Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Metal

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Metalshifting

Lore attribute (passive)

  • +12% Armour-Piercing Weapon Damage
  • +12% Base Weapon Damage
  • Triggers when casting spell

Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Final Transmutation

Direct Damage (Area)

Winds of Magic
17(26)
Cooldown
54 s
Cast range
100 m
Duration
8 s(16 s)
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs a single unit

The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.

Gehenna's Golden Hounds

Vortex · magical

Winds of Magic
8(12)
Cooldown
45 s
Cast range
150 m
Duration
13 s(26 s)
Wind-up
3 s
Overcast miscast
50%
  • 15 damage per second (8 armour-piercing) for 13 s, radius 7 mOvercast: 15 damage per second (8 armour-piercing) for 26 s, radius 10 m
  • Medium, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.

Glittering Robe

Augment

Winds of Magic
5(10)
Cooldown
42 s
Cast range
200 m
Duration
44 s
Wind-up
3 s
Overcast miscast
50%
  • +60 Armour

The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.

Plague of Rust

Hex

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
44 s
Wind-up
1 s
Overcast miscast
50%
  • -30 Armour

The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

Searing Doom

Bombardment · magical

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
8 s
Wind-up
1 s
Overcast miscast
50%
  • 40 projectiles × 36 (12 armour-piercing), explosion 30Overcast: 80 projectiles × 36 (12 armour-piercing), explosion 30
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs a single unit
  • Weak vs a single combatant

A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.

Transmutation of Lead

Hex (Area)

Winds of Magic
11(16)
Cooldown
47 s
Cast range
200 m
Duration
50 s
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • -24 Melee Attack
  • -30% Base Weapon Damage

The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.

Who casts Lore of Metal

Source: special_ability_groups (wh_main_lore_metal), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.