
The Immortals (Infernal Ironsworn)
Melee infantry· Magical Axe Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Immortals (Infernal Ironsworn) are Chaos Dwarfs melee infantry: 10,600 HP across 100 models, armour 125, melee attack 52, melee defence 60, weapon strength 54. It costs 1,650 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_infernal_ironsworn_ror. Patch 9.0.4, from the game's data tables.
Health
106 per model
10,600
Armour
125
Leadership
95
Speed
26
Melee attack
52
Melee defence
60
Weapon strength
36 base + 18 armour-piercing, +14 vs infantry
54
Charge bonus
26
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unyielding Assault
This unit can never have its Melee Attack reduced during battle.
Abilities
- Undying WillAugment · Entities cannot die while ability is activepassiveUndying WillAugmentEntities cannot die while ability is activePassiveUnshakeable, unassailable strength of will can hold back anything, even death itself.
Counters
Good against
- Infantry-sized units — bonus vs infantry 14e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Chaos Dwarfs: Orc Labourers, Infernal Guard
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Lahmian Handmaidens (Death) (8.34× faster), Ironbreakers (5.44× faster), Lahmian Handmaidens (Shadows) (5.34× faster)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,650 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.