Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Marauder Hunters unit card

Marauder Hunters

Missile infantry· Close-Quarters Infantry· Tier 2· 90 models at Ultra size

Health

67 per model

6,030

bottom 39% of class

Armour

15

bottom 6% of class

Leadership

50

bottom 14% of class

Speed

35

bottom 43% of class

Melee attack

36

top 17% of class

Melee defence

20

bottom 27% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

12

top 35% of class

Ranged

Range

80 m

bottom 8% of class

Ammunition

12

bottom 9% of class

Missile damage

6 base + 22 AP

28

top 27% of class

Reload time

8 s

bottom 10% of class

Damage per 10 s

35

top 24% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • RageAugment · +5 Melee Attack, +8 Leadership…passive

Who can field it

  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.