Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Daemonsmith Sorcerer (Metal) unit card

Daemonsmith Sorcerer (Metal)

Hero· Wizard· 1 model at Ultra size

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Skill tree →Duel it in the combat calculator →

Daemonsmith Sorcerer (Metal) is Chaos Dwarfs hero: 3,748 HP, armour 120, melee attack 38, melee defence 36, weapon strength 310, range 110 m, missile damage 135 per 10 s for the whole unit. It costs 1,000 in the campaign and 550 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal. Patch 9.0.4, from the game's data tables.

Health

3,748

bottom 19% of class

Armour

120

top 6% of class

Leadership

70

top 36% of class

Speed

32

bottom 5% of class

Melee attack

38

bottom 41% of class

Melee defence

36

top 45% of class

Weapon strength

220 base + 90 armour-piercing

310

bottom 33% of class

Charge bonus

16

bottom 13% of class

Ranged

Range

110 m

bottom 14% of class

Ammunition

45

top 40% of class

Missile damage

22 base + 64 AP, explosion 34 + 15 AP

135

bottom 17% of class

Reload time

10 s

bottom 17% of class

Damage per 10 s

135

bottom 2% of class

Attributes

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • ReforgeRegeneration · Restores the hitpoints of units with the Hell-Forged attributeactive
  • Infernal EngineerAugment (Area) · +15 Accuracy, +20 Reload Skillpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Daemonsmith Sorcerer (Metal) skill tree

35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Daemonsmith Sorcerer (Metal)'s skills

  1. Great Taurus
  2. Lammasu
  3. Bale Taurus
  4. Sorcerer's Curse
  5. Careful Casting
  6. Hashut's Scales
  7. Headdress of Zharr
  8. Immortality
  9. Mentor
  1. Infernal Engineer
  2. Reforge
  3. All Terrain Vehicle
  1. Searing Doom
  2. Plague of Rust
  3. Metalshifting
  4. Glittering Robe
  5. Gehenna's Golden Hounds
  6. Evasion
  7. Transmutation of Lead
  8. Final Transmutation
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Survivalist
  2. Always Ready
  3. Bandolier
  4. Expeditious Endeavour
  5. Piercing Shots
  6. Foe-Seeker
  1. Scouting
  2. Spread Corruption
  3. Steal Technology
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Every version of Daemonsmith Sorcerer (Metal)

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Chaos DwarfsWizard3,748112070323836310161,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal
Chaos DwarfsWizard6,05616070854048450401,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_lammasu
Chaos DwarfsWizard8,26617070905640540801,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_bale_taurus
Chaos DwarfsWizard6,67616070804628450801,000250wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_great_taurus

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.