Health
67 per model
6,030
bottom 39% of class
Armour
15
bottom 6% of class
Leadership
50
bottom 14% of class
Speed
35
bottom 43% of class
Melee attack
36
top 17% of class
Melee defence
20
bottom 27% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 49% of class
Charge bonus
12
top 35% of class
Ranged
Range
80 m
bottom 8% of class
Ammunition
12
bottom 9% of class
Missile damage
6 base + 22 AP
28
top 27% of class
Reload time
8 s
bottom 10% of class
Damage per 10 s
35
top 24% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.