Lore of Metal
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Metalshifting
Lore attribute (passive)
- +12% Armour-Piercing Weapon Damage
- +12% Base Weapon Damage
- Triggers when casting spell
Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Final Transmutation
Direct Damage (Area)
- Winds of Magic
- 17(26)
- Cooldown
- 54 s
- Cast range
- 100 m
- Duration
- 8 s(16 s)
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs a single unit
The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.
Gehenna's Golden Hounds
Vortex · magical
- Winds of Magic
- 8(12)
- Cooldown
- 45 s
- Cast range
- 150 m
- Duration
- 13 s(26 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 15 damage per second (8 armour-piercing) for 13 s, radius 7 mOvercast: 15 damage per second (8 armour-piercing) for 26 s, radius 10 m
- Medium, randomly-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
Glittering Robe
Augment
- Winds of Magic
- 5(10)
- Cooldown
- 42 s
- Cast range
- 200 m
- Duration
- 44 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +60 Armour
The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.
Plague of Rust
Hex
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 44 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -30 Armour
The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.
Searing Doom
Bombardment · magical
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 8 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 40 projectiles × 36 (12 armour-piercing), explosion 30Overcast: 80 projectiles × 36 (12 armour-piercing), explosion 30
- Causes moderate magical damage
- Medium strike area
- Strong vs a single unit
- Weak vs a single combatant
A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.
Transmutation of Lead
Hex (Area)
- Winds of Magic
- 11(16)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 50 s
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -30% Base Weapon Damage
The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.
Who casts Lore of Metal
Archmage (Metal)Lord · High Elves
Balthasar GeltLord · The Empire
Chaos Sorcerer Lord (Metal)Lord · Warriors of Chaos
Chaos Sorcerer Lord of Tzeentch (Metal)Lord · Warriors of Chaos, Tzeentch
Exalted Lord of Change (Metal)Lord · Tzeentch, Daemons of Chaos
Great Shaman-Sorcerer (Metal)Lord · Norsca
Herald of Tzeentch (Metal)Lord · Tzeentch, Daemons of Chaos
Sarthorael the EverwatcherLord · Warriors of Chaos, Tzeentch
Sorcerer-Prophet (Metal)Lord · Chaos Dwarfs
AlchemistHero · Grand Cathay
Chaos Sorcerer (Metal)Hero · Warriors of Chaos
Chaos Sorcerer of Tzeentch (Metal)Hero · Warriors of Chaos, Tzeentch
Daemonsmith Sorcerer (Metal)Hero · Chaos Dwarfs
Gold WizardHero · The Empire
Iridescent Horror (Metal)Hero · Tzeentch, Daemons of Chaos
Mage (Metal)Hero · High Elves
Shaman-Sorcerer (Metal)Hero · Norsca
Source: special_ability_groups (wh_main_lore_metal), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.