Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Immortals (Infernal Ironsworn) unit card

The Immortals (Infernal Ironsworn)

Melee infantry· Magical Axe Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Health

106 per model

10,600

top 10% of class

Armour

125

top 2% of class

Leadership

95

top 8% of class

Speed

26

bottom 2% of class

Melee attack

52

top 5% of class

Melee defence

60

top 4% of class

Weapon strength

36 base + 18 armour-piercing, +14 vs infantry

54

top 12% of class

Charge bonus

26

top 30% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Unyielding Assault

    This unit can never have its Melee Attack reduced during battle.

Abilities

  • Undying WillAugment · Entities cannot die while ability is activepassive

Who can field it

  • The Legion of Azgorh

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.