Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sarthorael the Everwatcher unit card

Sarthorael the Everwatcher

Lord· Wizard Lord· 1 model at Ultra size

Comes with Chaos Warriors(Warhammer I)

Duel it in the combat calculator →

Sarthorael the Everwatcher is Warriors of Chaos and Tzeentch lord: 8,048 HP, a magic barrier of 800 on top, armour 40, melee attack 56, melee defence 56, weapon strength 470. It costs 1,000 in the campaign and 1,950 in multiplayer. It comes with Chaos Warriors. Unit key wh_main_chs_cha_lord_of_change_0. Patch 9.0.4, from the game's data tables.

Health

8,048

top 16% of class

Barrier

+10% on top of health, taken first

800

Armour

40

bottom 20% of class

Leadership

85

top 13% of class

Speed

90

top 26% of class

Melee attack

56

top 28% of class

Melee defence

56

top 10% of class

Weapon strength

145 base + 325 armour-piercing

470

top 29% of class

Charge bonus

40

bottom 36% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • Prismatic PluralityAugment of the Windspassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Stand or Die!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0.3

  • Multiplayer cost1,800 → 1,950(+150)

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.