The Immortals (Infernal Ironsworn)
Melee infantry· Magical Axe Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown
Health
106 per model
10,600
Armour
125
Leadership
95
Speed
26
Melee attack
52
Melee defence
60
Weapon strength
36 base + 18 armour-piercing, +14 vs infantry
54
Charge bonus
26
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Unyielding Assault
This unit can never have its Melee Attack reduced during battle.
Abilities
Undying WillAugment · Entities cannot die while ability is activepassiveUndying WillAugmentEntities cannot die while ability is activePassiveUnshakeable, unassailable strength of will can hold back anything, even death itself.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.