
Chaos Sorcerer (Fire)
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Sorcerer (Fire) is Warriors of Chaos hero: 3,520 HP, armour 80, melee attack 42, melee defence 40, weapon strength 315. It costs 1,000 in the campaign and 400 in multiplayer. Unit key wh_main_chs_cha_chaos_sorcerer_fire_0. Patch 9.0.4, from the game's data tables.
Health
3,520
Armour
80
Leadership
60
Speed
33
Melee attack
42
Melee defence
40
Weapon strength
220 base + 95 armour-piercing
315
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Chaos Sorcerer (Fire) skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Chaos Sorcerer (Fire)'s skills
- Chaos SteedChaos SteedUnlocks at rank 4
- Mount: Chaos Steed
- Chaos WarshrineChaos WarshrineUnlocks at rank 14
- Mount: Warshrine
- ManticoreManticoreUnlocks at rank 18
- Mount: Manticore
- Mage's InfluenceMage's Influence3 levelsLevel 1
- Khorne Authority: -1 (Hero's army)
- Undivided Authority: +1 (Hero's army)
- Khorne Authority: -1 (Hero's army)
- Undivided Authority: +2 (Hero's army)
- Khorne Authority: -1 (Hero's army)
- Undivided Authority: +3 (Hero's army)
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Unblinking VigilanceUnblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
- Enemy Hero action success chance: -5%
- Ambush defence chance: +10% (Hero's army)
- Enemy Hero action success chance: -10%
- Campaign line of sight: +25%
- Ambush defence chance: +15% (Hero's army)
- Prolific SpellcastingProlific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
- Winds of Magic power reserve capacity: +5 (Hero's army)
- Winds of Magic power reserve: +3 per turn (Hero's army)
- Winds of Magic power reserve capacity: +8 (Hero's army)
- Targeting range: +10% for spells
- Winds of Magic power reserve: +5 per turn (Hero's army)
- Winds of Magic power reserve capacity: +10 (Hero's army)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- FireballFireball2 levelsLevel 1
- Overcast spell: "Fireball Upgraded"
- Cooldown: -30% to "Fireball"
- Miscast base chance: -15% for "Fireball Upgraded"
- Overcast spell: "Fireball Upgraded"
- Winds of Magic cost: -1 for "Fireball"
- Winds of Magic cost: -2 for "Fireball Upgraded"
- Cooldown: -50% to "Fireball"
- KindleflameKindleflame
- Passive ability: "Kindleflame"
- Cascading Fire-CloakCascading Fire-Cloak2 levelsLevel 1
- Spell: "Cascading Fire Cloak"
- Winds of Magic cost: -1 for "Cascading Fire Cloak"
- Cooldown: -50% to "Cascading Fire Cloak"
- Spell: "Cascading Fire Cloak"
- Flaming Sword of RhuinFlaming Sword of Rhuin3 levelsLevel 1
- Spell: "Flaming Sword of Rhuin"
- Overcast spell: "Flaming Sword of Rhuin Upgraded"
- Cooldown: -30% to "Flaming Sword of Rhuin"
- Miscast base chance: -15% for "Flaming Sword of Rhuin Upgraded"
- Overcast spell: "Flaming Sword of Rhuin Upgraded"
- Winds of Magic cost: -2 for "Flaming Sword of Rhuin"
- Winds of Magic cost: -2 for "Flaming Sword of Rhuin Upgraded"
- Cooldown: -50% to "Flaming Sword of Rhuin"
- The Burning HeadThe Burning Head3 levelsLevel 1
- Spell: "The Burning Head"
- Overcast spell: "The Burning Head Upgraded"
- Cooldown: -30% to "The Burning Head"
- Miscast base chance: -15% for "The Burning Head Upgraded"
- Overcast spell: "The Burning Head Upgraded"
- Winds of Magic cost: -2 for "The Burning Head"
- Winds of Magic cost: -3 for "The Burning Head Upgraded"
- Cooldown: -50% to "The Burning Head"
- EvasionEvasion
- Passive ability: "Evasion"
- Piercing Bolts of BurningPiercing Bolts of Burning3 levelsLevel 1
- Spell: "Piercing Bolts of Burning"
- Overcast spell: "Piercing Bolts of Burning Upgraded"
- Cooldown: -30% to "Piercing Bolts of Burning"
- Miscast base chance: -15% for "Piercing Bolts of Burning Upgraded"
- Overcast spell: "Piercing Bolts of Burning Upgraded"
- Winds of Magic cost: -2 for "Piercing Bolts of Burning"
- Winds of Magic cost: -3 for "Piercing Bolts of Burning Upgraded"
- Cooldown: -50% to "Piercing Bolts of Burning"
- Flame StormFlame Storm3 levelsLevel 1
- Spell: "Flame Storm"
- Overcast spell: "Flame Storm Upgraded"
- Cooldown: -30% to "Flame Storm"
- Miscast base chance: -15% for "Flame Storm Upgraded"
- Overcast spell: "Flame Storm Upgraded"
- Winds of Magic cost: -3 for "Flame Storm"
- Winds of Magic cost: -3 for "Flame Storm Upgraded"
- Cooldown: -50% to "Flame Storm"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Warrior WizardWarrior WizardUnlocks at rank 5
- Melee attack: +5
- Melee defence: +5
- Weapon strength: +20%
- SpellslingerSpellslingerUnlocks at rank 5
- Cooldown: -15% to spells
- Unmoving MageUnmoving MageUnlocks at rank 5
- Spell resistance: 10%
- Miscast base chance: -15%
- Hit points: +6%
- Ruinous WrathRuinous WrathUnlocks at rank 7
- Enables magical attacks
- Weapon strength: +10%
- Ruinous LeadershipRuinous LeadershipUnlocks at rank 7
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Ruinous UnityRuinous UnityUnlocks at rank 7
- Undivided Authority: +1 (Hero's army)
- Armour: +10
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Chaos Sorcerer (Fire)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosWizard | 3,520 | 1 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | 1,000 | 250 | wh_main_chs_cha_chaos_sorcerer_fire_0 |
| Warriors of ChaosWizard | 5,112 | 1 | 80 | 60 | 85 | 40 | 34 | 445 | 50 | 1,200 | 300 | wh_main_chs_cha_chaos_sorcerer_fire_9 |
| Warriors of ChaosWizard | 3,976 | 1 | 100 | 60 | 78 | 42 | 40 | 315 | 40 | 1,100 | 275 | wh_main_chs_cha_chaos_sorcerer_fire_10 |
| Warriors of ChaosWizard | 11,250 | 1 | 60 | 60 | 38 | 35 | 30 | 375 | 25 | 1,000 | 425 | wh3_dlc20_chs_cha_chaos_sorcerer_fire_warshrine |
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh_dlc01_chs_cha_chaos_sorcerer_fire_8, wh_main_chs_cha_chaos_sorcerer_fire_7).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.