
Alchemist skill planner
35 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- WarhorseUnlocks at rank 7
Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'. - wh3_cp1_skill_cth_alchemist_mount_sky_lanternUnlocks at rank 15
Mount: Sky Lantern - Wind HarmonyUnlocks at rank 7
Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents. - Ranged DisciplineUnlocks at rank 7
Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Enchanted Metallurgy
Ability: "Enchanted Metallurgy" - Enchanted Metallurgy: Flaming
Replaces: "Enchanted Metallurgy"
Ability: "Enchanted Metallurgy: Flaming"Requires: Enchanted MetallurgyNot with: Enchanted Metallurgy: Piercing, Enchanted Metallurgy: Poison - Enchanted Metallurgy: Piercing
Replaces: "Enchanted Metallurgy"
Ability: "Enchanted Metallurgy: Piercing"Requires: Enchanted MetallurgyNot with: Enchanted Metallurgy: Flaming, Enchanted Metallurgy: Poison - Enchanted Metallurgy: Poison
Replaces: "Enchanted Metallurgy"
Ability: "Enchanted Metallurgy: Poison"Requires: Enchanted MetallurgyNot with: Enchanted Metallurgy: Flaming, Enchanted Metallurgy: Piercing - Alchemical Enhancements
Ability: "Alchemist's Elixir of Puissance"
Enables magical attacks (Hero's army)Requires 1 of: Enchanted Metallurgy: Flaming, Enchanted Metallurgy: Piercing, Enchanted Metallurgy: PoisonOnce embraced, sorcery can yield amazing results. Sometimes the threat of a blade can achieve the same.
- Searing Doom2 levelsLevel 1
Overcast spell: "Searing Doom Upgraded"
Cooldown: -30% to "Searing Doom"Level 2
Miscast base chance: -15% for "Searing Doom Upgraded"
Overcast spell: "Searing Doom Upgraded"
Winds of Magic cost: -1 for "Searing Doom"
Winds of Magic cost: -2 for "Searing Doom Upgraded"
Cooldown: -50% to "Searing Doom" - Metalshifting
Passive ability: "Metalshifting"Requires: Searing Doom - Plague of Rust3 levelsLevel 1
Spell: "Plague of Rust"Level 2
Overcast spell: "Plague of Rust Upgraded"
Cooldown: -30% to "Plague of Rust"Level 3
Miscast base chance: -15% for "Plague of Rust Upgraded"
Overcast spell: "Plague of Rust Upgraded"
Winds of Magic cost: -1 for "Plague of Rust"
Winds of Magic cost: -1 for "Plague of Rust Upgraded"
Cooldown: -50% to "Plague of Rust"Requires: Searing Doom - Glittering Robe3 levelsLevel 1
Spell: "Glittering Robe"Level 2
Overcast spell: "Glittering Robe Upgraded"
Cooldown: -30% to "Glittering Robe"Level 3
Miscast base chance: -15% for "Glittering Robe Upgraded"
Overcast spell: "Glittering Robe Upgraded"
Winds of Magic cost: -1 for "Glittering Robe"
Winds of Magic cost: -2 for "Glittering Robe Upgraded"
Cooldown: -50% to "Glittering Robe"Requires: Searing Doom - Gehenna's Golden Hounds3 levelsLevel 1
Spell: "Gehenna's Golden Hounds"Level 2
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Cooldown: -30% to "Gehenna's Golden Hounds"Level 3
Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
Cooldown: -50% to "Gehenna's Golden Hounds"Requires: Searing Doom - Evasion
Passive ability: "Evasion"Requires all: Metalshifting, Plague of Rust, Glittering Robe, Gehenna's Golden Hounds - Transmutation of Lead3 levelsLevel 1
Spell: "Transmutation of Lead"Level 2
Overcast spell: "Transmutation of Lead Upgraded"
Cooldown: -30% to "Transmutation of Lead"Level 3
Miscast base chance: -15% for "Transmutation of Lead Upgraded"
Overcast spell: "Transmutation of Lead Upgraded"
Winds of Magic cost: -2 for "Transmutation of Lead"
Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
Cooldown: -50% to "Transmutation of Lead"Requires: Evasion - Final Transmutation3 levelsLevel 1
Spell: "Final Transmutation"Level 2
Overcast spell: "Final Transmutation Upgraded"
Cooldown: -30% to "Final Transmutation"Level 3
Miscast base chance: -15% for "Final Transmutation Upgraded"
Overcast spell: "Final Transmutation Upgraded"
Winds of Magic cost: -2 for "Final Transmutation"
Winds of Magic cost: -4 for "Final Transmutation Upgraded"
Cooldown: -50% to "Final Transmutation"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Transmutation of Lead, Final Transmutation
- Student of the House of SecretsUnlocks at rank 12
Cooldown: -10% to Lore of Metal spells
Speed: +15%Study and repetition make the Alchemist all the more potent, with Shang-Yang’s teachings yielding exceptional practitioners. - Steel-Sheathing
Ability: "Alchemist's Elixir of Iron Skin"
Armour: +20Requires: Student of the House of Secrets"Metal is not shaped by force of will alone. It must be felt within; made part of one’s soul – only then may it be shaped effortlessly."
–Shang-Yang Tome of Metallurgic Secrets - Alchemical Wrath
Melee attack: +6
Range: +15%Requires: Student of the House of SecretsThe fire of an Alchemist’s soul may shape and refine the world's metals, but is equally powerful when manifested physically against their enemies. - Living Forge
Winds of Magic power reserve capacity: +5
Ammunition: +20%Requires: Student of the House of SecretsWhy forge bullets when one can conjure them from the very air itself? - Harmonic Anchoring
Unit counts as both a Yin and Yang unit for activating Battle Harmony
Ability: "Potion of Healing"Requires 2 of: Steel-Sheathing, Alchemical Wrath, Living Forge"The unchecked flame easily spirals, but focus and control hone the intensity of the raging forge."
– War Artificer's proverb
- Metallurgic RefiningUnlocks at rank 5 · 3 levelsLevel 1
Metallurgic Refining action: Weapon strength is increased by 3%
Unlocks Hero action: Metallurgic RefiningLevel 2 · rank 9
Metallurgic Refining action: Weapon strength is increased by an additional 3%
Unlocks Hero action: Metallurgic RefiningLevel 3 · rank 13
Metallurgic Refining action: Weapon strength is increased by an additional 7%
Unlocks Hero action: Metallurgic RefiningAlchemists serving the armies of Cathay are often called upon to imbue their troops’ weapons with arcane enhancements. - Alchemical HardeningUnlocks at rank 5 · 3 levelsLevel 1
Alchemical Hardening action: Armour is increased by 3
Unlocks Hero action: Alchemical HardeningLevel 2 · rank 9
Alchemical Hardening action: Armour is increased by an additional 3
Unlocks Hero action: Alchemical HardeningLevel 3 · rank 13
Alchemical Hardening action: Armour is increased by an additional 7
Unlocks Hero action: Alchemical HardeningAlchemists offer far more than any run-of-the-mill blacksmith, hardening Cathayan troops’ armour by inscrutable, non-traditional means.
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.