
Health
3,420
Armour
15
Leadership
60
Speed
34
Melee attack
35
Melee defence
30
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Abilities
Enchanted MetallurgyAugment · +25% Base Missile Damage, +30% Base Weapon DamageactiveEnchanted MetallurgyAugment+25% Base Missile Damage+30% Base Weapon DamageCooldown 60 s · Duration 12 s · Range 35 mThe science by which metals are extracted from their ores can be charged by magic and given purpose in war to devastating effect.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Alchemist skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
WarhorseWarhorse
Mount: Warhorse
wh3_cp1_skill_cth_alchemist_mount_sky_lanternwh3_cp1_skill_cth_alchemist_mount_sky_lantern
Mount: Sky Lantern
Wind HarmonyWind Harmony
Spell resistance: 10%
Ranged DisciplineRanged Discipline
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Enchanted MetallurgyEnchanted Metallurgy
Ability: "Enchanted Metallurgy"
Enchanted Metallurgy: FlamingEnchanted Metallurgy: Flaming
Replaces: "Enchanted Metallurgy"
Ability: "Enchanted Metallurgy: Flaming"
Enchanted Metallurgy: PiercingEnchanted Metallurgy: Piercing
Replaces: "Enchanted Metallurgy"
Ability: "Enchanted Metallurgy: Piercing"
Enchanted Metallurgy: PoisonEnchanted Metallurgy: Poison
Replaces: "Enchanted Metallurgy"
Ability: "Enchanted Metallurgy: Poison"
Alchemical EnhancementsAlchemical Enhancements
Ability: "Alchemist's Elixir of Puissance"
Enables magical attacks (Hero's army)
Searing DoomSearing Doom2 levelsLevel 1
Overcast spell: "Searing Doom Upgraded"
Cooldown: -30% to "Searing Doom"
Miscast base chance: -15% for "Searing Doom Upgraded"
Overcast spell: "Searing Doom Upgraded"
Winds of Magic cost: -1 for "Searing Doom"
Winds of Magic cost: -2 for "Searing Doom Upgraded"
Cooldown: -50% to "Searing Doom"
MetalshiftingMetalshifting
Passive ability: "Metalshifting"
Plague of RustPlague of Rust3 levelsLevel 1
Spell: "Plague of Rust"
Overcast spell: "Plague of Rust Upgraded"
Cooldown: -30% to "Plague of Rust"
Miscast base chance: -15% for "Plague of Rust Upgraded"
Overcast spell: "Plague of Rust Upgraded"
Winds of Magic cost: -1 for "Plague of Rust"
Winds of Magic cost: -1 for "Plague of Rust Upgraded"
Cooldown: -50% to "Plague of Rust"
Glittering RobeGlittering Robe3 levelsLevel 1
Spell: "Glittering Robe"
Overcast spell: "Glittering Robe Upgraded"
Cooldown: -30% to "Glittering Robe"
Miscast base chance: -15% for "Glittering Robe Upgraded"
Overcast spell: "Glittering Robe Upgraded"
Winds of Magic cost: -1 for "Glittering Robe"
Winds of Magic cost: -2 for "Glittering Robe Upgraded"
Cooldown: -50% to "Glittering Robe"
Gehenna's Golden HoundsGehenna's Golden Hounds3 levelsLevel 1
Spell: "Gehenna's Golden Hounds"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Cooldown: -30% to "Gehenna's Golden Hounds"
Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
Cooldown: -50% to "Gehenna's Golden Hounds"
EvasionEvasion
Passive ability: "Evasion"
Transmutation of LeadTransmutation of Lead3 levelsLevel 1
Spell: "Transmutation of Lead"
Overcast spell: "Transmutation of Lead Upgraded"
Cooldown: -30% to "Transmutation of Lead"
Miscast base chance: -15% for "Transmutation of Lead Upgraded"
Overcast spell: "Transmutation of Lead Upgraded"
Winds of Magic cost: -2 for "Transmutation of Lead"
Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
Cooldown: -50% to "Transmutation of Lead"
Final TransmutationFinal Transmutation3 levelsLevel 1
Spell: "Final Transmutation"
Overcast spell: "Final Transmutation Upgraded"
Cooldown: -30% to "Final Transmutation"
Miscast base chance: -15% for "Final Transmutation Upgraded"
Overcast spell: "Final Transmutation Upgraded"
Winds of Magic cost: -2 for "Final Transmutation"
Winds of Magic cost: -4 for "Final Transmutation Upgraded"
Cooldown: -50% to "Final Transmutation"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Student of the House of SecretsStudent of the House of Secrets
Cooldown: -10% to Lore of Metal spells
Speed: +15%
Steel-SheathingSteel-Sheathing
Ability: "Alchemist's Elixir of Iron Skin"
Armour: +20
Alchemical WrathAlchemical Wrath
Melee attack: +6
Range: +15%
Living ForgeLiving Forge
Winds of Magic power reserve capacity: +5
Ammunition: +20%
Harmonic AnchoringHarmonic Anchoring
Unit counts as both a Yin and Yang unit for activating Battle Harmony
Ability: "Potion of Healing"
Metallurgic RefiningMetallurgic Refining3 levelsLevel 1
Metallurgic Refining action: Weapon strength is increased by 3%
Unlocks Hero action: Metallurgic Refining
Metallurgic Refining action: Weapon strength is increased by an additional 3%
Unlocks Hero action: Metallurgic Refining
Metallurgic Refining action: Weapon strength is increased by an additional 7%
Unlocks Hero action: Metallurgic Refining
Alchemical HardeningAlchemical Hardening3 levelsLevel 1
Alchemical Hardening action: Armour is increased by 3
Unlocks Hero action: Alchemical Hardening
Alchemical Hardening action: Armour is increased by an additional 3
Unlocks Hero action: Alchemical Hardening
Alchemical Hardening action: Armour is increased by an additional 7
Unlocks Hero action: Alchemical Hardening
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Alchemist
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Grand CathayWizard | 3,420 | 1 | 15 | 60 | 34 | 35 | 30 | 300 | 15 | 1,000 | 250 | wh3_main_cth_cha_alchemist_0 |
| Grand CathayWizard | 3,848 | 1 | 50 | 60 | 78 | 35 | 30 | 300 | 35 | 1,100 | 275 | wh3_main_cth_cha_alchemist_1 |
| Grand CathayWizard | 6,548 | 1 | 30 | 60 | 60 | 20 | 20 | 26 | 1 | 1,100 | 250 | wh3_main_cth_cha_alchemist_2 |
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.