
Hobgoblin Wolf Raiders (Bows)
Melee cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hobgoblin Wolf Raiders (Bows) are Chaos Dwarfs melee cavalry: 4,140 HP across 60 models, armour 45, melee attack 18, melee defence 18, weapon strength 24, range 140 m, missile damage 1,020 per 10 s for the whole unit. It costs 575 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bows. Patch 9.0.4, from the game's data tables.
Health
69 per model
4,140
Armour
45
Leadership
40
Speed
92
Melee attack
18
Melee defence
18
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
20
Ranged
Range
140 m
Ammunition
20
Missile damage
14 base + 3 AP
17
Reload time
10 s
Damage per 10 s
17
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Cowardly DespoilersAugment · +25% Base Weapon DamagepassiveCowardly DespoilersAugment+25% Base Weapon DamagePassiveStick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,020 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Chaos Dwarfs: Infernal Ironsworn, Chaos Dwarf Blunderbusses
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Corpse Cart (Balefire) (38.35× faster), Corpse Cart (Unholy Lodestone) (38.35× faster), Snotling Pump Wagons (Flappas) (3.03× faster)
Loses to, at a similar price: Forest Goblin Spider Riders (5.07× slower), Feral Cold Ones (4.70× slower), Nehekharan Horsemen (4.34× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 575 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.