Hobgoblin Wolf Raiders (Bows)
Melee cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Health
69 per model
4,140
Armour
45
Leadership
40
Speed
92
Melee attack
18
Melee defence
18
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
20
Ranged
Range
140 m
Ammunition
20
Missile damage
14 base + 3 AP
17
Reload time
10 s
Damage per 10 s
17
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Cowardly DespoilersAugment · +25% Base Weapon DamagepassiveCowardly DespoilersAugment+25% Base Weapon DamagePassiveStick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
Malign AuthorityAugment · +8 LeadershippassiveMalign AuthorityAugment+8 LeadershipPassive"Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.