
Chaos Sorcerer (Metal) skill planner
33 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Chaos SteedUnlocks at rank 4
Mount: Chaos SteedThe dread steeds of Chaos are more than mere horses, but creatures tainted by Daemon blood, said to be gifts from the Dark Gods themselves. - Chaos WarshrineUnlocks at rank 14
Mount: WarshrineA vast, mobile altar allows the souls of the slain to be ritualistically condemned directly from the field of slaughter. - ManticoreUnlocks at rank 18
Mount: ManticoreManticores are highly prized by Sorcerers, for they are creatures bathed in magic and as cruel as their riders. - Mage's Influence3 levels · Starting skillLevel 1 · taken
Khorne Authority: -1 (Hero's army)
Undivided Authority: +1 (Hero's army)Level 2 · free at rank 11
Khorne Authority: -1 (Hero's army)
Undivided Authority: +2 (Hero's army)Level 3 · free at rank 21
Khorne Authority: -1 (Hero's army)
Undivided Authority: +3 (Hero's army)Chaos magic consumes the land, hastening the spreading influence of Ruin. - Infernal ChampionUnlocks at rank 15
Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills. - Aura of ChaosUnlocks at rank 8
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - Unblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
Enemy Hero action success chance: -5%
Ambush defence chance: +10% (Hero's army)Level 2
Enemy Hero action success chance: -10%
Campaign line of sight: +25%
Ambush defence chance: +15% (Hero's army)Much can happen in the blink of an eye, as Kihar's victims would attest, were they still in possession of their eyes or tongues. - Prolific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
Winds of Magic power reserve capacity: +5 (Hero's army)Level 2
Winds of Magic power reserve: +3 per turn (Hero's army)
Winds of Magic power reserve capacity: +8 (Hero's army)Level 3
Targeting range: +10% for spells
Winds of Magic power reserve: +5 per turn (Hero's army)
Winds of Magic power reserve capacity: +10 (Hero's army)A Chaos Sorcerer's instinctual grasp of the Winds of Magic, coupled with a singular Slaaneshi obsession for *more*, has bolstered Kihar's capabilities beyond those of others. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Searing Doom2 levelsLevel 1
Overcast spell: "Searing Doom Upgraded"
Cooldown: -30% to "Searing Doom"Level 2
Miscast base chance: -15% for "Searing Doom Upgraded"
Overcast spell: "Searing Doom Upgraded"
Winds of Magic cost: -1 for "Searing Doom"
Winds of Magic cost: -2 for "Searing Doom Upgraded"
Cooldown: -50% to "Searing Doom" - Metalshifting
Passive ability: "Metalshifting"Requires: Searing Doom - Plague of Rust3 levelsLevel 1
Spell: "Plague of Rust"Level 2
Overcast spell: "Plague of Rust Upgraded"
Cooldown: -30% to "Plague of Rust"Level 3
Miscast base chance: -15% for "Plague of Rust Upgraded"
Overcast spell: "Plague of Rust Upgraded"
Winds of Magic cost: -1 for "Plague of Rust"
Winds of Magic cost: -1 for "Plague of Rust Upgraded"
Cooldown: -50% to "Plague of Rust"Requires: Searing Doom - Glittering Robe3 levelsLevel 1
Spell: "Glittering Robe"Level 2
Overcast spell: "Glittering Robe Upgraded"
Cooldown: -30% to "Glittering Robe"Level 3
Miscast base chance: -15% for "Glittering Robe Upgraded"
Overcast spell: "Glittering Robe Upgraded"
Winds of Magic cost: -1 for "Glittering Robe"
Winds of Magic cost: -2 for "Glittering Robe Upgraded"
Cooldown: -50% to "Glittering Robe"Requires: Searing Doom - Gehenna's Golden Hounds3 levelsLevel 1
Spell: "Gehenna's Golden Hounds"Level 2
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Cooldown: -30% to "Gehenna's Golden Hounds"Level 3
Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
Cooldown: -50% to "Gehenna's Golden Hounds"Requires: Searing Doom - Evasion
Passive ability: "Evasion"Requires all: Metalshifting, Plague of Rust, Glittering Robe, Gehenna's Golden Hounds - Transmutation of Lead3 levelsLevel 1
Spell: "Transmutation of Lead"Level 2
Overcast spell: "Transmutation of Lead Upgraded"
Cooldown: -30% to "Transmutation of Lead"Level 3
Miscast base chance: -15% for "Transmutation of Lead Upgraded"
Overcast spell: "Transmutation of Lead Upgraded"
Winds of Magic cost: -2 for "Transmutation of Lead"
Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
Cooldown: -50% to "Transmutation of Lead"Requires: Evasion - Final Transmutation3 levelsLevel 1
Spell: "Final Transmutation"Level 2
Overcast spell: "Final Transmutation Upgraded"
Cooldown: -30% to "Final Transmutation"Level 3
Miscast base chance: -15% for "Final Transmutation Upgraded"
Overcast spell: "Final Transmutation Upgraded"
Winds of Magic cost: -2 for "Final Transmutation"
Winds of Magic cost: -4 for "Final Transmutation Upgraded"
Cooldown: -50% to "Final Transmutation"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Transmutation of Lead, Final Transmutation
- Warrior WizardUnlocks at rank 5
Melee attack: +5
Melee defence: +5
Weapon strength: +20%Not with: Spellslinger, Unmoving Mage"Robes? Fool! We're going to battle, not a ball. Hand me my armour! ARMOUR!" - SpellslingerUnlocks at rank 5
Cooldown: -15% to spellsNot with: Warrior Wizard, Unmoving MageSpell after spell, grant the enemy no reprieve! - Unmoving MageUnlocks at rank 5
Spell resistance: 10%
Miscast base chance: -15%
Hit points: +6%Not with: Warrior Wizard, SpellslingerMagic is little threat to one so well-versed in its dark and terrible intricacies. - Ruinous WrathUnlocks at rank 7
Enables magical attacks
Weapon strength: +10%Not with: Ruinous Leadership, Ruinous UnityUnleash pure Chaos at close quarters, slicing and dicing all within reach. - Ruinous LeadershipUnlocks at rank 7
Character's aura leadership effect: +5
Leadership aura size: +25%Not with: Ruinous Unity, Ruinous WrathA true tactician inspires all around them, encouraging allies to acts of vicious abandon. - Ruinous UnityUnlocks at rank 7
Undivided Authority: +1 (Hero's army)
Armour: +10Not with: Ruinous Leadership, Ruinous WrathDomination is the only goal, under the banner of Chaos Undivided.
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Khorne Authority: -1 (Hero's army)
Undivided Authority: +1 (Hero's army)
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.