Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Sarthorael the Everwatcher unit card

Sarthorael the Everwatcher

Lord· Wizard Lord· 1 model at Ultra size

Health

8,048

top 15% of class

Armour

40

bottom 20% of class

Leadership

85

top 12% of class

Speed

90

top 27% of class

Melee attack

56

top 28% of class

Melee defence

56

top 10% of class

Weapon strength

145 base + 325 armour-piercing

470

top 29% of class

Charge bonus

40

bottom 36% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • Prismatic PluralityAugment of the Windspassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Stand or Die!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Lore of magic

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.