-piercing), explosion 30Overcast: 80 projectiles × 36 (12 armour-piercing), explosion 30
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs a single unit
  • Weak vs a single combatant

A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.

Transmutation of Lead

Hex (Area)

Winds of Magic
11(16)
Cooldown
47 s
Cast range
200 m
Duration
50 s
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • -24 Melee Attack
  • -30% Base Weapon Damage

The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.

Who casts Lore Pool of the Daemon Prince

Source: special_ability_groups (wh3_main_lore_daemon_prince), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.