Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Infernal Guard unit card

Infernal Guard

Melee infantry· Axe Infantry· Tier 3· 100 models at Ultra size

Health

90 per model

9,000

bottom 48% of class

Armour

shield blocks 55% of frontal missiles

100

top 19% of class

Leadership

80

top 32% of class

Speed

26

bottom 2% of class

Melee attack

32

bottom 39% of class

Melee defence

56

top 7% of class

Weapon strength

31 base + 11 armour-piercing

42

top 35% of class

Charge bonus

12

bottom 29% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Who can field it

  • The Legion of Azgorh

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.