The Ice-Forged Legion (Hellcannons)
War machine· Siege Artillery· Tier 5· 4 models (crew of 48) at Ultra sizeRegiment of Renown
Comes with Norsca(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Ice-Forged Legion (Hellcannons) are Norsca and Chaos Dwarfs war machine: 15,828 HP across 4 models, armour 30, melee attack 18, melee defence 14, weapon strength 28, range 420 m, missile damage 1,513 per 10 s for the whole unit. It costs 3,200 in the campaign and in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_art_hellcannon_battery. Patch 9.0.4, from the game's data tables.
Health
3,957 per model
15,828
Armour
30
Leadership
70
Speed
20
Melee attack
18
Melee defence
14
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
5
Ranged
Range
420 m
Ammunition
40
Missile damage
72 base + 262 AP, explosion 30 + 90 AP
454
Reload time
12 s
Damage per 10 s
378
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Counters
Good against
- Heavily armoured units — 262 of 334 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Lightly armoured units without shields — 1,513 missile damage per 10 s (whole unit)e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Curs'd Ettin, Marauder Bearmen (Great Weapons)
- Light infantry-sized units — large, mass 2,120e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Chaos Dwarfs · The Legion of Azgorh · extended roster
- Norsca · World Walkers · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.