
Daemonsmith Sorcerer (Fire) skill planner
35 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Great TaurusUnlocks at rank 10
Mount: Great TaurusAs creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands, save for when the Winds of Magic – and Aqshy specifically – are at their strongest. - LammasuUnlocks at rank 15
Mount: LammasuBelieved to be a rare mutation of the Great Taurus, the magical Lammasu are the living embodiment of the Dark Land's rage, exhaling sorcerous clouds to protect their riders. - Bale TaurusUnlocks at rank 19
Mount: Bale TaurusWreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves. - Sorcerer's CurseUnlocks at rank 17 · 2 levelsLevel 1
Miscast base chance: +10%
Physical resistance: 10%Level 2
Miscast base chance: +20%
Physical resistance: 20%Not with: Careful CastingBy which the foe slowly turns to stone, beginning with the feet, so they are all too aware of their terrible fate as it gradually unfolds. - Careful CastingUnlocks at rank 17 · 2 levelsLevel 1
Cooldown: -10% for Lore of Fire MagicLevel 2
Cooldown: -10% for Lore of Fire Magic
Winds of Magic cost: -10% for Lore of Fire spellsNot with: Sorcerer's CurseA modicum of care is just common sense when getting it wrong can find you trapped in another, infinitely worse dimension… - Hashut's ScalesUnlocks at rank 8
Spell resistance: 10%The Father of Darkness protects his children from sorcery through a variety of magical means, all of them twisted and obscure. - Headdress of ZharrUnlocks at rank 8
Missile resistance: 10%Having a thing for hats can be most useful when everyone keeps aiming at your head… - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Infernal EngineerUnlocks at rank 10
Passive ability: "Infernal Engineer"There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection. - ReforgeUnlocks at rank 10
Ability: "Reforge"By which even those born of fire and flame, deep within the forge, can be healed. - All Terrain VehicleUnlocks at rank 10
Attribute: Strider for War Machine units (own army)
Attribute: Vanguard Deployment for War Machine units (own army)Tuned to perfection in the broiling-hot machine shops of Zharr-Naggrund, this machine will get its occupants into the thick of it and out again, no matter the lay of the land.
- Fireball2 levelsLevel 1
Overcast spell: "Fireball Upgraded"
Cooldown: -30% to "Fireball"Level 2
Miscast base chance: -15% for "Fireball Upgraded"
Overcast spell: "Fireball Upgraded"
Winds of Magic cost: -1 for "Fireball"
Winds of Magic cost: -2 for "Fireball Upgraded"
Cooldown: -50% to "Fireball" - Cascading Fire-Cloak2 levelsLevel 1
Spell: "Cascading Fire Cloak"Level 2
Winds of Magic cost: -1 for "Cascading Fire Cloak"
Cooldown: -50% to "Cascading Fire Cloak"
Spell: "Cascading Fire Cloak"Requires: Fireball - Kindleflame
Passive ability: "Kindleflame"Requires: Fireball - Flaming Sword of Rhuin3 levelsLevel 1
Spell: "Flaming Sword of Rhuin"Level 2
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Cooldown: -30% to "Flaming Sword of Rhuin"Level 3
Miscast base chance: -15% for "Flaming Sword of Rhuin Upgraded"
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin Upgraded"
Cooldown: -50% to "Flaming Sword of Rhuin"Requires: Fireball - The Burning Head3 levelsLevel 1
Spell: "The Burning Head"Level 2
Overcast spell: "The Burning Head Upgraded"
Cooldown: -30% to "The Burning Head"Level 3
Miscast base chance: -15% for "The Burning Head Upgraded"
Overcast spell: "The Burning Head Upgraded"
Winds of Magic cost: -2 for "The Burning Head"
Winds of Magic cost: -3 for "The Burning Head Upgraded"
Cooldown: -50% to "The Burning Head"Requires: Fireball - Evasion
Passive ability: "Evasion"Requires all: Kindleflame, Cascading Fire-Cloak, Flaming Sword of Rhuin, The Burning Head - Piercing Bolts of Burning3 levelsLevel 1
Spell: "Piercing Bolts of Burning"Level 2
Overcast spell: "Piercing Bolts of Burning Upgraded"
Cooldown: -30% to "Piercing Bolts of Burning"Level 3
Miscast base chance: -15% for "Piercing Bolts of Burning Upgraded"
Overcast spell: "Piercing Bolts of Burning Upgraded"
Winds of Magic cost: -2 for "Piercing Bolts of Burning"
Winds of Magic cost: -3 for "Piercing Bolts of Burning Upgraded"
Cooldown: -50% to "Piercing Bolts of Burning"Requires: Evasion - Flame Storm3 levelsLevel 1
Spell: "Flame Storm"Level 2
Overcast spell: "Flame Storm Upgraded"
Cooldown: -30% to "Flame Storm"Level 3
Miscast base chance: -15% for "Flame Storm Upgraded"
Overcast spell: "Flame Storm Upgraded"
Winds of Magic cost: -3 for "Flame Storm"
Winds of Magic cost: -3 for "Flame Storm Upgraded"
Cooldown: -50% to "Flame Storm"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Piercing Bolts of Burning, Flame Storm
- Survivalist
Hit points: +5%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Always Ready3 levelsLevel 1
Reload time reduction: +5%Level 2
Reload time reduction: +10%Level 3
Reload time reduction: +15%Requires: SurvivalistDeath is always just a shot away. - Bandolier3 levelsLevel 1
Ammunition: +10%Level 2
Ammunition: +20%Level 3
Ammunition: +30%Requires: SurvivalistProfessional soldiery means never running out of ammo at the crucial moment. - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: SurvivalistWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Piercing Shots3 levelsLevel 1
Explosive missile damage: +5%
Missile strength: +5%Level 2
Explosive missile damage: +10%
Missile strength: +10%Level 3
Explosive missile damage: +15%
Missile strength: +15%Requires: SurvivalistWhat use armour, or even magical defences, against such powerful ordnance? - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Always Ready, Bandolier, Expeditious Endeavour, Piercing ShotsFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.