Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Alchemist unit card

Alchemist

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Alchemist is Grand Cathay hero: 3,420 HP, armour 15, melee attack 35, melee defence 30, weapon strength 300. It costs 1,000 in the campaign and 300 in multiplayer. Unit key wh3_main_cth_cha_alchemist_0. Patch 9.0.4, from the game's data tables.

Health

3,420

bottom 2% of class

Armour

15

bottom 4% of class

Leadership

60

bottom 17% of class

Speed

34

bottom 12% of class

Melee attack

35

bottom 28% of class

Melee defence

30

bottom 19% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 19% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mastery of Elemental Winds

    When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Abilities

  • Enchanted MetallurgyAugment · +25% Base Missile Damage, +30% Base Weapon Damageactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Alchemist skill tree

35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Alchemist's skills

  1. Warhorse
  2. Sky Lantern
  3. Wind Harmony
  4. Ranged Discipline
  5. Immortality
  6. Mentor
  1. Enchanted Metallurgy
  2. Enchanted Metallurgy: Flaming
  3. Enchanted Metallurgy: Piercing
  4. Enchanted Metallurgy: Poison
  5. Alchemical Enhancements
  1. Searing Doom
  2. Metalshifting
  3. Plague of Rust
  4. Glittering Robe
  5. Gehenna's Golden Hounds
  6. Evasion
  7. Transmutation of Lead
  8. Final Transmutation
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Student of the House of Secrets
  2. Steel-Sheathing
  3. Alchemical Wrath
  4. Living Forge
  5. Harmonic Anchoring
  1. Metallurgic Refining
  2. Alchemical Hardening
  1. Increase Mobility
  2. Boost Income
  3. Damage Building
  4. Assassinate
  5. Hinder Replenishment
  6. Specialist

Every version of Alchemist

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Grand CathayWizard3,42011560343530300151,000250wh3_main_cth_cha_alchemist_0
Grand CathayWizard3,84815060783530300351,100275wh3_main_cth_cha_alchemist_1
Grand CathayWizard6,548130606020202611,100250wh3_main_cth_cha_alchemist_2

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.