Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Daemonsmith Sorcerer (Fire) unit card

Daemonsmith Sorcerer (Fire)

Hero· Wizard· 1 model at Ultra size

Health

3,748

bottom 19% of class

Armour

120

top 6% of class

Leadership

70

top 36% of class

Speed

32

bottom 5% of class

Melee attack

38

bottom 41% of class

Melee defence

36

top 45% of class

Weapon strength

220 base + 90 armour-piercing

310

bottom 33% of class

Charge bonus

16

bottom 13% of class

Ranged

Range

110 m

bottom 14% of class

Ammunition

45

top 40% of class

Missile damage

22 base + 64 AP, explosion 34 + 15 AP

135

bottom 17% of class

Reload time

10 s

top 40% of class

Damage per 10 s

135

bottom 2% of class

Attributes

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • ReforgeRegeneration · Restores the hitpoints of units with the Hell-Forged attributeactive
  • Infernal EngineerAugment (Area) · +15 Accuracy, +20 Reload Skillpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Daemonsmith Sorcerer (Fire) skill tree

35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Great Taurus
  2. Lammasu
  3. Bale Taurus
  4. Sorcerer's Curse
  5. Careful Casting
  6. Hashut's Scales
  7. Headdress of Zharr
  8. Immortality
  9. Mentor
  1. Infernal Engineer
  2. Reforge
  3. All Terrain Vehicle
  1. Fireball
  2. Cascading Fire-Cloak
  3. Kindleflame
  4. Flaming Sword of Rhuin
  5. The Burning Head
  6. Evasion
  7. Piercing Bolts of Burning
  8. Flame Storm
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Survivalist
  2. Always Ready
  3. Bandolier
  4. Expeditious Endeavour
  5. Piercing Shots
  6. Foe-Seeker
  1. Scouting
  2. Spread Corruption
  3. Steal Technology
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Every version of Daemonsmith Sorcerer (Fire)

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Chaos DwarfsWizard3,748112070323836310161,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire
Chaos DwarfsWizard6,05616070854048450401,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_lammasu
Chaos DwarfsWizard8,26617070905640540801,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_bale_taurus
Chaos DwarfsWizard6,67616070804628450801,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_great_taurus

Who can field it

  • The Legion of Azgorh

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.