
Daemonsmith Sorcerer (Metal)
Hero· Wizard· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Daemonsmith Sorcerer (Metal) is Chaos Dwarfs hero: 3,748 HP, armour 120, melee attack 38, melee defence 36, weapon strength 310, range 110 m, missile damage 135 per 10 s for the whole unit. It costs 1,000 in the campaign and 550 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal. Patch 9.0.4, from the game's data tables.
Health
3,748
Armour
120
Leadership
70
Speed
32
Melee attack
38
Melee defence
36
Weapon strength
220 base + 90 armour-piercing
310
Charge bonus
16
Ranged
Range
110 m
Ammunition
45
Missile damage
22 base + 64 AP, explosion 34 + 15 AP
135
Reload time
10 s
Damage per 10 s
135
Attributes
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- ReforgeRegeneration · Restores the hitpoints of units with the Hell-Forged attributeactiveReforgeRegenerationRestores the hitpoints of units with the Hell-Forged attributeCooldown 60 s · Duration 19 s · 2 usesBy which even those born of fire and flame, deep within the forge, can be healed.
- Infernal EngineerAugment (Area) · +15 Accuracy, +20 Reload SkillpassiveInfernal EngineerAugment (Area)+15 Accuracy+20 Reload SkillPassive · Range 35 mThere are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 64 of 86 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 135 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Daemonsmith Sorcerer (Metal) skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Daemonsmith Sorcerer (Metal)'s skills
- Great TaurusGreat TaurusUnlocks at rank 10
- Mount: Great Taurus
- LammasuLammasuUnlocks at rank 15
- Mount: Lammasu
- Bale TaurusBale TaurusUnlocks at rank 19
- Mount: Bale Taurus
- Sorcerer's CurseSorcerer's CurseUnlocks at rank 17 · 2 levelsLevel 1
- Miscast base chance: +10%
- Physical resistance: 10%
- Miscast base chance: +20%
- Physical resistance: 20%
- Careful CastingCareful CastingUnlocks at rank 17 · 2 levelsLevel 1
- Cooldown: -10% for Lore of Metal Magic
- Winds of Magic cost: -10% for Lore of Metal spells
- Cooldown: -10% for Lore of Metal Magic
- Hashut's ScalesHashut's ScalesUnlocks at rank 8
- Spell resistance: 10%
- Headdress of ZharrHeaddress of ZharrUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Infernal EngineerInfernal EngineerUnlocks at rank 10
- Passive ability: "Infernal Engineer"
- ReforgeReforgeUnlocks at rank 10
- Ability: "Reforge"
- All Terrain VehicleAll Terrain VehicleUnlocks at rank 10
- Attribute: Strider for War Machine units (own army)
- Attribute: Vanguard Deployment for War Machine units (own army)
- Searing DoomSearing Doom2 levelsLevel 1
- Overcast spell: "Searing Doom Upgraded"
- Cooldown: -30% to "Searing Doom"
- Miscast base chance: -15% for "Searing Doom Upgraded"
- Overcast spell: "Searing Doom Upgraded"
- Winds of Magic cost: -1 for "Searing Doom"
- Winds of Magic cost: -2 for "Searing Doom Upgraded"
- Cooldown: -50% to "Searing Doom"
- Plague of RustPlague of Rust3 levelsLevel 1
- Spell: "Plague of Rust"
- Overcast spell: "Plague of Rust Upgraded"
- Cooldown: -30% to "Plague of Rust"
- Miscast base chance: -15% for "Plague of Rust Upgraded"
- Overcast spell: "Plague of Rust Upgraded"
- Winds of Magic cost: -1 for "Plague of Rust"
- Winds of Magic cost: -1 for "Plague of Rust Upgraded"
- Cooldown: -50% to "Plague of Rust"
- MetalshiftingMetalshifting
- Passive ability: "Metalshifting"
- Glittering RobeGlittering Robe3 levelsLevel 1
- Spell: "Glittering Robe"
- Overcast spell: "Glittering Robe Upgraded"
- Cooldown: -30% to "Glittering Robe"
- Miscast base chance: -15% for "Glittering Robe Upgraded"
- Overcast spell: "Glittering Robe Upgraded"
- Winds of Magic cost: -1 for "Glittering Robe"
- Winds of Magic cost: -2 for "Glittering Robe Upgraded"
- Cooldown: -50% to "Glittering Robe"
- Gehenna's Golden HoundsGehenna's Golden Hounds3 levelsLevel 1
- Spell: "Gehenna's Golden Hounds"
- Overcast spell: "Gehenna's Golden Hounds Upgraded"
- Cooldown: -30% to "Gehenna's Golden Hounds"
- Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
- Overcast spell: "Gehenna's Golden Hounds Upgraded"
- Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
- Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
- Cooldown: -50% to "Gehenna's Golden Hounds"
- EvasionEvasion
- Passive ability: "Evasion"
- Transmutation of LeadTransmutation of Lead3 levelsLevel 1
- Spell: "Transmutation of Lead"
- Overcast spell: "Transmutation of Lead Upgraded"
- Cooldown: -30% to "Transmutation of Lead"
- Miscast base chance: -15% for "Transmutation of Lead Upgraded"
- Overcast spell: "Transmutation of Lead Upgraded"
- Winds of Magic cost: -2 for "Transmutation of Lead"
- Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
- Cooldown: -50% to "Transmutation of Lead"
- Final TransmutationFinal Transmutation3 levelsLevel 1
- Spell: "Final Transmutation"
- Overcast spell: "Final Transmutation Upgraded"
- Cooldown: -30% to "Final Transmutation"
- Miscast base chance: -15% for "Final Transmutation Upgraded"
- Overcast spell: "Final Transmutation Upgraded"
- Winds of Magic cost: -2 for "Final Transmutation"
- Winds of Magic cost: -4 for "Final Transmutation Upgraded"
- Cooldown: -50% to "Final Transmutation"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- SurvivalistSurvivalist
- Hit points: +5%
- Always ReadyAlways Ready3 levelsLevel 1
- Reload time reduction: +5%
- Reload time reduction: +10%
- Reload time reduction: +15%
- BandolierBandolier3 levelsLevel 1
- Ammunition: +10%
- Ammunition: +20%
- Ammunition: +30%
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Piercing ShotsPiercing Shots3 levelsLevel 1
- Explosive missile damage: +5%
- Missile strength: +5%
- Explosive missile damage: +10%
- Missile strength: +10%
- Explosive missile damage: +15%
- Missile strength: +15%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Daemonsmith Sorcerer (Metal)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsWizard | 3,748 | 1 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal |
| Chaos DwarfsWizard | 6,056 | 1 | 60 | 70 | 85 | 40 | 48 | 450 | 40 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_lammasu |
| Chaos DwarfsWizard | 8,266 | 1 | 70 | 70 | 90 | 56 | 40 | 540 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_bale_taurus |
| Chaos DwarfsWizard | 6,676 | 1 | 60 | 70 | 80 | 46 | 28 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_great_taurus |
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.