
Health
3,748
Armour
120
Leadership
70
Speed
32
Melee attack
38
Melee defence
36
Weapon strength
220 base + 90 armour-piercing
310
Charge bonus
16
Ranged
Range
110 m
Ammunition
45
Missile damage
22 base + 64 AP, explosion 34 + 15 AP
135
Reload time
10 s
Damage per 10 s
135
Attributes

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
ReforgeRegeneration · Restores the hitpoints of units with the Hell-Forged attributeactiveReforgeRegenerationRestores the hitpoints of units with the Hell-Forged attributeCooldown 60 s · Duration 19 s · 2 usesBy which even those born of fire and flame, deep within the forge, can be healed.
Infernal EngineerAugment (Area) · +15 Accuracy, +20 Reload SkillpassiveInfernal EngineerAugment (Area)+15 Accuracy+20 Reload SkillPassive · Range 35 mThere are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Daemonsmith Sorcerer (Metal) skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Great TaurusGreat Taurus
Mount: Great Taurus
LammasuLammasu
Mount: Lammasu
Bale TaurusBale Taurus
Mount: Bale Taurus
Sorcerer's CurseSorcerer's Curse2 levelsLevel 1
Miscast base chance: +10%
Physical resistance: 10%
Miscast base chance: +20%
Physical resistance: 20%
Careful CastingCareful Casting2 levelsLevel 1
Cooldown: -10% for Lore of Metal Magic
Winds of Magic cost: -10% for Lore of Metal spells
Cooldown: -10% for Lore of Metal Magic
Hashut's ScalesHashut's Scales
Spell resistance: 10%
Headdress of ZharrHeaddress of Zharr
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Infernal EngineerInfernal Engineer
Passive ability: "Infernal Engineer"
ReforgeReforge
Ability: "Reforge"
All Terrain VehicleAll Terrain Vehicle
Attribute: Strider for War Machine units (own army)
Attribute: Vanguard Deployment for War Machine units (own army)
Searing DoomSearing Doom2 levelsLevel 1
Overcast spell: "Searing Doom Upgraded"
Cooldown: -30% to "Searing Doom"
Miscast base chance: -15% for "Searing Doom Upgraded"
Overcast spell: "Searing Doom Upgraded"
Winds of Magic cost: -1 for "Searing Doom"
Winds of Magic cost: -2 for "Searing Doom Upgraded"
Cooldown: -50% to "Searing Doom"
Plague of RustPlague of Rust3 levelsLevel 1
Spell: "Plague of Rust"
Overcast spell: "Plague of Rust Upgraded"
Cooldown: -30% to "Plague of Rust"
Miscast base chance: -15% for "Plague of Rust Upgraded"
Overcast spell: "Plague of Rust Upgraded"
Winds of Magic cost: -1 for "Plague of Rust"
Winds of Magic cost: -1 for "Plague of Rust Upgraded"
Cooldown: -50% to "Plague of Rust"
MetalshiftingMetalshifting
Passive ability: "Metalshifting"
Glittering RobeGlittering Robe3 levelsLevel 1
Spell: "Glittering Robe"
Overcast spell: "Glittering Robe Upgraded"
Cooldown: -30% to "Glittering Robe"
Miscast base chance: -15% for "Glittering Robe Upgraded"
Overcast spell: "Glittering Robe Upgraded"
Winds of Magic cost: -1 for "Glittering Robe"
Winds of Magic cost: -2 for "Glittering Robe Upgraded"
Cooldown: -50% to "Glittering Robe"
Gehenna's Golden HoundsGehenna's Golden Hounds3 levelsLevel 1
Spell: "Gehenna's Golden Hounds"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Cooldown: -30% to "Gehenna's Golden Hounds"
Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
Cooldown: -50% to "Gehenna's Golden Hounds"
EvasionEvasion
Passive ability: "Evasion"
Transmutation of LeadTransmutation of Lead3 levelsLevel 1
Spell: "Transmutation of Lead"
Overcast spell: "Transmutation of Lead Upgraded"
Cooldown: -30% to "Transmutation of Lead"
Miscast base chance: -15% for "Transmutation of Lead Upgraded"
Overcast spell: "Transmutation of Lead Upgraded"
Winds of Magic cost: -2 for "Transmutation of Lead"
Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
Cooldown: -50% to "Transmutation of Lead"
Final TransmutationFinal Transmutation3 levelsLevel 1
Spell: "Final Transmutation"
Overcast spell: "Final Transmutation Upgraded"
Cooldown: -30% to "Final Transmutation"
Miscast base chance: -15% for "Final Transmutation Upgraded"
Overcast spell: "Final Transmutation Upgraded"
Winds of Magic cost: -2 for "Final Transmutation"
Winds of Magic cost: -4 for "Final Transmutation Upgraded"
Cooldown: -50% to "Final Transmutation"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
SurvivalistSurvivalist
Hit points: +5%
Always ReadyAlways Ready3 levelsLevel 1
Reload time reduction: +5%
Reload time reduction: +10%
Reload time reduction: +15%
BandolierBandolier3 levelsLevel 1
Ammunition: +10%
Ammunition: +20%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Piercing ShotsPiercing Shots3 levelsLevel 1
Explosive missile damage: +5%
Missile strength: +5%
Explosive missile damage: +10%
Missile strength: +10%
Explosive missile damage: +15%
Missile strength: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Daemonsmith Sorcerer (Metal)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsWizard | 3,748 | 1 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal |
| Chaos DwarfsWizard | 6,056 | 1 | 60 | 70 | 85 | 40 | 48 | 450 | 40 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_lammasu |
| Chaos DwarfsWizard | 8,266 | 1 | 70 | 70 | 90 | 56 | 40 | 540 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_bale_taurus |
| Chaos DwarfsWizard | 6,676 | 1 | 60 | 70 | 80 | 46 | 28 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_great_taurus |
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.