
Health
3,520
Armour
80
Leadership
60
Speed
33
Melee attack
42
Melee defence
40
Weapon strength
220 base + 95 armour-piercing
315
Charge bonus
20
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Chaos Sorcerer (Metal) skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Chaos SteedChaos SteedUnlocks at rank 6
Mount: Chaos Steed
Chaos WarshrineChaos Warshrine
Mount: Warshrine
ManticoreManticoreUnlocks at rank 17
Mount: Manticore
Mage's InfluenceMage's Influence3 levelsLevel 1
Khorne Authority: -1 (Hero's army)
Undivided Authority: +1 (Hero's army)
Khorne Authority: -1 (Hero's army)
Undivided Authority: +2 (Hero's army)
Khorne Authority: -1 (Hero's army)
Undivided Authority: +3 (Hero's army)
Infernal ChampionInfernal ChampionUnlocks at rank 14
Weapon strength: +10%
Aura of ChaosAura of ChaosUnlocks at rank 7
Missile resistance: 10%
Unblinking VigilanceUnblinking Vigilance2 levelsLevel 1
Enemy Hero action success chance: -5%
Ambush defence chance: +10% (Hero's army)
Enemy Hero action success chance: -10%
Campaign line of sight: +25%
Ambush defence chance: +15% (Hero's army)
Prolific SpellcastingProlific Spellcasting3 levelsLevel 1
Winds of Magic power reserve capacity: +5 (Hero's army)
Winds of Magic power reserve: +3 per turn (Hero's army)
Winds of Magic power reserve capacity: +8 (Hero's army)
Targeting range: +10% for spells
Winds of Magic power reserve: +5 per turn (Hero's army)
Winds of Magic power reserve capacity: +10 (Hero's army)
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Searing DoomSearing Doom2 levelsLevel 1
Overcast spell: "Searing Doom Upgraded"
Cooldown: -30% to "Searing Doom"
Miscast base chance: -15% for "Searing Doom Upgraded"
Overcast spell: "Searing Doom Upgraded"
Winds of Magic cost: -1 for "Searing Doom"
Winds of Magic cost: -2 for "Searing Doom Upgraded"
Cooldown: -50% to "Searing Doom"
MetalshiftingMetalshifting
Passive ability: "Metalshifting"
Plague of RustPlague of Rust3 levelsLevel 1
Spell: "Plague of Rust"
Overcast spell: "Plague of Rust Upgraded"
Cooldown: -30% to "Plague of Rust"
Miscast base chance: -15% for "Plague of Rust Upgraded"
Overcast spell: "Plague of Rust Upgraded"
Winds of Magic cost: -1 for "Plague of Rust"
Winds of Magic cost: -1 for "Plague of Rust Upgraded"
Cooldown: -50% to "Plague of Rust"
Glittering RobeGlittering Robe3 levelsLevel 1
Spell: "Glittering Robe"
Overcast spell: "Glittering Robe Upgraded"
Cooldown: -30% to "Glittering Robe"
Miscast base chance: -15% for "Glittering Robe Upgraded"
Overcast spell: "Glittering Robe Upgraded"
Winds of Magic cost: -1 for "Glittering Robe"
Winds of Magic cost: -2 for "Glittering Robe Upgraded"
Cooldown: -50% to "Glittering Robe"
Gehenna's Golden HoundsGehenna's Golden Hounds3 levelsLevel 1
Spell: "Gehenna's Golden Hounds"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Cooldown: -30% to "Gehenna's Golden Hounds"
Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
Cooldown: -50% to "Gehenna's Golden Hounds"
EvasionEvasion
Passive ability: "Evasion"
Transmutation of LeadTransmutation of Lead3 levelsLevel 1
Spell: "Transmutation of Lead"
Overcast spell: "Transmutation of Lead Upgraded"
Cooldown: -30% to "Transmutation of Lead"
Miscast base chance: -15% for "Transmutation of Lead Upgraded"
Overcast spell: "Transmutation of Lead Upgraded"
Winds of Magic cost: -2 for "Transmutation of Lead"
Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
Cooldown: -50% to "Transmutation of Lead"
Final TransmutationFinal Transmutation3 levelsLevel 1
Spell: "Final Transmutation"
Overcast spell: "Final Transmutation Upgraded"
Cooldown: -30% to "Final Transmutation"
Miscast base chance: -15% for "Final Transmutation Upgraded"
Overcast spell: "Final Transmutation Upgraded"
Winds of Magic cost: -2 for "Final Transmutation"
Winds of Magic cost: -4 for "Final Transmutation Upgraded"
Cooldown: -50% to "Final Transmutation"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Warrior WizardWarrior Wizard
Melee attack: +5
Melee defence: +5
Weapon strength: +20%
SpellslingerSpellslinger
Cooldown: -15% to spells
Unmoving MageUnmoving Mage
Spell resistance: 10%
Miscast base chance: -15%
Hit points: +6%
Ruinous WrathRuinous Wrath
Enables magical attacks
Weapon strength: +10%
Ruinous LeadershipRuinous Leadership
Character's aura leadership effect: +5
Leadership aura size: +25%
Ruinous UnityRuinous Unity
Undivided Authority: +1 (Hero's army)
Armour: +10
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Chaos Sorcerer (Metal)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosWizard | 3,520 | 1 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | 1,000 | 250 | wh_main_chs_cha_chaos_sorcerer_metal_0 |
| Warriors of ChaosWizard | 5,112 | 1 | 80 | 60 | 85 | 40 | 34 | 445 | 50 | 1,200 | 300 | wh_main_chs_cha_chaos_sorcerer_metal_9 |
| Warriors of ChaosWizard | 3,976 | 1 | 100 | 60 | 78 | 42 | 40 | 315 | 40 | 1,100 | 275 | wh_main_chs_cha_chaos_sorcerer_metal_10 |
| Warriors of ChaosWizard | 11,250 | 1 | 60 | 60 | 38 | 35 | 30 | 375 | 25 | 1,000 | 425 | wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine |
Who can field it
- Warhost of the Apocalypse
The game also has 5 summoned or scripted copies of this unit that players don't recruit directly (wh_dlc01_chs_cha_chaos_sorcerer_metal_8, wh_main_chs_cha_chaos_sorcerer_metal_7, wh_main_nor_cha_chaos_sorcerer_0, wh_main_nor_cha_chaos_sorcerer_1…).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.