Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Exalted Lord of Change (Metal) unit card

Exalted Lord of Change (Metal)

Lord· Wizard Lord· 1 model at Ultra size

Health

7,828

top 16% of class

Armour

30

bottom 12% of class

Leadership

80

top 37% of class

Speed

90

top 27% of class

Melee attack

50

top 46% of class

Melee defence

50

top 31% of class

Weapon strength

135 base + 315 armour-piercing

450

top 39% of class

Charge bonus

40

bottom 36% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • Prismatic PluralityAugment of the Windspassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Exalted Lord of Change (Metal) skill tree

47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Gaze of Fate
  2. Hidden in Time
  3. Invulnerable Through Change
  4. Hates Nurgle
  5. Soldiers of Renown
  6. Mentor
  1. Remade From Dust
  2. Sorcerous Dominion
  3. Winds of Change
  1. Impossible Egotist
  2. Touch of Dust
  3. Projected Self
  1. Searing Doom
  2. Plague of Rust
  3. Glittering Robe
  4. Gehenna's Golden Hounds
  5. Metalshifting
  6. Prismatic Plurality
  7. Transmutation of Lead
  8. Final Transmutation
  9. Earthing
  10. Magical Reserves
  11. Greater Arcane Conduit
  1. Inspiring Presence
  2. Accursed Horrors
  3. Myriad Servants
  4. Many-Coloured Fires
  5. Riders of Change
  6. Warped Retainers
  7. Seer of Destiny
  8. Horrific Advancement
  9. Arsenal of Insanity
  10. Incendiary Ascent
  11. Armour of Delirium
  12. Master of Fates
  1. Route Marcher
  2. Serve or Die
  3. Arch-Manipulator
  4. Despoilers
  5. Corruption
  6. Draftmaster
  7. Lightning Strike
  8. Called by Change
  9. Scrolls of Destiny
  10. Storm of Change
  11. Legions of Madness
  12. Renowned & Feared

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.