Infernal Guard (Great Weapons)
Melee infantry· Great Axe Infantry· Tier 3· 100 models at Ultra size
Health
90 per model
9,000
Armour
100
Leadership
80
Speed
26
Melee attack
32
Melee defence
46
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
18
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.